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Pokémon XP

Kitoshi

Introverted Procrastinator
  • 32
    Posts
    17
    Years
    Not related to Rm2kdev's project of the same name.
    Not related to YoungMessage's project of the same name.
    Not related to Xeno's project of the same name.
    Not related to PhiLong's project of the same name.
    Not related to XSeerian's project of the same name.

    [PokeCommunity.com] Pokémon XP

    (Pokémon XP / Pocket Monsters XP / PMXP)
    Made with RPG MAKER XP.

    - Project is canceled. kthxbai -

    Oh Joy! Yet another GOLD & SILVER entry!

    It's based on Blizzy & Freakboy's RPG Maker XP version of the Pokémon Starter Kit, because I'm lazy like that.

    Introduction:
    I've been working on this game for over twelve months now, scrapping many ideas here and there, working on different projects, etc. Trying to learn how to create a decent, dark, enigmatic Pokémon game that would appeal to a variety of audiences based on its storyline, characters, battles, etc.

    I'm trying to make it sort of a "Made-for-PC" game rather than an emulation of the official games.
    So don't complain if it's not what you're accustomed to.

    Target Audience:
    Demographics for this game are Open-Minded Casual Pokémon & RPG fans between the ages of 13-30.

    Story:

    (Sorry, I'm not good at first-person fictional storyboarding so it may be a bit bland)

    Spoiler:


    Features:
    Starter Pokémon Choice
    Weather Effects

    Unimplemented:
    Branching Storyline (Hero/Neutral/Villain)
    Nine (9) Different Storyline Endings

    In-Game Screenshots (This one):

    Spoiler:

    Map Screenshots (And this one):

    Spoiler:

    Team:
    BETA Testing - TurboReiji, Mike2494
    Everything Else - Me

    Positions Available:
    None

    Credits (Let me get the list):
    Starter Kit - Blizzy & Freakboy
    Scripts - Rataime, Dark Soul, Golden Aura3, Squall, CyberSam, Near Fantastica, Synthesize, SandGolem
    In-Game Graphics - Avatar, FangKind Omega
    Music - Adammac, Andy Smith, Beatmania IIDX 10, Bigfoot Tunes, D A J, Datriot, EJNorris, Emerald Crescent, Forteblast, foxT.A.K.A., Insane Aput, Jay Reichard, Katsumi No, MaliceX, Miyazaki Shinji, Phoenix, Robert Hansson, Sergio Godinez, SSJGodzilla, Steve1, Troy Davis, Tsu Ryu
    Everything Else - Me

    Demo:
    Please read the "Read Me.txt" file before contacting me.

    HTTP Download (Please download the patch in the attached files section):
    RapidShare

    P2P Download:
    Magnet
    ED2K

    22.9 Mb Compressed ZIP File
    32.6 Mb Uncompressed
    As of March 06, 2008

    Known Issues/FAQ:
    Spoiler:
    Progress:
    Storyline: 40%
    Mapping: 20%
    Battle System: 80%
    Techniques: 10%
    Difficulty Balance: 10%
    Side-Quests: 0%
    Endings: 0%

    Overall: 25% Complete

    Change Log:
    Spoiler:


    All materials presented are subjective to change without notice.
    All depictions may or may not reflect upon the final product.


    Trivia:
    Seven (7) hours of life wasted making this thread.
    Japanese names preserved to preserve Japanese culture.
    v0.15 build was created in an overseas country with little to no internet resources
    v0.15 build was a marathon development that expended a lot of my inspiration
    Music in the game constitutes of over 50% of the game's file size
    It takes approximately thirty (30) days for me to get over a "block."


    If you downloaded the game from Rapidshare, please download and apply the following patch.
    If you downloaded the game on P2P, you do not require the patch as it has already been applied.
     
    Last edited:
    no offense bit imo all those screenies r pretty crappy

    i say ur mapping is fairly good just really need to change the battle backs

    and why is everything really burry or smoothend down
     
    no offense bit imo all those screenies r pretty crappy

    i say ur mapping is fairly good just really need to change the battle backs

    and why is everything really burry or smoothend down

    Ah sorry about the screens, I'm kinda new to game presentations.

