- 61
- Posts
- 3
- Years
- Europe
- Seen yesterday
About Pokemon Crystal: 251 (v2.3)
There are two primary audiences for Pokemon Crystal: 251
Trade-Evolutions
Legendary Pokemon
Wild Pokemon
Promo Pokemon
Items
Bugs / Glitches
Bugs and Glitches which would create inconsistencies in game-link battles if "fixed" have been left alone. However, most other bugs and glitches from base Crystal have been patched, notably:
For a complete, detailed list of where and how to obtain each re-introduced Pokemon and Item, complete glitch-fix report, and more, check the ReadMe provided in the .zip (Obviously contains major spoilers) Players will be able to know they've patched the rom successfully early if they can see a "patch" of flowers outside Elm's Lab (see image), and can check their patch version in the Celadon Mansion Game Freak Meeting Room on the developers computer (see image).
Download Link
Updates:
- The project makes obtaining all 251 Pokemon and Mystery Gift decorations and items possible without changing mechanics, story, difficulty, sprites, dialogue, music, or anything else. It also makes obtaining the rare held-items which were previously only obtained through the time capsule, available. Most of the glitches found in Pokemon Crystal have also been fixed (with a few carefully considered exceptions). The project also refused to introduce new or modern evolution methods, Pokemon, items, attacks, etc...
There are two primary audiences for Pokemon Crystal: 251
- Players who want to play the classic Pokemon Crystal on emulators, with the intent of filling their Pokedex without the need for game-link cables.
- Players who want to flash a complete-dex Pokemon Crystal game to cartridge, while still preserving battle and trade mechanics for use with the game-link cables.
Trade-Evolutions
- In the process of pleasing both audiences, especially purist players from either group, obtaining trade-evolution Pokemon was a tricky problem, but, with some careful planning, was solved in totally organic ways. No, players will not find Steelix in the wild now, and no, neither does Onix evolve into Steelix through levelling up or through the use of a new or modified item. To reach a happy medium, these Pokemon have been split-up between a number of different events; in-game trades being one example. Some of these events are new, but they do not modify the story or the lore in any way. The downside is that training these few Pokemon at early stages and wishing to evolve them, still requires trading. However, the benefit is that by avoiding new evolution methods, the lore is uncompromised (a big one for me), cartridge players can still trade-evolve Pokemon without any issues, and everyone can complete their dex! As a convenience to players, a special NPC can be found taking a break from her tour of KANTO and JOHTO updating a journal of interesting people she meets. Players can check with her and her journal to get reminders on the details of the people trading: what they want, what they are offering, and where they are located - kind of like an in-game strategy guide (see image).
Legendary Pokemon
- Ho-oh and Lugia: Both Pokemon will know their signature moves, which, originally were only available in their respective games (Ho-oh in Gold / Lugia in Silver)
- Celebi : The GS Ball event is re-activated and works exactly how the Nintendo 3DS VC edition handles it.
- Mewtwo, Mew, Articuno, Zapdos, and Moltres have had careful consideration in getting them into the game. Trades? I could not suspend my disbelief far enough to accept that 5 trainers were going to trade away legendary Pokemon for Pokemon they could more easily obtain than the legendary Pokemon they already have (and I would also be asking how the heck did they get them). Gifts? I considered the idea, as under the right circumstances, this could work with careful consideration in the dialogue and presentation of one or two legendary Pokemon, but it wouldn' work for all of them, and would be, ironically, a bit un-eventful. Ultimately, I decided that what most players want is a battle and a chance to capture them. So all 5 of the missing legendary Pokemon have a battle event somewhere in the game. But, again, to make this as organic and natural as possible, I did take the liberty to introduce a few new areas to the game - areas which take their cues from RBY and beta GSC. I believe this was actually the least awkward solution to the problem.
Wild Pokemon
- All six starters are now wild with ample consideration of environment, rarity, level, and balancing. (none are at 1%)
- Other, re-introduced, wild Pokemon take their cues from GS and GRBY and / or consider the new areas... (again, none are at 1%)
Promo Pokemon
- Special Pokemon originally obtained through interactivity with Pokemon Stadium 1 & 2 have been added to special events in-game.
Items
- Held items which originally came from trading through the time capsule (ex: Light Ball on Pikachu), or Mystery Gift (ex: Scope Lens) have been introduced in various ways.
- All Mystery Gift items and decorations have been inserted into various gifts / rewards / pickups throughout the game
Bugs / Glitches
Bugs and Glitches which would create inconsistencies in game-link battles if "fixed" have been left alone. However, most other bugs and glitches from base Crystal have been patched, notably:
- Moon, Love, Fast and Heavy Pokeballs now work as they are intended
- Glacier Badge now correctly boosts Special Attack and Special Defense as intended
- Burn, Poison and Paralysis now correctly affect catch rates
- Dragon Fang (not Dragon Scale) now boosts Dragon-type moves as intended
- Daisy's Grooming now works as intended
- Magikarp are now measured correctly, and are bigger at the Lake of Rage (as intended)
For a complete, detailed list of where and how to obtain each re-introduced Pokemon and Item, complete glitch-fix report, and more, check the ReadMe provided in the .zip (Obviously contains major spoilers) Players will be able to know they've patched the rom successfully early if they can see a "patch" of flowers outside Elm's Lab (see image), and can check their patch version in the Celadon Mansion Game Freak Meeting Room on the developers computer (see image).
Download Link
![[PokeCommunity.com] Pokemon Crystal - 251 [PokeCommunity.com] Pokemon Crystal - 251](https://i.imgur.com/JhlrewI.png)
![[PokeCommunity.com] Pokemon Crystal - 251 [PokeCommunity.com] Pokemon Crystal - 251](https://i.imgur.com/z3zV41q.png)
![[PokeCommunity.com] Pokemon Crystal - 251 [PokeCommunity.com] Pokemon Crystal - 251](https://i.imgur.com/6AkvmrI.png)
Updates:
- V2.3 - Minor wild Pokemon location change, side-quest added, and added Trainer ID Kanto Badges.
- V2.2 - Minor update adding the final missing item (Brick Piece). Touched up a bit of dialogue. Added hints for where a few Pokemon can be found.
- V2.1 - Fixed a minor graphical bug which rarely appeared on one NPC. Gave the new areas locations on the PokeGear map.
- V2.0 - Added remaining Mystery Gift items and Decorations, Revamped some of the new areas / events.
- V1.1 - Moved Remoraid from Route 42 to Route 44 as was intended
- V1.0 - Crystal 251 Debut
Last edited: