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Pokemon Fire-Red XP

  • 73
    Posts
    16
    Years
    • Seen Jun 12, 2017
    Pokemon Fire-Red XP is a Hack of the Pokemon game Fire Red. The goal of this hack is to improve upon various parts of Fire-Red, such as Gym Battles, and also to allow most of the Pokemon to be capturable. The aims of this Hack are:

    1) Allow almost all (possibly not the legendaries) to be capturable and useable.
    2) Improve Gym Leader Battles to make the Gym Leaders feel as elite as they should be. All Gym Leaders now make use of 6 Pokemon.
    3) Improve heavily upon the Move Lists contained within the game.
    4) Remove limitations on Pokemon such as Graveller to evolve.
    5) Add some new regions to the Kanto map, such as East and West Viridian Forest.
    6) Edit your Rivals teams to be more unique than they currently are.
    7) Remove as many capitalised names as possible (eg BULBASAUR and other Pokemon names)
    8) Doing all this without a single added script.

    The Story will be exactly the same as it is currently, this is afterall a kind of redux of the original. Or even an expansion to it. I will be showing progress as I go, mainly to do with stats. I will add some progress on the Gym Leaders tomorrow.
     
    So your editing a few things and that's it? I mean yes it's a hack, but it doesn't sound like much fun. I'm not trying to put you down but not to many people like simple hacks like this. It is a good start but after it I hope you do more with another hack.
     
    Editting most pokemon's move lists, every gym leaders pokemon as well as deciding their move lists, possibly editting other trainers, removing all capitalisation, adding a group of new maps to places like Viridian Forest, Mount Moon etc on top of what is there already, etc. I would not say that is just a simple hack. It's not just editting a few things and thats it, and frankly it is a put down to have someone posting:

    So your editing a few things and that's it? I mean yes it's a hack, but it doesn't sound like much fun
    Something which is very very rude. I am doing a hack to the best of my abilities, as frankly scripting is the -ONLY- thing which kept me from my original idea which was immensely better, and something I very much looked forward to doing, but am unable to due to scripts. (and yes, I have tried to script, but when you first have your hack ruined by accidently overwriting the 880001 script in Pokescript, meaning you have to redo your maps all over again, and then having XSE go loopy, meaning I couldn't even get a signpost script working successfully, causing me much aggrovation. I even asked for help in that script thread, and recieved little back. So what else can I do bar something "simple"). I've gone for the best of what I can personally achieve.
     
    Here's a life lesson, saying "No offense" rarely stops it being offensive. It's not just one thing I'm editting Aceangel, I listed a bunch of stuff, and I explained my reason as well.

    And about getting a team, I would feel wrong doing it that way, especially since I really struggle to convey how I want things to go, and what characters would say, to another person. When I have modded other games before with speaking parts in them etc (such as Warcraft 3, terrible modding community to be honest, full of giant ego's and rude comments to new starters) I have only been able to do it by my own triggering, editting their dialog myself and was unable to explain to others what I wanted said by them.

    That, and lets be honest, what are the chances of someone new like me getting hold of a decent scripter to help them out? Very little. I think my best chance would be to have some kind of Scripting Tutor, who would help me learn how to do each part and be there to correct mistakes in my scripts. But the chances of that are very slim as well.
     
    Of course I have looked at Scripting Tutorials, but the very little I could get my head around bugged like hell when I tried implementing it.

    And frankly, I have to say that this is amongst the worst welcomes into modding that I have seen. 3 people complaining that not enough is being changed (when its rather alot) and wanting some total conversion of Pokemon into a new game with new scripts, story, region everything. How can someone who has just started hope to achieve such a thing when they can't script? Aren't modders supposed to encourage and HELP newcomers, instead of shooting them down?
     
    Look, they have all been nice, and stated criticism. True that it is negative, but look at that, and think how to change it.

    Can't script? Get a team. Simple. oh, and I've seen worse entrances. This is quite a good entrance for a hack like this. these types of hacks have been done before. I'm so sorry to say this, but they aren't really that eye-catching. I'm being polite (negative crtitcism is good too, and nice!), and I don't really think this will be all that great, but please prove me wrong.
     
    Frankly, everyone saying "it's boring", or "is that all?" isn't nice. It's not even in the slightest bit encouraging. And plus, I have already explained why getting a team isn't an option, as not only would I be unable to correctly convey what I want to the scripter, but the likelyhood of a scripter (who are apparently rare) wanting to help me with my idea is highly unlikely.
     
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    I like the idea, however I would love some of your own story-ideas to be implemented too, perhaps a new rival and some mini-quests to help achieve all the pokemon :) if you need help scripting perhaps start a team as some others suggested, read up on some tutorials (most have basic scripts you could use) or ask somebody else to script for you!

    I would help but im currently occupied with my own hack, but I wish you good luck.
     
