Blah
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Do you have pics/video of it ingame?Hi, I'm working on a PokéRide implementation in Gen 3, specifically FireRed.
Do you have pics/video of it ingame?Hi, I'm working on a PokéRide implementation in Gen 3, specifically FireRed.
FBI, I've updated the OP with a video (https://streamable.com/8u23z).
After figuring out how to keep the Pokemon from being registered as being seen/caught (thanks to Burtle), I have ported the routine from Skeli's ROMbase to vanilla FireRed. Just got to do a myriad of checks for Lapras and Machamp. Then I'll work on Charizard Glide.
Insert this code into free space:
Code:.text .align 2 .thumb .thumb_func main: sub r1, #0x01 lsl r1, r1, #0x01 add r1, r1, r0 ldrh r0, [r1] push {r0} ldr r0, flag200 bl flagcheck mov r3, r0 pop {r0} cmp r3, #0x01 beq laprascheck push {r0} ldr r0, flag201 bl flagcheck mov r3, r0 pop {r0} cmp r3, #0x01 beq machampcheck end: ldr r3, =(0x080432b7) bx r3 flagcheck: ldr r3, flagget bx r3 laprascheck: cmp r0, #0x83 beq uncatch b end machampcheck: cmp r0, #0x44 beq uncatch b end uncatch: mov r0, #0x00 mov r5, #0x00 b end .align 2 flag200: .word 0x00000200 flag201: .word 0x00000201 flagget: .word 0x0806e6d1
then compile this and insert it at 0x080432A4
Code:.text .align 2 .thumb .thumb_func ldr r3, =(0x08XXXXXX) bx r3
where 0x08XXXXXX is the offset you inserted the first routine at +1
You'll notice my method uses givepokemon. Set the relevant flag (0x200 for Lapras, 0x201 for Machamp) before giving the pokemon. Afterwards, clear the flag.
.text
.align 2
.thumb
.thumb_func
main:
sub r1, #0x01
lsl r1, r1, #0x01
add r1, r1, r0
ldrh r0, [r1]
push {r0}
ldr r0, flag200
bl flagcheck
mov r3, r0
pop {r0}
cmp r3, #0x01
beq disattiva
end:
ldr r3, =(0x080432b7)
bx r3
flagcheck:
ldr r3, flagget
bx r3
disattiva:
mov r0, #0x00
mov r5, #0x00
b end
.align 2
flag200: .word 0x00000200
flagget: .word 0x0806e6d1
You could simplify your routine in this way. In practice, if the 200 flag is set, no pokemon will be registered. It saves space and a lot of time, in case a lot of pokemon are added.
Code:.text .align 2 .thumb .thumb_func main: sub r1, #0x01 lsl r1, r1, #0x01 add r1, r1, r0 ldrh r0, [r1] push {r0} ldr r0, flag200 bl flagcheck mov r3, r0 pop {r0} cmp r3, #0x01 beq disattiva end: ldr r3, =(0x080432b7) bx r3 flagcheck: ldr r3, flagget bx r3 disattiva: mov r0, #0x00 mov r5, #0x00 b end .align 2 flag200: .word 0x00000200 flagget: .word 0x0806e6d1
Sorry for replying old post.
I dont find how to make the item pokeride, only routine for that.
what offset for the item?
It appears the user who posted the tutorial was deleted since there are no records of their messages or a notice showing it was deleted by a mod/admin. With the current information the tutorial is useless since it is missing important information. Maybe someone did a backup of the tutorial and can repost it.