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Pokemon: Hidden Depths

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I like the green roads to go along with the snow. Kinda blends. Will you be adding
footprints in the snow?
 
yo, nice job phoenix... just one thing
phoenix316 said:
[PokeCommunity.com] Pokemon: Hidden Depths
[PokeCommunity.com] Pokemon: Hidden Depths
[PokeCommunity.com] Pokemon: Hidden Depths
[PokeCommunity.com] Pokemon: Hidden Depths
[PokeCommunity.com] Pokemon: Hidden Depths
[PokeCommunity.com] Pokemon: Hidden Depths
[PokeCommunity.com] Pokemon: Hidden Depths
[PokeCommunity.com] Pokemon: Hidden Depths
[PokeCommunity.com] Pokemon: Hidden Depths
well.. the basic forms don't look very good (but it doesn't mean that i don't like them) try to modify them just a bit... but that's only my comment
MatiZ
 
[PokeCommunity.com] Pokemon: Hidden Depths

My first screen of a functional diving system. I've just got to make a charset of the hero underwater.

@DM-That is an isolated snow town with a large snowy area around it.

@Daegon-Yeah footprints are gonna be added, sorta like how you get tracks in the sand on r/s.

@MatiZ Master-I've requested to my graphic designer that some sprites be tweaked a little bit already.

Thanks for the comments everybody.
 
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phoenix316 said:
[PokeCommunity.com] Pokemon: Hidden Depths

My first screen of a functional diving system. I've just got to make a charset of the hero underwater.
^ Nice under water cave, I like the snow town too, it looks cool!
Keep up the good work phoenix :)
 
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Bleh tropius as a full evolution starter doesn't work good he is just very worse :p make hem the 2nd evolution and let him evolve to something else
 
This game is coming out awesome. Nice job Phoenix :)
Yeah footprints are gonna be added, sorta like how you get tracks in the sand on r/s.
If you want help with this, I ripped footprints from RS and made them into a charset. I also figured out how to script the footprint thingy. So lemme know if you want to know how I did it :P
 
DarkMage31 said:
This game is coming out awesome. Nice job Phoenix :)
If you want help with this, I ripped footprints from RS and made them into a charset. I also figured out how to script the footprint thingy. So lemme know if you want to know how I did it :P

Thanks DM that'll help me out a bit.

Progress report: 25 new Pokemon fully completed, front, back and mini sprites, about 25 sketched out by SaintBeast. I'm still perfecting the maps of the new towns I've just done and SB is making new chipsets for them. I've started mapping Kantot recreating Hoenn by combining Ru/Sa and Fr/Lg chipsets to make it match with the whole game.
[PokeCommunity.com] Pokemon: Hidden Depths

Cerulean City
[PokeCommunity.com] Pokemon: Hidden Depths

Here's Petalburg City. I might change the buildings later, I'm not sure at the moment. I'm completely changing the battle system, to see if it's possible to use all pictures without teleporting to a different map (sorta like Booda has done with c.o.l) and progress with the Pokedex has slowed down until I decide what order the Pokemon will be placed (which is taking a VERY long time).

Me and SB have decided to change the way the Gym battles work slightly with special prizes being awarded for completing a set criteria during the battle, and only being allowed to use the same amount of Pokemon as the Gym Leader, just to make it a bit more challenging.

We've also been working on some other features which will make the game slightly more like tradional RPG's while still keeping the Pokemon style and not changing too much. But more on that when we've got enough done to show screens of.

I've had to change the way the game will be played because I have to make it so you can visit 4 regions and be able to catch 450-500. How it'll work is you complete the first region, Thaio, as you normally would. You are then given the choice of 3 boat tickets, Blue Ticket, Gold Ticket and Ruby Ticket. Whichever you pick will take you to their respective regions. After this though I'm having difficulty in adding in the other two regions.

Unless I only allow access to two regions per game which adds replay value but also makes it almost impossible to catch 500 Pokemon in two regions (with about 20 of those being Legendaries).

Due to the game being so big, SB and I are thinking of recruiting a couple more staff to the team to speed up the production rate. But we wanna get the game to a presentable stage before that happens though.

Well that's it.
 
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Sounds and looks awesome! How much of kanto have you completed? I might be able to help with the maps!
 
DarkMage31 said:
Sounds great :D

As soon as I get my other comp hooked up, I'll attatch the footprints.
Great!

rm2k3kid said:
Sounds and looks awesome! How much of kanto have you completed? I might be able to help with the maps!
Thanks. I've mapped out everything upto Celadon City, but my Celadon Chipset has a few tiles missing so I just have to rip them.
 
if you want to change the house in Petalburg...
then this could be handy. i have made those houses myself and everyone can use them. only the problem is, that the picture is in 24bit :\
 
wow thats amazing dude
love it
:):):):):)/:):):):):)
 
Thanks Dudes! (aint used that word in a while)
Anyway, I've tried coding the battle system onto the maps and it's gonna take a lot of time and effort to get that done so for now, until after the next demo, the battle system will be boxed in with some sort of border, a la rm2k3kid. But once the maps, sprites, story etc are complete I'll get the cbs onto the maps.
 
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