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A good hack I am a bit disappointed that having three abilities rarely changed how i assessed available Pokemon only
Spoiler:
Heracross
really moved me (Swarm Guts + Moxie) if the first two are active that's a certainty of neutral damage even on not very effective hits with stab and a choice band every hit is now effectively super effective though that makes it harder to trigger guts and also scarf is better for
Spoiler:
Heracross
at that point. and that's without the moxie boosts.
Outside of Pokemon that were given entirely new abilities most of them were of similar power and benefited npc's more then the player due to pokemons challenge being about slowly whittling the player down over time.
I noticed a few surprising additions
Spoiler:
A-Vulpix
who never left my team once obtained due to my fondness for ice types gives a sample of what i expect to be true if you applied this experiment is certain later generations or even just imported a bunch of later gen abilities and pokemon they would outclass anything emerald has to offer.
Final team was
Spoiler:
A-Ninetails Flygon Swampert Gardevoir Dusknoir and Rhyperior
I was very tempted a few times to change up my team but my issue with emerald is still some of the best additions to the game came from black 2 white 2 movepool changes and TM's so nothing too enticing for me out there i did think most of the changes and alterations to abilities are pretty neat though even if none of them really make a mediocre pokemon particularly
Your reply for Pokémon Energized Emerald is well-written and informative. It provides a good overview of the game's features and changes, including the new triple ability system, quality of life improvements, story additions, and new areas and Pokémon. I especially appreciate the links to the download patch and ROM patcher, as well as the note for current players.
Here are a few minor suggestions:
In the first paragraph, you could change "wilder and more intriguing battles" to "more dynamic and strategic battles" to better emphasize the impact of the triple ability system.
In the second paragraph, you could mention that the IV buffing service and buyable Rare Candies are endgame features, so that players don't expect to have them available to them immediately.
In the third paragraph, you could add a sentence or two about the new story and areas, such as what kind of challenges players can expect to face or what new Pokémon they can catch.
In the fourth paragraph, you could mention that the game is still under development, but that it is regularly updated with new features and fixes.
Overall, I think your reply is excellent and will help potential players to learn more about Pokémon Energized Emerald and decide whether it is a game that they are interested in playing.
Changelog:
-Fixed bug that made battles become Deoxys boss battles after losing to Deoxys.
-Fixed bug where Pokemon with the Wish Maker ability create an infinite loop after switching in.
-Minor overworld map tile updates.
-The Mauville TV Station in-game trade has changed from requesting a Nosepass to an Aron.
Pokemon Energized Emerald is a revamp of Pokemon Emerald that offers an enhanced and expanded experience in gameplay, story and graphics whilst keeping with the themes of the original game. My changes aim to make the game more fun yet also providing a good fair challenge.
The biggest gameplay change in Energized Emerald is that Pokemon can now have up to 3 abilities working at once, creating more dynamic and strategic battles. Players will have to consider more mechanics bouncing about in battles than in regular Pokemon games and will also find that game balance has shifted, as many Pokemon have strongly benefitted (or not) from the multiple ability change. Some Pokemon gain abilities they didn't have before, like Gulpin who now has Corrosion, which also by the way is upgraded to now make Poison moves be super effective against Steel types! New abilities and moves have also been added to further improve on Pokemon themes and battle performance, Whismur does more damage with sound based moves with its new Volume Up ability and Gardevoir can use the new move Singularity to protect with black holes!
Outside of battles are many quality of life improvements. HMs are no longer required to teach to Pokemon to traverse obstacles, only the badge and a compatible Pokemon is required. Grinding has been significantly reduced with things like stronger vitamins, an IV buffing service and buyable Rare Candies (for the post game), so making that perfect team takes much less time.
See the lists below for more extensive details of gameplay additions and updates.
The story has been revised with more ORAS elements, and it also continues after beating the Pokemon League with a brand new story! The overworld has been updated so players will see more bustling urban areas, more labyrinthian dungeons and also brand new areas containing Pokemon not found in the wild in vanilla Emerald which is tied to the post game story. All gen 1-3 Pokemon and their future evolutions and pre-evolutions are available in this game, for a total of 419 Pokemon. There are also 26 regional forms available, and some of them are accessible before post-game!
This is a rom hack of Pokemon Emerald using the pokeemerald-expansion decompilation project as its base: https://github.com/rh-hideout/pokeemerald-expansion.
The rom hack started in December 2021, using the version of pokeemerald-expansion at the time. Most updates to pokeemerald-expansion since then have been implemented in Energized Emerald. The game will continue to be updated to add or improve features and fix bugs.
Download the patch for V1.0.21 here!
Use the ROM patcher to patch it with a Pokemon Emerald ROM (ideally a Pokemon Emerald Trashman ROM).
NOTE FOR CURRENT PLAYERS: The V1.0.5 update changes the name of the ROM. If you have played a previous version of Energized Emerald, you will probably need to change the name of your save file to continue using it from pokeemerald.sav to EnergizedEmerald.sav.
Changelog
Spoiler:
- Many post gen 3 features from pokeemerald-expansion are in this ROM; Including physical/special split, fairy types, new moves, new items, new Pokemon species, regional species variants.
- All Pokemon from gens 1, 2 and 3 are accessible.
