The battle background is great. Don't change it- change the platform the enemy is standing on (why did you go with only black anyways).
Been havin a bit of trouble here. Tried drawin my own and it looked crap, so i tried using the ones from FR/LG but it didn't look very good against the background. I'll probably end up changing the background too, or just getting rid of the platform :\
Attach the enemy name part back into the window in the top right. The few pixels in between aren't doing the overall look any favours.
Will do.
I like (borderline love) your idea on how attacks are dealt with. Nice choice allowing the players to have all of the attacks- it's something pure pokemon game fans will hate, but I like due to the fact your trying something different.
Thanks.
The icons for the battle commands are way to small. Like way to small. I can't even tell that they are. I play my Rm2k3 games in the default 320 by 240 window size (the size of the screenshots) and not the double size (which is the default testing size). Design you buttons and menus with that small size in mind and not the doubled up test window. If I had a guess, those icons for the commands wouldn't even be 20 by 20 pixels.
I play them in that size too, and test them in all the sizes. I also thought they were a bit small, which is why I made it tell you what button your highlighting at the bottom (Attack, Pokemon, Bag, Run). I liked the little icons too much to get rid of them. :P
I'm instantly impressed by this game, especially the way almost everything is original and so different. I think the battle system is really interesting and the way you're going against the tide is brilliant.
Thanks. :)
Can I just suggest something (i know this isn't important now, as you're at the coding stage) but when you come to mapping and stuff, you should look into alternative tilesets- to complete the new feel of the game- rather than sticking to R/S/E ones.
Will definately do. The maps I'm using at the moment are from an old game, and I'm just using them for testing.
As a fellow Rm2k3 developer, I feel I must add.....
You trying to get me worked up or what? lol.
It's still programming, it just aint scripting. How do you think the bloody game runs? It's a programming language that Rm2k3 understands under the hood.
You still have to understand basic programming such as variables and branches if you wish to code anything good with Rm2k3.
Couldn't agree more. There's something exciting about pushing the boundaries of a program until you get something truly incredible. One of the reasons why I'd never use a starter kit either (if there was one for rm2k3).
Very, very nice 00Vampire!
I hope this agme gets completed :D
I'll try my best :)
Dude your battle system looks amazing, i wish you good luck!
Thanks :)
Is the pidgey going to be moving all the time during the battle? I just ask because then maybe you should let the kakuna move too (just a bit up and down or something like that...
I'm trying that out now :)
I like the pidgey, it's cute ^^
I think so too
(off topic: A game for your mother's birthday! That's so nice! What kind of game is it?)
It was a Deal or No Deal game that involved me voiceover-ing lots of wacky characters and doing different accents, really fun to do. :P
Again: Good luck with the game!:)
Cheers :)
this looks great, and your ideas are great as well.
One of the main things of this game that is great is the fact of all the gameplay changes, many fan games here have a diferent storiline but same gameplay, they have nice graphics but same gameplay. In both these cases i look at images of the game, but im never really interested in playing it. ( i would say this and protectors are the most "revolutionary" here )
I take that as a massive complement, thank you. :classic:
BTW, are you doing this with FR/LG graphics? i yes i have some ramdom recolors and edits you could use...
I am going to give you my opinion of your RPG, the graphics of fr/lg do not shine well in a Rpg If you change the graphics your game I liked it enough more.
bye
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As you can see from the second shot, some battle animations will be a bit more literal.
More soon...
I really like the look of it. Very like my own Pokémon menu.
Again, because your a fellow Rm2k3 developer, if you ever want some tips, PM me.
This looks really awesome keep on the good work.
That Squirtle animation looks pretty cool, and I like that you're making some of them more literal. It's also interesting that you're using face shots for the party instead of those little party sprites, and the menu looks great. Keep at it, dude.