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[Released] Pokemon Meteor! [v3 NOW OUT (Includes sidequest)][FREE SHINY DRATINI INCLUDED]

Should I double the shiny rate??

  • Yes

    Votes: 5 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    5
  • Poll closed .
My friend and I were wondering how to get the Dratini. And also what the shiny rate was.

Thank you in advance. :)
 
My friend and I were wondering how to get the Dratini. And also what the shiny rate was.

Thank you in advance. :)

The shiny rate is 3 times the regular.
There should be a file called #NI's Lv.10 Dratini (42722).poke
If you go into Pokegear -> Trade Pokemon, select 'Import Pokemon' and select #NI's Lv.10 Dratini (42722).poke. Then the lvl 10 shiny dratini will be added to your party! {Recommended to do after escaping the base, but it wont impact your game in any way if you do it before}
 
Huh? I thought I fixed that...
Are you on the latest version?
They should all have different pokemon. Could you tell me which pokemon?
Edit: Replace Pokemon Meteor v2.6\Data\Scripts.rxdata with this new one -> https://gofile.io/d/JKnOKG
 
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Yeah I downloaded ver 2.6 it says so when I mouse over the file name. They have Weepenbel and Crobat, and somehow poison fang hits Jirachi as well as all te other odd bugs from the last version.

Also I noticed Bulbasaur has an ability called Burn Ground which makes zero sense at all. Also are the stats supposed to all vary as wildly as they do based on nature? For example a Bulbasaur with a Brave Nature has this stat spread:

HP: 20
Attack: 13
Defense: 9
Sp. Attack: 12
Sp. Defense: 11
Speed: 0

I've seen even odder stat spreads on top of it all. The natures also dont appear to align with what one would expect of them such as a lonely
nature reducing defense all the way to 0


EDIT: I tried editing in the script file you linked, but the game crashes upon opening it now...
 
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Oh, poison effecting steel is on purpose, otherwise the base would be too easy
Burn Ground is a beta ability I was testing on bulbasaur XD.
The speed thing is an error, looking at the code, it's the IV displayed.
Replace PBS\Pokemon.txt with this --> https://gofile.io/d/unJ2Qg
 
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alright that makes more sense now. I was confused as a pokemon's base stats shouldnt vary that much. It also explains why Jirachi's stats during that base scene capped at 25-30. And this should fix Bulbasaur's ability correct? While it would be nice to have a different ability for bulbasaur I would think it'd be more sensible to give it an ability more suited for its stats and movepool.
 
wut
I playtested the whole base and it all seemed fine, the stats as I said is a code error on my part, but it'll be fixed next stream.
about that male grunt thing... that's wierd, all the calls are correct and all the mons are different.
Idk whats happening to you, but it works fine on my ver
EDIT: It's the same with me... Investigating now...
 
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