ddrox13
Anti-Nonsense
- 1,649
- Posts
- 9
- Years
- Northeast US
- Seen Aug 28, 2023
Pok?mon's Level Curves
Because I'm literally 20 levels underlevelled and I really don't appreciate it.
Anyway, the plan here is discuss how the levels increase as you progress through Pok?mon games. What makes a good curve is really up to the player, but I figure I'd voice my thoughts on them. Of course, this is a non-TCG ddrox article, so there will be some Real Numbers.
First, I'd construct the actual level curve for each game in the series. This will be done very statistically. As in, I'm making a scatterplot with the routes on one axis and the median level of the Trainer's Pokemon on said route. I would then tell Excel to find the best fit curve, which would serve as the actual level curve. A similar one would be created with the wilds of each game.
Here is a sample chart after I randomized some data:
Still debating how to make the chart look best, but you get the point. Also that data is awful.
EDIT: Should be noted that my current plan is to have all the graphs in a G Sheet or something and link that, but only post in the article ones relevant to whatever discussions I come up with.
After this, I'd run some comparisons discussing some things that come up in my mind often, like...
Why does Johto get a bad rap for it's levels? Is it just Red?
What is up with the wilds on Mt. Cornet?
Are Gym level spikes Good or Bad?
Originals vs 3rd games vs Remakes - which were really harder?
Plus anything else I notice going over the data.
Because I'm literally 20 levels underlevelled and I really don't appreciate it.
Anyway, the plan here is discuss how the levels increase as you progress through Pok?mon games. What makes a good curve is really up to the player, but I figure I'd voice my thoughts on them. Of course, this is a non-TCG ddrox article, so there will be some Real Numbers.
First, I'd construct the actual level curve for each game in the series. This will be done very statistically. As in, I'm making a scatterplot with the routes on one axis and the median level of the Trainer's Pokemon on said route. I would then tell Excel to find the best fit curve, which would serve as the actual level curve. A similar one would be created with the wilds of each game.
Here is a sample chart after I randomized some data:
![[PokeCommunity.com] Pokémon's Level Curves [PokeCommunity.com] Pokémon's Level Curves](https://image.ibb.co/cdouLw/Screen_Shot_2017_11_02_at_8_49_27_PM.png)
Still debating how to make the chart look best, but you get the point. Also that data is awful.
EDIT: Should be noted that my current plan is to have all the graphs in a G Sheet or something and link that, but only post in the article ones relevant to whatever discussions I come up with.
After this, I'd run some comparisons discussing some things that come up in my mind often, like...
Why does Johto get a bad rap for it's levels? Is it just Red?
What is up with the wilds on Mt. Cornet?
Are Gym level spikes Good or Bad?
Originals vs 3rd games vs Remakes - which were really harder?
Plus anything else I notice going over the data.
Last edited: