So I'm having some trouble with inserting a cry. This cry is 21 seconds long (wait don't freak out), I am not using it for the purpose of a pokemon's cry, I'm using it for the sake of convenience. Making this 21 second sound a cry is the most convenient way I can insert it, if it really won't work no matter what then I'll have to resort to another method. Anyway the problem is, after inserting the cry with ChaosRush's tutorial by inserting my .wav with import sample and changing the pokemon's cry with PGE, it only plays about 2.5 seconds out of 21 before it ends. I also couldn't help but notice the MASSIVE amount of space it took up for 2.5 seconds 0x800000-0x900000+ (yes all of that). Now I know this is pretty outrageous for a pokemon's cry but would anyone happen to know the reasoning behind this 2.5 seconds?