- 24
- Posts
- 10
- Years
- Seen Feb 8, 2015
![[PokeCommunity.com] PokeFrontier [PokeCommunity.com] PokeFrontier](https://s2.postimg.org/iedsvjfwp/poke.png)
PokeFrontier is a fan made game. The game will have all of the regions up to generation 5. There are many plans that we have for this game we strive for a modern pokemon game filled with content and containing all the story lines from the pokemon anime. This is a personal project this game is created by fans for fans we will gladly accept any donations to keep this game running when we finish it. You will have a lot of options in the game such as choosing your own ending there will be several tasks that will affect the ending of the game. You will be able to join team rockets or oppose them. You will be able to create your own secret base or gym and battle against other trainers. We will also be having underground mining where you can dig for fossils and gems with your peers! As you travel the kanto region you will meet several characters from the anime. Correlating with events from the pokemon anime expect to find a few insiders and events that occurred in the show ;) this are some of the small things that we are going to have in our game now lets go on forward with the media shall we? ^^
![[PokeCommunity.com] PokeFrontier [PokeCommunity.com] PokeFrontier](https://s18.postimg.org/p2ppdwyk9/welcome.png)
Community: Website be released at a later date.
![[PokeCommunity.com] PokeFrontier [PokeCommunity.com] PokeFrontier](https://s21.postimg.org/en928dbev/media.png)
Website Media
Spoiler:
![[PokeCommunity.com] PokeFrontier [PokeCommunity.com] PokeFrontier](https://s11.postimg.org/97b5l0rn7/website.png)
Media
Spoiler:
![[PokeCommunity.com] PokeFrontier [PokeCommunity.com] PokeFrontier](https://s30.postimg.org/ccw12b6ep/new_tx.png)
![[PokeCommunity.com] PokeFrontier [PokeCommunity.com] PokeFrontier](https://s21.postimg.org/nbv52ovxz/launcher.png)
![[PokeCommunity.com] PokeFrontier [PokeCommunity.com] PokeFrontier](https://s27.postimg.org/w9ornxvs3/chat_Clouds.png)
![[PokeCommunity.com] PokeFrontier [PokeCommunity.com] PokeFrontier](https://s27.postimg.org/ip0qx3rmb/static_shadows.png)
![[PokeCommunity.com] PokeFrontier [PokeCommunity.com] PokeFrontier](https://s24.postimg.org/h7xg6pqv9/dynamic_Shadow.png)
![[PokeCommunity.com] PokeFrontier [PokeCommunity.com] PokeFrontier](https://s10.postimg.org/pfmfeefrd/battle.png)
![[PokeCommunity.com] PokeFrontier [PokeCommunity.com] PokeFrontier](https://s27.postimg.org/u41tfrqv7/sunlight.png)
![[PokeCommunity.com] PokeFrontier [PokeCommunity.com] PokeFrontier](https://s22.postimg.org/k9m194af5/player_Update.png)
![[PokeCommunity.com] PokeFrontier [PokeCommunity.com] PokeFrontier](https://s16.postimg.org/6qeaji1id/battle.png)
![[PokeCommunity.com] PokeFrontier [PokeCommunity.com] PokeFrontier](https://s14.postimg.org/9yja9et8x/updates.png)
Spoiler:
Update 11/22/13
- Map Definition Loader [Complete]
TiledMapLayer loader (vector based) [Complete]
Tile loader [Complete]
Update 12/31/13
I've been reading up on LengthFieldPrepender (Netty API Reference (3.9.6.Final)) and LengthFieldBasedFrameDecoder (Netty API Reference (3.9.6.Final)) and have set up our codecs to determine the packet type and then create a packet from the decoded data.
A little screenshot for the love (:
Update 4/23/14
- New battle rendering
-Added a gif decoder
-Texture raster
-TextureArray
-Animated Texture
Update 4/28/14
- Complete rework on our tilesets
- Sprite Billboarding
- Realtime Player Shadows
- Ambient Lighting
- Day/Sunset/Night effect
- Object Animation Tweening
Update 5/28/14
Ok so far i started working on the battle data so far it contains the following.
- Pokemon Id
- Pokemon Name
- Pokemon Types
- Pokemon Ability
- Hidden Abilities
- Catch Rate
- Hatch Timer
- Gender Ratio
- Attack
- Defende
- Sp. Attack
- Sp. Defende
- Speed
As of today i will be adding data for the first 151 pokemon this will take a while.