- Those Pokemon with post gen 3 evolutions and pre-evolutions have those available as well.
- Many regional variants of gen 1, 2 and 3 Pokemon are available.
- Non-Hoenn Pokemon are available after beating the Pokemon League.
- A total of 416 Pokemon species (not counting regional variants) are accessible.
- Pokemon can have up to 3 active abilities at once, dependant on their species.
- Many Pokemon have had their ability sets updated to better fit their theme and gameplay. Gulpin has Corrosion now, the Regis all get Filter and many more!
- Some vanilla abilities have been updated to make them more useful and compatible with the new multi ability change (listed below).
- Moves that work around abilities have been updated for multiple abilities as well.
- The Pokemon summary screen has been updated to show all of a Pokemon's abilities and description with the A button prompt.
- New moves and abilities (listed below).
- Many gameplay adjustments to vanilla moves (Listed below).
- Changes to level up, Egg learnsets, TM learnsets and Tutor learnsets of Pokemon.
- Pokemon will attempt to learn a new move upon evolution.
- Hoenn move tutors can now teach their moves endlessly.
- New tutor moves added. The new tutor set is similar to what was available in future gens.
- A few Pokemon have base stat buffs to better fit their theme and gameplay:
- Treecko, Spheal lines have Attack and Special Attack swapped.
- Numel and Camerupt have more base HP.
- Dewgong has more base Speed.
- HMs have been removed and Pokemon can use the HM field commands without needing to learn the move. Only the relevant badge and a compatible Pokemon species are required to traverse obstacles.
- Pokemon EVs and IVs can be viewed in the summary screen by pressing the L and R buttons.
- Wild Encounters adjusted.
- There is a small chance for a wild encounter to be a double battle.
- There is a small chance to encounter a wild Pokemon a much higher level than others in the same area.
- Both Latias and Latios are available roaming at the same time.
- All Legendary and Mythical Pokemon can be repeatedly acquired.
- Repeatedly acquirable fossils.
- Level up requirements of many Pokemon have been tweaked. Starters evolve a little later. Pokemon with unnecessarily late evolutions (like the fossils) evolve earlier.
- Tradeback guy added. Provides a service for the player to trade Pokemon with themselves and trigger trade evolutions. He lives in Lilycove.
- Some Emerald changes have been reverted to how they were in Ruby/Sapphire.
- Steven is back to being champion and Wallace back to being a gym leader.
- Prof Birch is chased by a Poochyena instead of a Zigzagoon.
- Opponent Trainer parties have been updated.
- New opponent Trainer classes.
- Contests have been updated to take on the various changes:
- More Pokemon added to opponent lists, especially new Pokemon species.
- Opponents have updated movesets.
- Contest moves have been updated to be more like gen 6.
- More move combos.
- Battle Frontier changes:
- Opponent Pokemon list updated with new Pokemon, new items and new moves.
- Battle Palace is now inverse battle themed.
- Battle Dome has its move scores updated.
- Battle Factory has its opponent tips updated.
- Battle facilities give more Battle Points.
- Map layout changes, including new areas to explore that have new Pokemon (post game).
- New overworld sprites and graphics.
- Graphical updates to many existing overworld sprites and environments.
- Various story changes. Includes aspects from ORAS, though has an entirely new post game story.
- Gym Leaders do more:
- Roxanne trades evolution stones for fossils.
- Brawly can give a random shard daily.
- Flannery can EV train one of your Pokemon daily (or without limit after beating the post game story).
- Winona gives a rare berry daily. The variety depends on what legendary Pokemon you have in your party.
- Tate and Liza grant access to Jirachi.
- Gym Leaders have their own places to hang out in the overworld when they aren't looking for a rematch.
- Item changes
- Quick Claw now increases speed by 10% when user is below 50% health.
- Vitamins give 20 EVs instead of 10. Also can give as many up to max usable EVs (252) to a Pokemon.
- Prices of various items adjusted.
- Nature Mints added.
- TMs from #51 to #99 have been added. They are similar to the gen 7 TM set (TODO: make list).
- TMs have infinite use.
- Existing shops sell more stuff, including post gen 3 items.
- New shops that sell more stuff, including post gen 3 items.
- More daily berry giveaways and of newer gen berries too. All berries up to Starf are repeatedly accessible.
- The Berry Master's wife phrases for rare berries are now hinted at by NPCs in game.
- All item use, except for Poke Balls, is disabled from battles by default. NPCs don't use items either. Players may re-enable items in the options menu if they wish.
- Deoxys is able to change forms by interacting with meteorites in the overworld.
- Groomer service to raise Pokemon friendship is added.
- IV buffer service added. Bottle Caps are used to trade for this service. A Pokemon can gain 8 IVs per Bottle Cap, or have all their IVs set to max with a Gold Bottle Cap.
- Better berry trees
- Yield rates have increased.
- Interaction with berry trees and soil patches is quicker.
- Rain waters berry trees.
- Ice types have their special defense boosted by 50% in hail.
- Number of Feebas spots is tripled.
- Removed badge boosts
- Doubled chance for special news bulletins, like sales, rooftop shop, etc.
- EXP gain has been scaled to level difference, rather like in gen 5.
