EGKangaroo
Tail-bumps for all 'roolovers!
- 398
- Posts
- 13
- Years
- Age 29
- the Netherlands
- Seen Feb 8, 2014
![[PokeCommunity.com] Pokemon Mystery Dungeon: Roads of Light [T] [PokeCommunity.com] Pokemon Mystery Dungeon: Roads of Light [T]](https://archives.bulbagarden.net/media/upload/2/29/Ani181MS.png)
Lynn pulled the double doors open, and a square of sunlight washed in through the frame, and onto the stone tile flooring of the guild hall. Then down the two pairs of steps, and following the gravel path through the courtyard that circled around the trysting tree, and branched to the practice grounds, where straw dummies were ready to be tested upon, be stricken by fire, ice, electricity, poison, plant bile, whatever. The poor things that were too broken to be used were piled near the corner of the pallisade. A lot of them were turned black, or were torn to shreds. She knew that many of those black dummies were her own work, and she fondly reminisced the time when she was a rookie and her electricity burnt one of those straw men – and with it nearly the whole wall, were it not for a Buizel's timely rescue – Man, was everyone pissed; she got a week of cleaning duty for it. Back then, menial tasks were somewhat humiliating to be put up with, when they weren't just everybody's responsibilities. The part where the fire had been those 3 years ago was still darker than the rest.
Ewan was already walking 10 feet ahead of Lynn, so the ampharos paced up to his left side. The satchel strapped over her shoulder buckled against her hip, and the strips of her green scarf flapped in the wind. The two pokémon left through the archway entrance. The gates were nearly always open, except in times of distress. On the two corners of the arch were masts that jutted up and flew a brown bow, the string stretched and an arrow emplaced and ready to be fired, on a green field twice as long as it was high. The bow and arrow were the same as the pin that adorned her satchel. From where they were, the road forked, and a signpost marked the direction each path went. To the south was Venator town, and the path that went there jolted straight into the forest, cutting right through the trees. Lynn walked that path many times before. The Woodland Wanderers often did patrols through the forests, to keep a watch on the wildlife and flora, to pick fruits, to keep a watch on the Stealthy Sneakers, and to travel to Venator town of course, where they had a reputation to keep. The Woodland Wanderers were, aside from being an exploration team, also protectors of the forests, and it was their duty to maintain the balance, to aid the weak critters that made the forests their home, to contain forest fires – and they did happen every so often – to make sure there was no poaching, and what not. The sign referred to the north with Saccularius – to get there, you'd have to take the next right – and Atarip town, just straight ahead. Somewhere between Atarip town and the Woodland Wanderers' guild hall was Lorelein Sepulchre, just north, but not far north enough that you'd pass the fork that led to Medius town.
The path bobbled over the soft inclines of the rolling meadows to the north. The grass let the wind bend it in any direction it wished. There were spots of red and yellow in the grass where flowers rooted into the soil. The farther north they went, though, the more rocky the terrain became. The Ampharos and the Breloom entered the gulch where Lorelein Sepulchre was built centuries ago, as the final resting place for many pokémon, who were killed in battle, were stricken by disease, or were simply too old for their hearts to keep beating. It wasn't really meant to be an ancestral tomb. In fact, it was a public burial place, but it was abandoned more than 200 years ago. There was no space anymore, nobody bothered to cut more passages as space to put the new dead, the place wasn't maintained as family of the fallen ones themselves passed away, and now the sepulchre was left in disarray, haunted by the spirits of the dead, and filled with loot: offers brought by those who came to visit their loved ones. Anyone who'd hide here would be either out of his mind, or capable of handling the evil spirits, for which you'd have to be out of your mind too.
The area was in ruins. The dark grey cobblestones were cracked and covered with moss and ivy. The steps that led up to the old stone doors were half buried in dirt and rocks that fell off the ridges. Large collumns had crumbled and fallen over like cut tree logs. The stone arches over the stairway looked very ominous, like they would collapse under their own weight at any moment and crush the unfortunate adventurer who happened to pass underneath it. Lynn and Ewan climbed up and waited outside. Most of the burial place was carved into a big rock, with only the entrance jutting forward. A cold wind passed through the crevice in between the two doors. Neither of the two had a good feeling about this. Lynn swallowed a glob of saliva, hydrating her parched throat and her paw reached for the cold and rusted iron handle. The door grumbled open and she peered inside. The entrance was clear. Inside was a statue of a Ho-Oh, mounted on a large pedestal. On either side of the statue were worn stairs that curved around the walls of the cylindrical room. The floor was overgrown with plant and roots, and the statue, though impressive as it was, had cracks running through it. It wasn't surprising to see a statue of a Ho-Oh in these kinds of ruins. It was a phoenix, reputed by folklore to be able to revive itself from the ashes at the end of its life to renew the cycle. Every end was a new beginning, and the survivors hoped that this story would apply to their loved ones too. The room was eerily quiet. Whoever was holed up in the sepulchre must have gone into the back chambers of the complex.
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