ChronicEdge
Space Lion
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- Age 32
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- Seen Oct 15, 2012
This is the coolest idea that I have ever seen. If you need help, I got about three million ideas while I was watching those videos. I can try to help, if you need it.
Hehe thanks. We have tons of ideas as well, ones we won't get to implement for a while.This is the coolest idea that I have ever seen. If you need help, I got about three million ideas while I was watching those videos. I can try to help, if you need it.
The ground is tile based, the objects can be tile or pixel based. Tile base really only helps lining up buildings and making some objects symmetrical. Pixel base is better for most objects like trees, grass, bushes, etc as you can place them exactly where you want and not be limited by squares. In other words, tiles are old news. :classic: However the map editor does support tiled objects, it's just not something we want people to go overboard with when pixel objects give much more freedom.Cool!
I don't like how the maps and such are not tile based.
If they are they don't look like it.
Yeah those multiple hit attacks will have cooldowns, this way they aren't just spamming bullets like machine guns in the Matrix. :rambo:that looks amazing! oh, and I had an idea for certain attacks, like bullet seed or barrage... maybe you get like 5 chances to fire, and they go in a straight line(or curved depending on the attack, or possibly even spread out). after all 5 are fired, you have to reload, which would take a moment. o.o
We are basing it off Pokemon just because we would like to realtime battle with Pokemon. ;) And yes the nice thing about this engine is that it will be adaptable for other games.If you have that much python knowledge, enough to make a game from scratch why base it off pokemon, why not make your own game?
I do love how this is looking i'm just curious though.
Yes we are still making this. There hasn't been too much going on in the last month mainly because the main coder has had exams and won't be done for maybe another week or so. She has exams every 6 months so she should have plenty of time after this.Here I am again to revive a dead but awesome Thread!
Hey Spira I hope your still making this game, I'm looking forward to being able to Play as a Blastoise against other fellow pokemon player online, oh and how many servers do you plan on having for this game?
Thanks. =)Wow! This looks great! I can totally see how real-time Pokémon would work. The demo videos have shown off some really great coding, work and ideas.
Yeah, the object transformation capabilities really add some variety. Right now the main thing we need to do is turn current 16x16 autotiles (or I guess autotiles are 48x64 total) to a 32x32 pixel base version without just doubling the size and overpixelate it. If anyone wants to do this, feel free to do so. Would help speed things up for getting the map editor ready.Wow. This is really cool. I really like how you changed the sizes of the trees and other objects to make it look more like a real world. I got to say the maps look very good. Also i glad i have been taking french for the past year (i start french three next week). I can only make out a few words though.
Ohhh it looks like a really cool game *-*
This is a really cool idea. The way you implemented is way more original than I thought it would be.
Thanks guys, the realtime battling is definitely one of the focus in our game. It will be in the showcase thread sometime soon. I just want to get some more progress going before then.This is definitely different. I like how you can actually control your Pokemon around & attack from different ranges.
I'm surprised this isn't in the Showcase Thread, given the obvious progress.
Well lots of have changed recently and here's the deal on the development.Here I am yet again for all the pokemon updates
so what's the new with the game development Spira?