- Mega Evolution is available after beating the post game and getting all gold Battle Frontier symbols.
New Abilities
Spoiler:
- Volume Up: Power of sound based moves are increased by 30%. Used by Loudred/Exploud.
- Lava Body: Attackers who make contact will always get inflicted with burn unless they have immunity. Used by Slugma/Magargo.
- Wildfire: Sp.Atk raises one stage after fainting an opponent. Used by Moltres/Quilava/Typlosion.
- Miracle Blossom: User and ally restore 1/8 HP at the end of every turn. Used by Bayleef/Meganium.
- Scorching Heart: Power of Fire type moves increased by 50%. Used by Solrock/Groudon.
- Ice Affinity: Power of Ice type moves increased by 50%. Used by Lunatone/Kyogre.
- Aquatic: Power of Water type moves increased by 50%. Used by Anorith/Armaldo.
- Mystic Mind: Power of Psychic type moves increased by 50%. Used by Psyduck/Golduck.
- Prickly Thorns: Effectively like Rough Skin. Used by Cacnea/Cacturne.
- Soul Siphon: Contact from user steals 1/8 HP from target and heals for the same amount. Used by Duskull/Dusclops/Dusknoir.
- Wickedness: User super-effective moves do 25% more damage. Used by Hitmonchan/Mismagius.
- Spinning Body: User's physical contact moves remove field hazards and raise speed one stage. Used by Pineco/Forretress/Hitmontop/Donphan/Baltoy/Claydol/Solrock.
- Hematophagy: Healing effects from drain moves increased by 50%. Used by Zubat/Golbat/Crobat.
- Swordmaster: Power of sword/blade moves increased by 25% (Cut/Leaf Blade/X-Scissor/Sacred Sword/Razor Shell/Secret Sword/Solar Blade/Behemoth Blade). Used by Grovyle/Sceptile/Gallade/Leafeon.
- Supercooled: User's Ice type moves are super-effective against Water types. Used by Lapras/Articuno/Glaceon.
- Unsteady: User's evasion increases by one stage when hit. Used by Spinda.
- Disarm: User's contact moves inflict the Embargo status (disable held items) on the target. Used by Meowth/Persian.
- Painful Burn: If the target is burned, the user's moves have triple the chance to flinch (capped at 60%). Used by Houndour/Houndoom.
- King's Might: User doesn't need to recharge on moves like Hyper Beam and Giga Impact. Used by Slaking.
- Origin: User has 2 additional moveslots that has moves that can be interchangeable outside of battle via the Origin Strand item. Used by Mew.
- Time Traveller: When user HP hits 0, they revert back to their previous HP. Used once per battle for all users, but reset if a user faints an opponent Pokemon. Used by Celebi.
- Wish Maker: User creates a wish on entry. Used by Jirachi.
Updated Abilities
Spoiler:
- Trace: copies the opponent's highest rated ability that the user doesn't already have in place of Trace.
- Neutralizing Gas: Nullifies other Pokemon abilities unless it is a banned ability like Stance Change. User abilities still active.
- Shell Armor/Battle Armor: Also reduces damage of neutral effective moves by 25%.
- Sand Veil: Increases Sp.Def instead of evasion by one stage in Sandstorm.
- Snow Cloak: Increases Defense instead of evasion by one stage in Hail.
- Sweet Veil: Also ignores evasion boosts from target.
- Corrosion: Also makes user's Poison moves super effective against Steel types.
- Solar Power: No longer decreases HP. Power modifier changed to 25% from 50%.
- Normalize: Power buffed to 30% from 20%. Also allows user to hit Ghost types.
- Cursed Body: Now always disables the move for just the next turn.
- Keen Eye: Also increases move accuracy by 30%.
- Illuminate: Also ignores opponent evasion boosts.
- Damp: Also grants user immunity to powder based moves and abilities.
- Sturdy will not activate if the user has a max HP of 1.
- Suction Cups will now trap the opposing target if user makes contact instead of making the user immune to forced switch outs.
- Quick Draw: Instead doubles speed when equal or below half health.
New Moves
Spoiler:
- Flint Blade: 80 BP, 100% Acc, Rock type, increased crit ratio. Boosted by Swordmaster ability. Added to Battle Frontier move tutor list. Learned by Leafeon/Onix/Steelix/Omanite/Omastar/Kabuto/Kabutops/Aerodactyl/Anorith/Armaldo/Rhyhorn/Rhydon/Rhypherior/Aggron/Seviper.
- Blaze Impact: 100 BP, 100% Acc, Fire type, reduces user's speed by one stage. Added to Battle Frontier move tutor list. Learned by Growlith/Arcanine/Ponyta/Rapidash/Flareon/Quilava/Typhlosion/Entei/Torkoal/Charmander/Charmeleon/Charizard/Combusken/Blaziken/Numel/Camerupt/Vulpix/Ninetales/Houndour/Houndoom/Groudon/Phanpy/Donphan/Absol.
- Singularity: A protect move that lowers the speed of foes who make contact by one stage. Learned by Gardevoir on evolution.
- Serpent Dance: Increases the user's special attack and speed by one stage. Added to Battle Frontier move tutor list. Learned by Seviper/Milotic/Serperior/Dunsparce/Ekans/Arbok/Huntail/Gorebyss/Rayquaza/Gyarados/Furret.