    Battle backs have been a debatable topic for a while.
    I can't really find a decent solution for it at the moment without being conventional.

    As I said, this is supposed to be a "Made-for-PC" game sporting smoother graphics.
    (The tileset was too large for each item to be individually optimized so I just pressed on an effect)
     
    Last edited:
    Which effect did you use to smooth the graphics? (I have Paint.net too)

    EDIT: Never mind, I got it. Oil painting on brush size 1, right?
     
    1) Don't give screenshots in JPG format, use PNG! PNG is the superior image format type.

    2) Consider using Poccil's Essentials. It is a 100x than Blizzy's Kit.

    3) Those Graphics.... In some places those graphics look nice, but others just don't work. (On Nidoking in battle it looks horrible...)

    4) Battle Backgrounds: Change them! They are hideous!
     
    1) Don't give screenshots in JPG format, use PNG! PNG is the superior image format type.

    2) Consider using Poccil's Essentials. It is a 100x than Blizzy's Kit.

    3) Those Graphics.... In some places those graphics look nice, but others just don't work. (On Nidoking in battle it looks horrible...)

    4) Battle Backgrounds: Change them! They are hideous!

    I must agree with everything said here. Also, you must have heard of poccil's starter kit?
     
    Let me just ask, why purposely choose the name "Pokémon XP" if it's being used 3 other times and that it may get confused for them?
     
    Foreword:

    Jeez, I leave for one day and look what criticisms blaze beyond the horizon.
    Judging upon what I am looking at, the results of my experiment didn't fare too well.

    Well, on to the replies...

    --

    Which effect did you use to smooth the graphics? (I have Paint.net too)

    EDIT: Never mind, I got it. Oil painting on brush size 1, right?

    Yeah, it's a pretty neat effect.

    1) Don't give screenshots in JPG format, use PNG! PNG is the superior image format type.

    2) Consider using Poccil's Essentials. It is a 100x than Blizzy's Kit.

    3) Those Graphics.... In some places those graphics look nice, but others just don't work. (On Nidoking in battle it looks horrible...)

    4) Battle Backgrounds: Change them! They are hideous!

    1) I thought that JPG consumes less bandwidth and is an easier load for dial-up users.
    I have consideration for those who may be less fortunate.

    2) I have heard of Poccil's Essentials/Starter Kit, but I had already started developing it and repairing the scripts and other stuff eight months ago with Blizzy & Freakboy's Starter Kit.
    I am not in the mood for starting from scratch again and letting all my umpteen hours of amending scripts go to waste.

    And let me fill in the blank for you: "It is a 100x more complex and inflexible than Blizzy's Kit."
    I said that I wasn't making this a conformist emulative game.

    3) Yeah, I noticed that; But I cannot give each graphic set individual attention without occupying a great amount of time.

    4) Please read the above posts to see if your issue was covered before submitting a reply, thank you.
    Battle Backs = Battle Backgrounds, Look for it

    Let me just ask, why purposely choose the name "Pokémon XP" if it's being used 3 other times and that it may get confused for them?

    To clarify, I did not purposely select this name to be confused with five other projects.
    (I found two more online somewhere)
    It was purely coincidental.

    I made this eight months ago as a project for my past-time to prevent boredom.
    (And I kinda worked hard on making a title graphic for it too)
    I did not do research on if the title was currently in use or not, until I was constructing this thread and thought about it currently being used.

    --

    Afterword:

    Ok, under R&D I should:
    • Change battle backgrounds to something less complex.
    • Remodify in-game graphics
    Thanks for your criticisms, I'll get back to work after I'm through with Developer's Block (Variation of Writer's Block).
    I did a marathon of working on this in another country over the twenty-one day course of winter break so I'm pretty pooped at the moment.
     
