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- 10
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- California
- Seen Feb 6, 2016
This looks really cool i can not wait
Well that's not a gameplay mechanic, that's simply eventing, which is not my department. Needless to say the eventing in our game is top notch and should not disappoint.
I won't lie, this seems really ambitious, but I hope you pull it off, it seems to have the making of a great Pokemon game.
Mh... The project looks interesting.
Anyway, I have to comment the aspect I'm connected to.
I've listened to the Rival Theme and well, I didn't like it very much.
The quality of the instruments is good but I think you should take advantage of it.
The basic problem is the music you (or don't know who) compose (composes).
These tracks wouldn't have been so bad if you "put" less monotony into them; I'm looking forward to hearing new ones from you :D
Good luck for your project and... well, I'm so sorry about my english. (I'm Italian :') )
Well, I know a thing or two about music, aswell. Firstly you are very wrong when you label these tracks as "bad", because they aren't bad. They are much, much better than 90% of the music people are making for their games. These tracks are pretty decent and with some more investment on the production part, I bet they could sound more refined. I also disagree when you call the track monotonous. It is just about as monotonous as any other official Pokémon Battle theme; maybe if this was a non-Pokémon track, I would say that it would need less repetition, but besides being a bit repetitive, the track is not monotonous/boring at all. The composing is good, it captures the essence of Pokémon perfectly, experimenting with a fresh(for a Pokémon Game) instrument combination. The track is good, but it is true that it can be improved with more layers of instruments (I think you guys are missing a bass track and you could totally bring some more background keys to the equation) and using riff variations throughout the song (I think the guy above me didn't like the song, because it keeps going to the main riff over and over again), to give a bit more depth and variety to the song. However, it is a good and acceptable track for a fan game. 3.5/5
EDIT - Well, apparently there is a barely noticeable bass track. I had to pop my volume a lot to listen to it. One of the characteristics of Pokémon music is that bass tracks are usually well "visible", even though they are usually a secondary feature of the song. Your Route 1 song explores this concept well. The Rival Theme as a problem - the bass track is barely loud enough to be heard, and if it were to be heard, it wouldn't blend well with the rest of the song, because it sounds like a Surf Rock bass sample. The bass track is currently not adding to the groove or rhythm of the song. I would definitely rework that bass and make sure it is properly featured in that song (and maybe redo the current bass as a secondary guitar track?).
Oh well. I have to say one thing: this track is not bad but it could have been done better.
So you think it is as repetitive as all the other original Pokémon tracks released so far?
I still don't understand why being monotonous could be acceptable, to you. Songs like this start to be boring. I think it's time to change... these tracks can't surprise me anymore, because we've all heard and re-heard this kind of songs.
Ethereal Gates is an "open-minded" project, thus you don't have to be like Pokémon obligatorily. You can add spice to your musical works without any problems and with no limitations.
I trust in this game, and I hope not to be disappointed in the future.