    See, thats what a nice responce looks like! Thank you Swiftsign. Though, unfortunately I would be unable to add my story ideas not only due to the scripting problems (which tutorials cannot fix I'm afraid, only a good scripter giving me some help in understanding whats wrong with my scripts), but also due to the fact that my story is set in an entirely different region. Though, know that I wish wholeheartedly I could make my story rather than this, even though this one will contain lots of my new stuff like new movesets and things.
     
    1) Allow almost all (possibly not the legendaries) to be capturable and useable.

    Would be nice, I guess.

    2) Improve Gym Leader Battles to make the Gym Leaders feel as elite as they should be. All Gym Leaders now make use of 6 Pokemon.

    This I don't like. Why give them all 6 pokemon when you could boost their current poke's levels instead?

    3) Improve heavily upon the Move Lists contained within the game.

    Eh...

    4) Remove limitations on Pokemon such as Graveller to evolve.

    Always nice...

    5) Add some new regions to the Kanto map, such as East and West Viridian Forest.

    New regions? You mean maps?

    6) Edit your Rivals teams to be more unique than they currently are.

    Their not unique?

    7) Remove as many capitalised names as possible (eg BULBASAUR and other Pokemon names)

    Way too time consuming for something small.

    8) Doing all this without a single added script.

    And therein lies the problem. Nothing really new. Sure, there's all the above listed stuff, but no one really wants to play Fire Red just to fight 6 pokemon team Gym leaders and look at non capital names. I could do this with any ROM.

    The Story will be exactly the same as it is currently, this is afterall a kind of redux of the original. Or even an expansion to it. I will be showing progress as I go, mainly to do with stats. I will add some progress on the Gym Leaders tomorrow.

    This may seem like a lot of work, but the result is little.
     
    2) Improve Gym Leader Battles to make the Gym Leaders feel as elite as they should be. All Gym Leaders now make use of 6 Pokemon.

    This I don't like. Why give them all 6 pokemon when you could boost their current poke's levels instead?
    And why would that do anything decent? Upping their levels does not make them anymore difficult to defeat, if Brocks pokemon levels were each increased by 3, you would still whoop him with a Bulbasaur or Squirtle, with ease. Having 6 Pokemon not only fits the idea of an elite trainer, but gives more chance for variation in Pokemon to face, in attacks used against you, and player strategy. Things not achieved by upping levels abit.

    3) Improve heavily upon the Move Lists contained within the game.

    Eh...
    Why "Eh..."? There are alot of sub-par move lists for Pokemon, something which needs changing, not only because there are better moves which fit them, but also because some Pokemon become worthless because of their move sets. Take Unown for example, they only have Hidden Power, and as such tend not to be used in teams. So they will have a proper moveset in order to become more useful.

    5) Add some new regions to the Kanto map, such as East and West Viridian Forest.

    New regions? You mean maps?
    Regions, maps, same difference. Adding new places to visit in those old locations.

    6) Edit your Rivals teams to be more unique than they currently are.

    Their not unique?
    If your rival chooses either Charmander or Bulbasaur, the end water type is Gyarados. The end flying type for all three is Pidgeot. And the list continues. That is not a unique and varied team, not at all.

    7) Remove as many capitalised names as possible (eg BULBASAUR and other Pokemon names)

    Way too time consuming for something small.
    Actually, no. In YAPE it takes no time at all.

    But you might as well keep on slagging my idea off, afterall, it is -really- encouraging.
     
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    Umm, it would still take a lot of time in YAPE. I can understand what you are doing, and I am sorry for my behaviour before, but you are treating constructive criticism as "slagging you off". We are only pointing out things that we disagree with, and giving opinions.

    Anyway, Unown are only meant to have Hidden Power. Reason: they are hidden, and are the Alphabet. True they don't know Psychic, and are Psychic pokemon, but they are hieroglyphs of Unknown and Hidden Power (no pun intended). Makes sense, even if they seem worthless (and I love Unown, used to always get one in Gold and Silver!) Also, the moves you pick we could disagree with. And also the game would get easier if you made more pokemon have better moves.

    I can agree to an extent about the Gym thing. Make the first few have 4 though, as 6 would be probably pushing it a little bit.

    Rival's Team would be near impossible to determine, and probably would cause a lot of bugs if changed. I'll warn you now, it would be safer to leave it.

    Anyway, I will prbably play this, always thought Firered was too easy (but so was D/P... 2 days and that was it...)
     
    Umm, it would still take a lot of time in YAPE. I can understand what you are doing, and I am sorry for my behaviour before, but you are treating constructive criticism as "slagging you off". We are only pointing out things that we disagree with, and giving opinions.
    There was naught in the way of constructive criticism, it was all "It'll be boring" or "get a team and do something else". Those aren't useful, they aren't clever, and they are not constructive criticism. Oh, and on the YAPE thing, I managed to do 100 Pokemon name changes and Move Set edits within a couple of nights, considering I was talking at that point about editting Pokemon names to not be in capitals, it really would not take long.