Updates 7/20/14
- Made a cache editor
- File Packing
- Cache loading
- Image compression
[/ADMIN]
Updates 8/5/14
Updates 8/18/14
- Fixed a race condition bug
- Added player chatting
- Force log disconnection now bring you back to the login screen
- Fixed an issue with the camera system linked to player updating
- Redesigned the player class
- Rewrote the player class (Client)
- Made a few tweaks on the camera system
- Added Npc definitions
- Created a skeleton system
- Rewrote sheet region grabbing
- Improved our animation system
Updates 12/17/14
- Added listener support to the widgets (Deprecated for now)
- Deprecated the container class until we have a discussion on the widgets design/approach
- Documented the client
- Fixed an fps issue
Updates 12/18/14
- Removed deprecated methods and discussed how were going to handle our widgets
- Removed the widget container
- Switch to bitbucket
- Full Tile Movement (Martin fixed the movement speed for those with very low fps)
- Fixed an issue with packet drops
- Wildskiller added a new camera system with tweening
- Martin has made a few tweaks to player updating
Updates 12/18/14 - 1/2/15
- Added action ids for buttons
- Added client/server interactions with widgets.
- started battle networking logic
- making player animations more smooth
- Added Scratch, Shadow claw animations
- Removed hardcoding of password and changed to AES hash
- Added support for mega file downloading
- Updated player updating
- Updated Cache.locateFile to always find the cache no matter what OS
- Play updating mostly works
- implemented basic player updating
- Updated pokemon class and added definitions
- changed map offsets so tiles line up with players
- Flipped coordinate system y axis increasing is movement in the south
- Modified player updating server side
- Fixed eclipse auto rename error
- Refactored offset method name
- Added support for tile movement for players, npcs, pokemon
- Removing project files from repo
- Improved rendering time by over 50%
- Fixed rendering bug with Y axis
- Converting unknown character to integer
- formatted code
- moved FormatPng to graphic package, TransitionExample to animation
- formatted client and server using eclipse, testing git functions.
- Added Experience Bar and Modified Battle system
- Battle Logic Updates
- rendering bug fixes
- World rendering updates
- Cache Update
- Perfected hitpoints/progress bar rendering.
- Renamed skeleton to appearance
- Added Label class and perfect auto positioning
- Added rendering of the new region system
- Added Region System which will load correct maps based upon player x,y
- Improved button interaction
- Re-updated json files for pokemon/moves/abilities and added nearly finished battle system
- Pokemon/Moves/Abilities dumped into JSON
- Updates Moves
- adding map index for region based map loading
- updating map format to gzip/base64
- Pokemon Blac/White gifs
- Pokemon Data
- gzip+base64 sample code
- Fixed transparent colors in tilesets
- Move Effectiveness -> e.g. Fire move on Water pokemon has a .5 modifier
- Updated Pokemon Formulas -> Damage Calculation, Experience Calculation, Experience Types
- Adding new tilemaps for Kanto region
- Pokemon Icons added and updated the battle GUI
- Pokemon Formulas
- Battle rendering updates
- Removed thread library and improved battle rendering along with the
- Threading Library
- Cache Update and Transition Update
- Modified pokemon loading
- Battle Pokemon Class Server/Client sided
- Fixed camera updating / player rendering
- Fixing player rendering to remove absolute values
- BZip2 Compression added to Cache
- Renamed Map
- Nearly Completed Cache Editor
- Fixed player updating offset
- Chat messaging
- Fixed cache loading issue.
- Cache, Region Chatting
- Game class update
- Added commenting for additions to rendering process
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Development Team
Spoiler:
Client Programmer/Founder [user]Pokemon[/user]
Network Engine programmer [user]ingonito[/user]
Network/Server Developer [user]Martin[/user]
Tool / Content developer[user]wildskiller[/user]
Graphic Artist Hiring
Credits
Spoiler:
[user]Polish Civil[/user]
[user]Xaves[/user]
[user]Murilirum[/user]
[user]ShowTime[/user]
[user]Pokemon[/user]
Pokemon Community for maps and sprites
Want to join the team?!
Send me a message if you're an experienced java programmer or graphics artist :)
:yay:Making progress! :yay:
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