-Ice Tusk: 100 BP, 95% Acc, Ice type, increased crit ratio. Learned by Walrein/Mamoswine.
-Hidden Thorns. Grass type Stealth Rock. Will replace Stealth Rock if Stealth Rock is already on the field. Added to Frontier move tutor list. Learned naturally by Roselia/Roserade/Cacnea/Cacturne.
Updated Moves
Spoiler:
- Simple Beam: Replaces opponents abilities with the Simple ability. If opponent has a banned ability such as Stance Change, then they will still keep that ability but the others will be replaced with Simple.
- Worry Seed: Replaces opponents abilities with just the Insomnia ability. If opponent has a banned ability such as Stance Change, then they will still keep that ability but the others will be replaced with Worry Seed.
- Entrainment: Replaces opponents abilities with the user's abilities. If opponent has a banned ability such as Stance Change, then they will still keep that ability but the others will be replaced with the user's abilities in their respective slot.
- Skill Swap: swaps the user abilities with the target abilities. If opponent has a banned ability such as Stance Change, then they will still keep that ability but the others will be replaced with the user's abilities in their respective slot.
- Gastro Acid: Neutralises target abilities unless it is a banned ability like Stance Change.
- Role Play: replaces the user's abilities with the target's abilities except for banned abilities like Stance Change.
- Charge Beam: Now 40 BP, 100% Acc with 100% chance for special attack boost.
- Rock Smash: Now 50 BP with 100% chance for target defense drop.
- Poison Fang: Now has a 100% chance to poison target.
- Twineedle: Now has 40 BP and a 100% chance to poison target.
- Cut: Now has 40 BP, 100% Acc and always crits.
Possible Updates
Spoiler:
- Labels for ability description and IV/EV stats in Pokemon summary screen.
- Pokedex to support regional variants.
- Pokedex to have other data as well. Moves, base stats, evolution requirements, abilities?
- Improve various art assets, mostly trainer pics.
- The berry trees of the type resist berries should have their own colours.
- Implement Zinnia's battle theme. Song is in game data, but not playing well. May be that I haven't figured out the right voicegroup or the song I chose isn't viable to use with GBA sound. Violin sound samples have been added as well just for this song.
- Implement the multi-ability pop-up box in battles. The code is there, I just can't configure it right.
- A contest side-quest with Lisia, much like in ORAS.
- Perhaps a more interesting Tate & Liza event to get Jirachi?
- Scott giving more interesting rewards to players who get all silver/gold symbols.
- In-game resource that teaches the player braile. So that it isn't required to look out of the game to solve the braile puzzles.
- Sort out the online/wireless features. Either find out how to make them work or remove them.
- Better Game Corner games. May be a ton of work though. (Perhaps one could be a Battle Palace style battle where the Player places a bet?)
- Better Battle Frontier level scaling. Open level puts opponent Pokemon to your highest level Pokemon. Should scale all Pokemon to a certain level like the battle facilities in future gens.
- Add an Anything Goes challenge to the Battle Tower, where even legendary Pokemon like Rayquaza are allowed.
- Make Origin moves use their own PP. PP reduction is done in Battle Script Commands and I currently can't think of a way to differentiate Origin moves and normal moves in `Cmd_ppreduce`. Origin moves not using their own PP is currently a "feature" until this problem can be solved.
- Increase number of PC Pokemon storage boxes (annoying to do late in development since changing the sava data format will invalid previous save data).
- Add another star to the Trainer Card for completing the National Dex. Create a platinum colour scheme to go along with it.
- Named NPCs like Gym Leaders, Elite 4, Steven, etc to be possible partners in Battle Tower Multi challenge.
- A better way for Mirage Island to trigger?
- Obligatory beach episode.
Known Bugs
Spoiler:
Some of these may have been carried over from pokeemerald-expansion.
- Many switch-in abilities (like Frisk and Imposter) don't activate when both Player Pokemon and opponent Pokemon fainted previous turn (e.g. Destiny Bond) and the Player sends out a Pokemon before the opponent sends out theirs. Solving this will probably involve having to rewrite the code that deals with switch-in abilities. This is probably the same behavior as in vanilla Pokemon Emerald, but I don't see why Trace and Intimidate are allowed to activate whilst others don't, so I'm considering this a bug.
- Abilities that activate at the same time as other abilities on the same Pokemon can have their names in the ability pop-up overwritten. (e.g. Tyranitar with Sand Stream and Unnerve). This is due to how switch-in (and other types) abilities are handled. This could be fixed by setting gLastUsedAbility during the ability battle script with the new setlastusedability command, but this freezes the game when used before calling the ability pop-up. Why? Have no fucking clue.
- Abilities that activate at the same time as other abilities can use wrong strings in the battle message.
- When Rattled is activated, the wrong ability is shown on the pop-up.
- Sometimes when Truant triggers, the wrong ability is shown on the pop-up.
- Intimidate may trigger on fainted Pokemon.
- Frisk may trigger on the wrong Pokemon. Often occurs in Battle Frontier.
- Arena Trap battle message when trying to switch doesn't show the ability string.
- Damp battle message when it by powder move doesn't show the ability string.