    Last edited:
    Let me just ask, why purposely choose the name "Pokémon XP" if it's being used 3 other times and that it may get confused for them?
    Um, Jake? IIRC, I was the guy who first really used the name "Pokémon XP", and that was only as a domain name. Besides, how many of those other projects by this name actually got completed?

    Don't criticize the guy so much.
     
    Um, Jake? IIRC, I was the guy who first really used the name "Pokémon XP", and that was only as a domain name. Besides, how many of those other projects by this name actually got completed?

    Don't criticize the guy so much.

    I didn't see any others have Pokémon XP as an actual competed game when I was looking it up either.

    Well, mine's not really completed.
    I just have the basics of the storyline (and its branches) established.

    I'm still stuck working on Chapter 3 in the game. 15 Chapters remain with umpteen hours of work left until I complete at least a
    Release Candidate version.
    (Current Storyline: 18 Chapters Total = 5 Linear + 5 Neutral + 4 Hero + 4 Villain)

    look good. keep it up . i wait for you

    Based on other's opinions, my game isn't too good graphics-wise.
    But, thanks for the motivation. I'll try to get back to this project when I can.
     
    auctually the tileset looks good like that i mite even decide to do that
    but everywhere else it doesnt really work as good

    edit:im done i downloaded paint.net(i had psp11),
    installed it
    ran a macro i made
    left my pc for bout 1 hour
    everything is done!

    yup all my tilesets,autotiles,charsets r oily looking lol

    i didnt want to do uingame graphics cuz i prefer it the way it is
     
    Last edited:
    MR. GLITCH_KING, could I please have that macro? I want to see how my game would look with smoothed graphics.
     
    auctually the tileset looks good like that i mite even decide to do that
    but everywhere else it doesnt really work as good

    edit:im done i downloaded paint.net(i had psp11),
    installed it
    ran a macro i made
    left my pc for bout 1 hour
    everything is done!

    yup all my tilesets,autotiles,charsets r oily looking lol

    i didnt want to do uingame graphics cuz i prefer it the way it is

    So basically,
    • Tileset & character sets look better when oiled
    • In-game graphics look better when pixelated
    I'm just glad at least one of my radical ideologies towards a modernized Pokémon game was accepted.

    And I need that macro too, because I had to oil up the graphics manually and doing that for the rest of the character sets might take a couple hours.

    Back on topic:

    New map screenshots added.
    Change Log added.
     
    Last edited:
    oh lol sorry here it is

    download this demo

    https://www.download.com/Workspace-Macro/3000-2380_4-10228268.html?cdlpid=10720559

    install it (virus free)

    open it

    click try it (or u can buy)

    open paint.net

    open all the files

    maximize paint.net

    do the fist one urslef

    make it

    brush size 1, coarse 50, click ok

    save it

    click close (from the file dropdown menu)

    download this file

    https://www.fileden.com/files/2007/5/3/1044055/oilbrush1.wksp

    go to workspace macro

    click edit > locate on disk and find the above file

    click on the oilbrush1.wksp

    then click run

    i think thats it

    looks complicated but rly only takes u about 2 min and it does the work for u

    when u r done press esc

    oh yea i can transfer ur game to poccils kit n make it way easier if u want

    if yes pm me with an unencrypted version of your game and give me about 2 weeks cuz of school
     
    Last edited:
    man i forgot i had said something like that a long time ago dang time flys

    Yeah, I found it on Google when I thought about the title being used by other projects.
    And welcome to the community.

    oh yea i can transfer ur game to poccils kit n make it way easier if u want

    if yes pm me with an unencrypted version of your game and give me about 2 weeks cuz of school

    Sure, I'm not really working heavily on it right now.
    It's about 43.1 Mb Uncompressed
    And 28.4 Mb Compressed as a ZIP file
    (Most of which are music)

    And thanks for the macro, that saved me a couple hours.
     
    Last edited:
    cool
    This game is coll
    Good luck
     
    I like the idea of so many outcomes of the story and the weather feature.
     
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