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[Released] Pokemon Lightning Yellow

772
Posts
13
Years
    • UK
    • Seen Apr 19, 2024
    Does it freeze when talking to the delivery man or is it before? If you can talk to it, does it freeze straight away or at a particular point?
     
    49
    Posts
    8
    Years
    • Seen Jan 11, 2023
    When I walk up, everything is fine. As soon as I talk to him though, it freezes, even before I can get dialogue.
     
    772
    Posts
    13
    Years
    • UK
    • Seen Apr 19, 2024
    Does the machine your trying it on have an internet connection? For some reason it's timing out when checking for a gift. It's not supposed to throw an error though if one isn't available or it can't connect to the server
     
    49
    Posts
    8
    Years
    • Seen Jan 11, 2023
    Does the machine your trying it on have an internet connection? For some reason it's timing out when checking for a gift. It's not supposed to throw an error though if one isn't available or it can't connect to the server

    My machine does have an internet connection, and is connected when I access it.
     
    49
    Posts
    8
    Years
    • Seen Jan 11, 2023
    Could I recommend we have a shadow generate effect, rather than included in the tile sets? For reference on what I mean, look at pokémon ver. 0.
     
    202
    Posts
    7
    Years
    • Seen Dec 18, 2019
    I guess before I play it.....is Pikachu more interactive in the game then it was in the orginal...I enjoyed the faces and all..but it be great to see Pikachu thunderbolt stuff, sneak somewhere , is that stuff in the game..... just wondering before I try it
     
    1
    Posts
    10
    Years
    • Seen Oct 27, 2017
    yeah, it happened to me to, something about the pikaball. the error was this:

    Script 'Interpreter line 276: RuntimeError occurred.

    Script error within event 7, map 2 (Pallet Town):
    Exception: NameError
    Message: (eval) : 1 : in "pbExecuteScript'The item 'PIKABALL is not valid.
    Please add the item
    to the list of items in the editor. See the wiki for more information.
    ***Full script:
    SPokemonBag.pbStoreltem(:: PBItems:: PIKABALL,1)

    Interpreter:243:in "pbExecuteScript'
    Interpreter:1606:in 'eval'
    Interpreter:243:in "pbExecuteScript'
    Interpreter:1606:in "command_355'
    Interpreter:494:in 'execute_command'
    Interpreter:193:in 'update'
    Interpreter:106:in 'loop'
    Interpreter:198:in 'update'
    Scene_Map:103:in Yollow_update
    Scene_Map:101:in 'loop'
     
    Last edited:
    49
    Posts
    8
    Years
    • Seen Jan 11, 2023
    Ditto. I've already surpassed that point in the game, but in activating a battle, my Pika comes out of what seems to be a heal ball.

    Does this have anything to do with an error in assigning an id in coding for a kurtball instead of a pika ball?

    Also, I've fixed the run/walk animations (look to pg. 25 if you need them), but the one last overworld animation I wish could be done is camera movement when you walk up stairs.
     
    Last edited by a moderator:
    3
    Posts
    7
    Years
    • Seen Jan 5, 2017
    I have the same error with the missing PIKABALL. Is there a way to fix it myself, or do I just have to wait for the creator to do it?

    Also, I remember in an older version I tried that a lot of trainer battlers were missing, causing a lot of crashes. Is that going to happen in this version? I fixed it back then by just copying other battlers and renaming them to fill in all the missing numbers, but most trainers had the same image then.
     
    Last edited:
    3
    Posts
    7
    Years
    • Seen Jan 5, 2017
    How do I use the updater?

    The Update button when I start the game does nothing, and the updater zip just has a bunch of .class files I have no idea what to do with.
     
    772
    Posts
    13
    Years
    • UK
    • Seen Apr 19, 2024
    The updater needs java to run. You should just be able to run the file, if your seeing class files then its not being run
     
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