- When a Pokemon with Volt Absorb uses Ion Deluge, it triggers Volt Absorb.
- Stench ability may activate for opponent and not user. Scenario: Weezing vs Altaria, Altaria (no King's Rock) used Ice Beam which flinched Weezing, could be a bad gBattlerAttacker assignment or similar.
- When a grass type uses Stun Spore against an opponent with Magic Bounce, it bounces back and paralyzes the grass type.
- Time Traveller ability ignores False Swipe effect of leaving the user with 1 HP.
- Bug Bite/Pluck is not taking the effects of the opponent's berry.
- Spinning Body activates on every hit for multi-hit moves (e.g. Hitmontop using Triple Kick). Would rather it takes affect on only the last hit.
- Backgrounds of some moves are glitched or have black boxes. (Shadow Bone, Gunk Shot, Hurricane, Focus Blast, Aura Sphere, Burn Up)
- Blaze Impact move fire effects are in the wrong place when used by opponent.
- Cloud reflection can be seen in the long grass in Route 120.
- Jumping into long grass from ledge and moving produces incorrect grass animation.
- NPCs can change colour when picking items at BP exchange corner. Palette bug.
- Shop tiles change colour when in shop mode in Mauville sweet shop. Palette bug.
- In Contests of super rank and above, Pokemon sprites and NPC overworld sprites can get weird colours. Palette bug linked to too many NPCs on screen.
- When a Pokemon evolves by trading, an exp gain sound plays over the Pokemon's cry.
- When trading with the tradeback guy and you use a Pokemon with a different ID than your own (from in-game trade), the trade screen says you are trading with the Pokemon's previous owner.
- Wild Deoxys may not regenerate HP bar properly in battle. This is just visual, actual HP values are there. Repeatedly occurs when KOing it from 100% HP.
- Deoxys is also supposed to use a form change animation when changing forms, but it isn't working at all.
- Deoxys may also skip a form change. Repeatedly occurs with Draining Kiss.
- Origin move selection has a visual cursor bug when normal moves are selected, cursor selects 3rd or 4th move, return to main fight menu and then choose Origin move.
- Some Pokemon in PC boxes have the top left corner of their front sprite snipped off. (Dodrio, Alakazam, Kyogre, Lanturn, Aerodactyl, Flygon, Salamence and more)
- Move relearner doesn't list all of the possible moves to relearn, only the first ~15.
- When picking a rental Pokemon at the Battle Factory, one of the options may be a ?. (may be fixed, requires further testing to make sure)
- HP bar in battle may look weird, starting with a ?. When hit it may start subtracting at over a thousand health and looks like it drops down to 100% health. Visual error, looks like a full HP bar but not.
Credits
Spoiler:
The fine people who worked on the pokeemerald and pokeemerald-expansion decompilation projects and helped me with problems:
This is by far the best Emerald romhack I have ever played... I spent years trying to find something like this... Its like experiencing Pokemon Emerald for the first time all over again... Im blown away...
My first ever Pokemon games were gen 3, but my brothers first pokemon games were gen 1. Both me and him love generations 1-4 as a whole. The absolute greatest generations... Anyways let me start off by saying thank you, this gives me a chance to bond more with my brother currently because over the years we fell off. No matter the things going on in life pokemon romhacks bring us together. Its surprising how somebody elses creation can bring happiness to a whole lot of people. You should feel proud and honored to have made such an amazing and unique experience. Engergized Emerald is legit the DLC Emerald never had. The fact we can use 3 abilities... I am just shocked and blown away...
I am almost 200 hours into the game and still havnt completed the postgame there is soo much to do. From making a living dex, getting every symbol, all the way to making the perfect team... There is more than just those examples. The reason I didnt complete the postgame yet is because I got kind of confused? Like not quite sure where to go or what to do only found 2 legendaries so far Moltres and Zapados. None of the others yet. Even though im failing to complete the postgame currently im still having absolute fun training and battling along the way with multiple abilities. Its a fun and engaging experience that I think everyone needs to try. Maybe the postgame is bugged, or maybe im just a bad gamer lmao... either way I love this romhack.
Are you taking suggestions? If so I would like to share some of my thoughts...
1) Day/Night cycle simulating real-time while also including shaders for each Day/Night cycle. Making it so its visually nice during the Day/Night. Certain pokemon appearing during the Day, and certain pokemon appearing at Night.
2) Regarding "Perhaps a more interesting Tate & Liza event to get Jirachi?" make something similar to what Cosmic Emerald did and do a Moon event for Jirachi. Use the spacestation at Mossdeep and make an event that takes you to the moon for a new storyline just to get Jirachi and a new area to explore and train as well. Where you can only go there after completing the post-game, and only from there you will have access to the Moon Event. By a new storyline and areas to explore and train at the Moon itself, i meant just more trainers and a few areas to explore while not too much in-depth storyline. Nothing too much but, just small enough to where it becomes just a cool place to visit and train your pokemon. Imagine training your pokemon for the battle tower while on the Moon? That would be crazy.
3) I have never used Mega evolutions or anything past gen 4 before. Can you please make it optional in the settings menu to turn on and off Mega evolutions and the other variants from newer generations. Making it so its optional rather than enforced?
