*ahem... so many wrong stuff here it's not even funny...*
*first of all Alakazam cannot beat Medicham due to Pure Power + Shadowball. And if Alakazam is going calm mind well Medicham can bulk up then shadowball again too. Even if it doesn't have shadowball, pure power bulk up STAB hi jump kick/brick break still hurts Alakazam real badly with or without that psychic resistance... really 160 something defense can't block anything*
*Jolteon cannot beat Alakazam... Jolteon can indeed stall a great deal of time with substitute and thunderwave, but Jolteon's thunderbolt hitting Alakazam is nothing a recover cannot bring back. And if Alakazam uses trick to give choice band, or is using calm mind... well Jolteon better baton pass to run (therefore Jolteon cannot beat Alakazam unless Alakazam gets paralyzed for like 5 turns or something)*
*Houndoom can only defeat Alakazam in ONE way- crunch, and no other way ^_^; *
*Fearow will actually get completely slaughtered by Fearow... Did everyoen forget our friend Rock Slide...?*
*Defeating a Swampert takes Sceptile... and don't say ice beam as that'll be quite laughable...*