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[Released] Pokemon Lightning Yellow

When I walk up, everything is fine. As soon as I talk to him though, it freezes, even before I can get dialogue.
 
Can you please answer the PM I sent to you?
 
Does the machine your trying it on have an internet connection? For some reason it's timing out when checking for a gift. It's not supposed to throw an error though if one isn't available or it can't connect to the server

My machine does have an internet connection, and is connected when I access it.
 
Could I recommend we have a shadow generate effect, rather than included in the tile sets? For reference on what I mean, look at pokémon ver. 0.
 
I guess before I play it.....is Pikachu more interactive in the game then it was in the orginal...I enjoyed the faces and all..but it be great to see Pikachu thunderbolt stuff, sneak somewhere , is that stuff in the game..... just wondering before I try it
 
yeah, it happened to me to, something about the pikaball. the error was this:

Script 'Interpreter line 276: RuntimeError occurred.

Script error within event 7, map 2 (Pallet Town):
Exception: NameError
Message: (eval) : 1 : in "pbExecuteScript'The item 'PIKABALL is not valid.
Please add the item
to the list of items in the editor. See the wiki for more information.
***Full script:
SPokemonBag.pbStoreltem(:: PBItems:: PIKABALL,1)

Interpreter:243:in "pbExecuteScript'
Interpreter:1606:in 'eval'
Interpreter:243:in "pbExecuteScript'
Interpreter:1606:in "command_355'
Interpreter:494:in 'execute_command'
Interpreter:193:in 'update'
Interpreter:106:in 'loop'
Interpreter:198:in 'update'
Scene_Map:103:in Yollow_update
Scene_Map:101:in 'loop'
 
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Ditto. I've already surpassed that point in the game, but in activating a battle, my Pika comes out of what seems to be a heal ball.

Does this have anything to do with an error in assigning an id in coding for a kurtball instead of a pika ball?

Also, I've fixed the run/walk animations (look to pg. 25 if you need them), but the one last overworld animation I wish could be done is camera movement when you walk up stairs.
 
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I have the same error with the missing PIKABALL. Is there a way to fix it myself, or do I just have to wait for the creator to do it?

Also, I remember in an older version I tried that a lot of trainer battlers were missing, causing a lot of crashes. Is that going to happen in this version? I fixed it back then by just copying other battlers and renaming them to fill in all the missing numbers, but most trainers had the same image then.
 
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How do I use the updater?

The Update button when I start the game does nothing, and the updater zip just has a bunch of .class files I have no idea what to do with.
 
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