4) Regarding "A better way for Mirage Island to trigger?" how about making it so on the first and only the first of every month there is a 1/10 chance for a NPC to spawn in the Dewford cave. This NPC if found randomly within this cave will tell you a secret upon speaking to he/she then immediatley run away as if he/she was attempting to escape. Leading to another sidequest story to follow. Lets face it ive been all over that cave and the new design for it is amazing dont get me wrong, but after going into it so many times... It feels empty and useless. This gives the Dewford Cave a reason to explore it besides if you were attempting a living dex. After catching all the pokemon Dewford Cave offers there really isnt much to do inside of it. The NPC can act as a castaway who somehow made it to Dewford and settled within the cave leading to a whole story that can be written about it. That NPC castaway can be the guardian of Mirage Island and can grant you the way towards it for a price... In order to access Mirage Island after completing the Dewford Cave NPC Castaway sidequest the price can be maybe the retreival of the guardians lost Wobbuffet. This can be a special Wobbuffet symbolizing the protector of Mirage Island. The guardian is the NPC and the protector is the Wobbuffet. Reunite the guardian and the protector and only then can you seek the way to Mirage Island.
5) Can you add more to the casino? I actually work at a casino IRL and would love to see more done with it in Pokemon Emerald. Is BlackJack possible? If not all good this was one of the more wilder suggestions that ive never seen done before. Also make it so you can store more than 9999 in the coincase and gamble more... the casino is still pathetic as always no offense. Not your fault at all was bad in the original emerald too.
6)A new way of navigating the pokedex. Lets be real. Lets be honest. I love the pokedex and all it offers... But we need to rethink it altogether. Maybe a newer updated and unique pokedex that is not only easy to navigate and search specific pokemon but also with a cleaner UI and overall user friendly experince while using the pokedex itself. Currently its cluttered and not clean. Could be better, not neccessarily a huge issue though just a small QoL solution.
7) A way to create/remove soil to plant berries anywhere. Therefore allowing you to create a farm in any area you'd like. Just another QoL fix nothing too big.
8) Regarding "Increase number of PC Pokemon storage boxes (annoying to do late in development since changing the sava data format will invalid previous save data)." this is very much needed if someone were to do a living dex there will only be 4 spaces left over. Just enough space for a living dex. We need atleast 20 is fair. I do however have a question, once this or if this does happen we would all have to make a new savegame correct? For example the pokemon I just spent the last 200 hours training couldnt I just hypothetically export the save file onto my pc use PkHex and copy/paste the pokemon I spent 200 hours training onto the new savegame? Therefore eliminating the need to complain about having to make a new savefile... Like if people complain about having to start over just tell them to just use PkHex to copy/paste the exact pokemon you had into the newer savefile and start again. That way you will atleast still have the Pokemon you spent all that time training. For example I play Energized Emerald on my S23 Ultra but use PkHex on my Thinkpad to transfer data back and forth from other roms I played. It really isnt that hard so I doubt many people will complain. I would also like to say more backgrounds would be night... the PC itself is still generic as always.
9) This is a must... I have beaten the elite four hundreds of times now... that is how i got most my pokemon to level 100 because you can challenge them over and over again. Anyways the money is the issue. Its too easy to make money. That is however not a bad thing. Can you make it so there is no money limit as well as no playtime limit? In previous romhacks when I would play over 1000 hours it would just get stuck at 999:99 and not show my exact playtime. Same with my money, right now currently within Energized Emerald my money has been maxed out for a while now. I can buy legit anything all from battling the elite four... if thats gonna be the case making it so you can go past the original maxed limit would be a unique feature to provide. Making it possible to continously earn money to see how much can really be made...
10) Please provide more instructions on the post-game because right now I am currently 200 hours in and have absolute no idea where to go or what to do so ive been primarily focusing on training my pokemon. Like at first glance after beating the elite 4 it was cool to have another whole new story to follow afterwards but then i got confused when I visited every new area and found nothing big. Just new areas with trainers and grass nothing else. I found Moltres and Zapados but none of the others? Maybe its just me and I am oblivious but if its not just me it might confuse others as well. I tried looking for youtubers playing energized emerald to see them play the game alongside the post-game to know and understand what to do, but there were not any? I found 1 in spanish but after they defeated the Pokemon league they stopped? Not a single post-game video can be found onnyoutube about Energized Emerald.
Anyways please never stop creating what your doing here is gods work you truly should be happy with what you accomplished. This romhack is a solid 8/10 and can easily be a 9/10 with just a few more improvements. Either way I am going to recommend this romhack to everyone I know. This is truly one of the best Pokemon romhacks I have ever played. Seriously I truly do want to thank you.
Changelog:
-Galarian Slowking, Galarian Ponyta and Galarian Rapidash can learn Toxic now.
-Alolan Sandshrew/Sandslash can learn Leech Life now.
-Regional forms that were missing Return and Frustration in their TM learnsets now have them.
-Minor updates to Pokemon teams in the overworld and in the Battle Frontier.
-Some overworld tile fixes.
-Fixed the locations of Sages Sanctuary and Lustrous Lair in the PokeNav.
-Fixed Defiant ability description.
-Updated hold items of many wild Pokemon.
-Added hold item list to general docs.
