Pokemon Discussion (Current Subject: Aerodactyl)

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But should still be listed, despite being inferior. Nioovelty sets were given before, as was the case with Golem.

That's true. Still most novelties at least have sometyhing cool about them. I just don't really feel Mixed Lucario lol

Also will every pokemon have a page like Golem or will they all be on the same page or will some not have pages...? Woah ramble alert! I hope you get what I was trying to ask :0
 
Yes, if you'd like to make the HTML sites for me in the format I used and send me the final product, I'll make more pages. I don't really have time to weed through and make sites at the moment

Yeah I could do a few over the weekends since I have a basic knowledge of HTML and could make the pages for ya.

Also I might as well add to countering Lucario since the viable sets have been posted. Bliss/Snorlax and a ghost will wall specsLuke really well and Hippowdon will barely beat SD Lucario. Gliscor resists its STAB attack so that would probably work too.
 
Yeah I could do a few over the weekends since I have a basic knowledge of HTML and could make the pages for ya.

Also I might as well add to countering Lucario since the viable sets have been posted. Bliss/Snorlax and a ghost will wall specsLuke really well and Hippowdon will barely beat SD Lucario. Gliscor resists its STAB attack so that would probably work too.

And don't forget the all powerful HP Ground Vileplume!

Vileplume counters anything.
 
Cresselia, Celebi, Slowbro, Weezing, Gyarados.. Basically a lot of pokemon that can cripple (paralyse/burn) it. After 1 SD he still won't be 1HKO'ing most of them with Extremespeed / Close Combat / Crunch.

After a Swords Dance

Crunch vs max/max def Cresselia : 63.96% - 75.23%
Crunch vs max/max def Celebi : 79.46% - 93.56%
Crunch vs max/max def Slowbro :76.40% - 90.10%
Stone Edge vs 212 HP /180 DEF Gyarados : 106.74% - 125.65% After an intimidate.


I dunno, they are really shaky, i wouldnt liked getting raped like that trying to counter it, but i suppose if you can get a status on it, its a little better. Not to mention if those have taken residual damage before hand damage is going to really start to add up.

Weezing is really your only sure fire counter along with Gliscor, and of course its really easy to revenge kill with fast stuff, Garchomp, Scarf Tran etc.


It either goes stone edge or crunch (Classic moveset syndrome), so use the Psychic pokemon syaoran mentioned as a counter if it goes with stone edge and use Gyarados if it runs with crunch.
 
Lukario: @Life orb
hasty
Steadfast
252 spd, 120 att, 132 spatt
Hp grass/ ice
Aura shpyre
hyper beam lol j/k CLose combat
Bullet punch

Yeah, I don't know. But it's different

Edit: Yeah, I screwed up. Hasty not timid. I'm mixing them up.
 
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After a Swords Dance

Crunch vs max/max def Cresselia : 63.96% - 75.23%
Crunch vs max/max def Celebi : 79.46% - 93.56%
Crunch vs max/max def Slowbro :76.40% - 90.10%

Yeah, none of these guarantee a kill even after Stealth Rock.. they can paralyze you, which will ruin Luke for the rest of the game. That's why I prefer Lum berry.
 
I have decided to raise a mixed one like this:

Lucario @ Life Orb
Naive Nature
EVs: 252 Speed/228 Sp. Atk/24 Atk

- Close Combat
- Swords Dance
- Dragon Pulse
- HP [Fire]

SD up, opponent brings in their physical wall, which is when the more popular ones like Forry and Skarm get a HP Fire in their face. Close Combat will mash most things that doesn't resist after a SD. Dragon and Fire hits all types for at least neutral.
 
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Lol, Dragon Pulse?! HP [Fire]?!

God no. Dear child, CC after an SD with LO should 0HKO Skarmory most of the time, that is, with a boosting nature of course

Just use Bullet Punch/Extreme Speed and HP [Ice] for Gliscor

1.) Thankyou for calling me a child when I am three years older than you.

2.) Thankyou for Loling at me when I try to use something different instead of the boring standard.