    Anyway, Unown are only meant to have Hidden Power. Reason: they are hidden, and are the Alphabet. True they don't know Psychic, and are Psychic pokemon, but they are hieroglyphs of Unknown and Hidden Power (no pun intended). Makes sense, even if they seem worthless (and I love Unown, used to always get one in Gold and Silver!) Also, the moves you pick we could disagree with. And also the game would get easier if you made more pokemon have better moves.
    I disagree on their moves, take the anime for an example. In the third film the Unown do a number of things which are easily translated into possible moves. The way they are acting in unison is similar to the ability Helping Hand. Their changing of the girl Molly into an Adult can be seen to be similar to Future Sight (as it is predicting her future appearance). And also, their barrier at the end could be taken to be a number of attacks, anything from Protect to Light Screen. I love Unown also, and think that they are worth more moves.

    I can agree to an extent about the Gym thing. Make the first few have 4 though, as 6 would be probably pushing it a little bit.
    If 6 didn't work out, I would reduce to 4 most likely, at least for the first gym, otherwise I am happy with having 6.

    Rival's Team would be near impossible to determine, and probably would cause a lot of bugs if changed. I'll warn you now, it would be safer to leave it.
    I've editted him to use different flyers, normals and replaced the use of abra for each one. It's slow work due to how the editor I'm using for it works, but its possible.
     
    There was naught in the way of constructive criticism, it was all "It'll be boring" or "get a team and do something else". Those aren't useful, they aren't clever, and they are not constructive criticism. Oh, and on the YAPE thing, I managed to do 100 Pokemon name changes and Move Set edits within a couple of nights, considering I was talking at that point about editting Pokemon names to not be in capitals, it really would not take long.

    I disagree on their moves, take the anime for an example. In the third film the Unown do a number of things which are easily translated into possible moves. The way they are acting in unison is similar to the ability Helping Hand. Their changing of the girl Molly into an Adult can be seen to be similar to Future Sight (as it is predicting her future appearance). And also, their barrier at the end could be taken to be a number of attacks, anything from Protect to Light Screen. I love Unown also, and think that they are worth more moves.

    If 6 didn't work out, I would reduce to 4 most likely, at least for the first gym, otherwise I am happy with having 6.

    I've editted him to use different flyers, normals and replaced the use of abra for each one. It's slow work due to how the editor I'm using for it works, but its possible.

    Well, sounds good (but the YAPE thing, if 100 took 2 nights, that is a while in my terms by the way. It takes me shorter to Tile Insert). Anyway, the criticism may not have seemed too nice, but some did have constructive crit in there. Are you planning new tiles By the Way?
     
    I was considering adding a Marsh near to Viridian forest, so it is likely I will add a small amount of new tiles in.
     
    But you might as well keep on slagging my idea off, afterall, it is -really- encouraging.

    I'm not trying to slag you off, i'm just saying that 'making pokemon _____ harder' isn't all thst original of a hack. Adding a few moves and a Marsh doesn't exactly merit a whole new exciting game.

    Sorry if this seems harsh, but I can't think of a nicer way to say it.
     
    Of course I have looked at Scripting Tutorials, but the very little I could get my head around bugged like hell when I tried implementing it.

    And frankly, I have to say that this is amongst the worst welcomes into modding that I have seen. 3 people complaining that not enough is being changed (when its rather alot) and wanting some total conversion of Pokemon into a new game with new scripts, story, region everything. How can someone who has just started hope to achieve such a thing when they can't script? Aren't modders supposed to encourage and HELP newcomers, instead of shooting them down?

    You don't know nothing about bad welcomes.I made a thread whan i was a total noob,and it end up with 2 posts all of them,then it got locked.But i didnt gave up.

    Frankly, everyone saying "it's boring", or "is that all?" isn't nice. It's not even in the slightest bit encouraging. And plus, I have already explained why getting a team isn't an option, as not only would I be unable to correctly convey what I want to the scripter, but the likelyhood of a scripter (who are apparently rare) wanting to help me with my idea is highly unlikely.

    So,you don't want to hear our opinion about the hack?Do you want to live with an illusion that your hack is appealing and catchy?No offense.Just saying the truth.

    See, thats what a nice responce looks like! Thank you Swiftsign. Though, unfortunately I would be unable to add my story ideas not only due to the scripting problems (which tutorials cannot fix I'm afraid, only a good scripter giving me some help in understanding whats wrong with my scripts), but also due to the fact that my story is set in an entirely different region. Though, know that I wish wholeheartedly I could make my story rather than this, even though this one will contain lots of my new stuff like new movesets and things.

    So how we are supposed to tell you the holes of your hack?Do you consider the previous posts rude posts?
    You acept only the good responses.You dont want us to tell our opinion?
    -like i said before-

    I'm just pointing the facts,good luck with this.
     
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