This is by far the best Emerald romhack I have ever played... I spent years trying to find something like this... Its like experiencing Pokemon Emerald for the first time all over again... Im blown away...
My first ever Pokemon games were gen 3, but my brothers first pokemon games were gen 1. Both me and him love generations 1-4 as a whole. The absolute greatest generations... Anyways let me start off by saying thank you, this gives me a chance to bond more with my brother currently because over the years we fell off. No matter the things going on in life pokemon romhacks bring us together. Its surprising how somebody elses creation can bring happiness to a whole lot of people. You should feel proud and honored to have made such an amazing and unique experience. Engergized Emerald is legit the DLC Emerald never had. The fact we can use 3 abilities... I am just shocked and blown away...
I am almost 200 hours into the game and still havnt completed the postgame there is soo much to do. From making a living dex, getting every symbol, all the way to making the perfect team... There is more than just those examples. The reason I didnt complete the postgame yet is because I got kind of confused? Like not quite sure where to go or what to do only found 2 legendaries so far Moltres and Zapados. None of the others yet. Even though im failing to complete the postgame currently im still having absolute fun training and battling along the way with multiple abilities. Its a fun and engaging experience that I think everyone needs to try. Maybe the postgame is bugged, or maybe im just a bad gamer lmao... either way I love this romhack.
Are you taking suggestions? If so I would like to share some of my thoughts...
1) Day/Night cycle simulating real-time while also including shaders for each Day/Night cycle. Making it so its visually nice during the Day/Night. Certain pokemon appearing during the Day, and certain pokemon appearing at Night.
2) Regarding "Perhaps a more interesting Tate & Liza event to get Jirachi?" make something similar to what Cosmic Emerald did and do a Moon event for Jirachi. Use the spacestation at Mossdeep and make an event that takes you to the moon for a new storyline just to get Jirachi and a new area to explore and train as well. Where you can only go there after completing the post-game, and only from there you will have access to the Moon Event. By a new storyline and areas to explore and train at the Moon itself, i meant just more trainers and a few areas to explore while not too much in-depth storyline. Nothing too much but, just small enough to where it becomes just a cool place to visit and train your pokemon. Imagine training your pokemon for the battle tower while on the Moon? That would be crazy.
3) I have never used Mega evolutions or anything past gen 4 before. Can you please make it optional in the settings menu to turn on and off Mega evolutions and the other variants from newer generations. Making it so its optional rather than enforced?
4) Regarding "A better way for Mirage Island to trigger?" how about making it so on the first and only the first of every month there is a 1/10 chance for a NPC to spawn in the Dewford cave. This NPC if found randomly within this cave will tell you a secret upon speaking to he/she then immediatley run away as if he/she was attempting to escape. Leading to another sidequest story to follow. Lets face it ive been all over that cave and the new design for it is amazing dont get me wrong, but after going into it so many times... It feels empty and useless. This gives the Dewford Cave a reason to explore it besides if you were attempting a living dex. After catching all the pokemon Dewford Cave offers there really isnt much to do inside of it. The NPC can act as a castaway who somehow made it to Dewford and settled within the cave leading to a whole story that can be written about it. That NPC castaway can be the guardian of Mirage Island and can grant you the way towards it for a price... In order to access Mirage Island after completing the Dewford Cave NPC Castaway sidequest the price can be maybe the retreival of the guardians lost Wobbuffet. This can be a special Wobbuffet symbolizing the protector of Mirage Island. The guardian is the NPC and the protector is the Wobbuffet. Reunite the guardian and the protector and only then can you seek the way to Mirage Island.
5) Can you add more to the casino? I actually work at a casino IRL and would love to see more done with it in Pokemon Emerald. Is BlackJack possible? If not all good this was one of the more wilder suggestions that ive never seen done before. Also make it so you can store more than 9999 in the coincase and gamble more... the casino is still pathetic as always no offense. Not your fault at all was bad in the original emerald too.
6)A new way of navigating the pokedex. Lets be real. Lets be honest. I love the pokedex and all it offers... But we need to rethink it altogether. Maybe a newer updated and unique pokedex that is not only easy to navigate and search specific pokemon but also with a cleaner UI and overall user friendly experince while using the pokedex itself. Currently its cluttered and not clean. Could be better, not neccessarily a huge issue though just a small QoL solution.
7) A way to create/remove soil to plant berries anywhere. Therefore allowing you to create a farm in any area you'd like. Just another QoL fix nothing too big.
8) Regarding "Increase number of PC Pokemon storage boxes (annoying to do late in development since changing the sava data format will invalid previous save data)." this is very much needed if someone were to do a living dex there will only be 4 spaces left over. Just enough space for a living dex. We need atleast 20 is fair. I do however have a question, once this or if this does happen we would all have to make a new savegame correct? For example the pokemon I just spent the last 200 hours training couldnt I just hypothetically export the save file onto my pc use PkHex and copy/paste the pokemon I spent 200 hours training onto the new savegame? Therefore eliminating the need to complain about having to make a new savefile... Like if people complain about having to start over just tell them to just use PkHex to copy/paste the exact pokemon you had into the newer savefile and start again. That way you will atleast still have the Pokemon you spent all that time training. For example I play Energized Emerald on my S23 Ultra but use PkHex on my Thinkpad to transfer data back and forth from other roms I played. It really isnt that hard so I doubt many people will complain. I would also like to say more backgrounds would be night... the PC itself is still generic as always.