3.) Unless my calculations are wrong, with Extremespeed and HP Ice, I hit 14 OU Pokemon Super-effectively. With Dragon Pulse and HP Fire, I hit 20 of them super-effective, including Abomasnow, Forry and Scizor 4x.

This is not a flame, just presenting my side of the argument.
 
1.) Thankyou for calling me a child when I am three years older than you.

I tend to do that.

2.) Thankyou for Loling at me when I try to use something different instead of the boring standard.

Not technically, at you, but I won't go any further into the subject

3.) Unless my calculations are wrong, with Extremespeed and HP Ice, I hit 14 OU Pokemon Super-effectively. With Dragon Pulse and HP Fire, I hit 20 of them super-effective, including Abomasnow, Forry and Scizor 4x.

Expecially since LO Close Combat after a Swords Dance 0HKOs all of them >.>

This is not a flame, just presenting my side of the argument.

Scoring "super effective" isn't the world you know. You'd just be wasting a moveslot when the other moves foreshadow HP [Fire] and Dragon Pulse, making them useless.
 
I'm going to agree with flamehaze on this one. SD Clsoe Combat OHKOs stuff like Crazy, and even if Skarm survives and roars you away, anything could kill it with 2% health and you can always send in Lucario again and sweep some more.
 
Lucario
Steel/Fighting -decent type with 3 (x2) weakness one immunity.


Good Choices:
Nature: Serious
Item: Razor Claw
Ability: Inner Focus
Moves:
Aura Sphere
Sword Dance
Drain Punch
Extreme Speed or Dark Plusle

Base Stat: 525
 
Lucario
Steel/Fighting -decent type with 3 (x2) weakness one immunity.


Good Choices:
Nature: Serious Serious does nothing for stats
Item: Razor Claw Razor claw is banned bud
Ability: Inner Focus
Moves:
Aura Sphere
Sword Dance
Drain Punch Close combat
Extreme Speed or Dark Plusle

Base Stat: 525


Yeah, even my post made more sense but not much though...
 
aura Sphere and Close Combat on the same set helps nobody :(
 
Honestly Crunch would probably be more useful on that set IMO for Cress and Dusknoir. then again I don't like Mixed Lucario anyways :P
 
Aura Sphere is actually surprisingly good on a mixed Lucario with Close Combat. As already stated, it can be used to luring Blissey out and then hitting it with a Close Combat, but it works the other way around too. If a Skarmory switches in thinking you're using a physical Lucario, you can hit it with a STAB Aura Sphere which really hurts. And while we're on the subject of a mixed attacking Lucario, I might as well post my gimmicky Choice Scarf Lucario:

Lucario @ Choice Scarf
Ability: Inner Focus
EVs: 252 Atk/160 Spd/98 SAtk
Lonely nature (+Atk, -Def)
- Crunch
- Close Combat
- Earthquake
- Aura Sphere

As I said, it's a bit gimmicky but works surprisingly well and it's a staple Pokémon on my Sandstorm team which would be completely run over by Scarfran and would have trouble with Gengar, Starmie, Blissey and Skarmory in the long run without this beauty. Crunch is to deal with our friends Gengar and Starmie, Close Combat hurts random stuff, Earthquake is solely for Heatran, Infernape and Electivire and Aura Sphere is there to hit things like Tangrowth, Hippowdon and Skarmory as well as for tricking people into thinking you're using a special set. Of course this set requires you to switch in and out quite a lot and this is where Lucario's resistances come in handy. This also makes a great revenge killer. The EVs are pretty simple: maximum attack so you can hit as hard as possible, 160 Speed guarantees you'll outspeed any Weavile without Choice Scarf and the rest can be dumped into Special Attack to make Aura Sphere hit a bit harder. As odd as this set may seem at first glance, it's proven itself very useful to me.

*edit* Just realized E-vire and Heatran are OHKOed by Close Combat as well, but Quake is still required to OHKO 'Nape and can also hit Jirachi harder than anything else Lucario can throw at it.
 
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