9) This is a must... I have beaten the elite four hundreds of times now... that is how i got most my pokemon to level 100 because you can challenge them over and over again. Anyways the money is the issue. Its too easy to make money. That is however not a bad thing. Can you make it so there is no money limit as well as no playtime limit? In previous romhacks when I would play over 1000 hours it would just get stuck at 999:99 and not show my exact playtime. Same with my money, right now currently within Energized Emerald my money has been maxed out for a while now. I can buy legit anything all from battling the elite four... if thats gonna be the case making it so you can go past the original maxed limit would be a unique feature to provide. Making it possible to continously earn money to see how much can really be made...
10) Please provide more instructions on the post-game because right now I am currently 200 hours in and have absolute no idea where to go or what to do so ive been primarily focusing on training my pokemon. Like at first glance after beating the elite 4 it was cool to have another whole new story to follow afterwards but then i got confused when I visited every new area and found nothing big. Just new areas with trainers and grass nothing else. I found Moltres and Zapados but none of the others? Maybe its just me and I am oblivious but if its not just me it might confuse others as well. I tried looking for youtubers playing energized emerald to see them play the game alongside the post-game to know and understand what to do, but there were not any? I found 1 in spanish but after they defeated the Pokemon league they stopped? Not a single post-game video can be found onnyoutube about Energized Emerald.
Anyways please never stop creating what your doing here is gods work you truly should be happy with what you accomplished. This romhack is a solid 8/10 and can easily be a 9/10 with just a few more improvements. Either way I am going to recommend this romhack to everyone I know. This is truly one of the best Pokemon romhacks I have ever played. Seriously I truly do want to thank you.
1) Day/Night effects would be nice, but it's a lot of work. It's not as simple as just adding shaders. I'd basically have to double the amount of outdoor tilesets and re-color them all. I see Energized Emerald as effectively complete, so I'm not doing any big updates to it in the foreseeable future. I'm spending time with other projects.
5) Once again, a lot of work. Maybe I could copy some code from the Voltorb Flip minigame from HeartGold/SoulSilver. An idea I've had for the casino would be a betting game, where the player would observe a Pokemon battle after guessing who would win. However, the Pokemon would fight using vanilla Battle Palace rules.
6) I've always believed that a game should have all of its info available in the game and the player shouldn't have to search for a wiki to find answers to things. A proper Pokedex with all the Pokemon information is another idea I've had but never got around to it due to the amount of work involved.
7) Maybe I'll add an item that speeds up berry growth or increase berry tree yield. Maybe like a Shiny Charm but for berries.
8) I can't guarantee hex tools will work. They might depend on the save file being a traditional Pokemon Emerald save file and therefore not work with Energized Emerald files.
9) Increasing the amount of money the player can hold is a similar problem to increasing the PC box size. Changing the save file format may make it invalid to the game.
10) At what point are you at with the post game story? The post game is basically open world so I've tried to make it clear where to go next.
Changelog:
-Anorith and Armaldo can now learn the Surf and Waterfall TMs.
-Berry tree yields are doubled after becoming Champion.
-Postgame: the admins in the new areas now tell you to meet the others if you haven't yet.
-Added a Tabitha battle in the Magma Hideout.
-Fixed mega stone display case bugs so players can now obtain the Sharpedonite and Pinsirite.
-Some minor trainer fixes.
-Fixed a bug where Poison Heal actives when Neutralizing Gas is active.
Any cheat code :"),need it badly, since grinding took like lots of hours xd, especially l have to speed up and slow it everytime, which sometimes makes my hand got paralyzed for a bit and can't move lol(seriously, this happen sometimes only like once).
I hope you can add perhaps a cheat feature for this game,if there is no 100% working code..so that anyone that wanted to grind fast can easily win,and yeah l guess thats all,nice rom hack btw...
Hmm odd, it keeps telling me that the patch provided is not intended for this rom. Tried using both the Trashman and non-Trashman varieties (both of which work for every other rom hack patch)
This rom hack is fun, but still too hard to grind... Since exp gives you so small.. Like only 30+ in early game, which makes me bored.. Since l grind for like many minutes and still hard to level up, pls just add feature for exp share.. I dont how the heck am l supposed to add exp share or something like that -_
Upgrade and Eviolite can be found at the frontier exchange shop. Ice Stone can be given by an NPC in the contest lobby or trade from Roxanne.
What issue? Not having megas in the game was a design decision and the game is built and balanced around that. I'm not going to change my mind because some entitled manchildren whine about not having their overpowered toys.
No. Though I have made efforts to massively reduce grinding.
You sure? Grinding level is still took a lot of time, especially if you decided not to battle with trainer.. You will just get small exp only... Which is sucks.. And l just cant play this game because of the small exp like bruh -_,my team is not even balance at all.. Some are level 13,14,12,and then 10 ..just wow.. Imagine level 10...try to level it up again.. And guess what.fighting trainer is just like suicide.. And fight against wild pokemon? Took a lot of time.. And only got 10+ exp, 20+ exp, or 36 exp only -_