Foxrally
always sprinkle when you tinkle
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- Seen Apr 16, 2025
As the Dust Settles; A RWBY RP
IC | OOC
Class/Teacher List | Semblance/Weapon List
Link to Skype Chat
ACT 1
| First Day
ACT 2
| Missions
ACT 3
| The Jungle Tourneys
ACT 4
| The Infiltrations
ACT 5 (1)
War
(2)
Ambush!
(3)
Grimm Rush
![[PokeCommunity.com] [IC] As the Dust Settles; A RWBY RP [M] [EPILOGUE] [PokeCommunity.com] [IC] As the Dust Settles; A RWBY RP [M] [EPILOGUE]](https://img07.deviantart.net/9ed6/i/2014/262/1/0/rwby_remnant_kingdoms_by_dustiniz117-d7zpz39.png)
Background
Remnant is a land comprised of four kingdoms; Vale, Vacuo, Atlas and Mistral. Far in the future, this land exists with high-tech weaponry, gadgets, vehicles and a natural energy called Dust. In this land all living things contain what is known as a Soul - the physical manifestation of an Aura; an innate energy that bestows the user with certain abilities and powers. These abilities give a person unique abilities representing an aspect of that person's character. This is called your Semblance. In this word, two intelligent species co-exist called Humanity and Faunus.
Mankind was born from Dust into a very chaotic and hostile world, being forced to battle for survival against dark creatures titled the Grimm. But over time, Mankind developed a power that could help them combat the dark forces. They named this power Dust, after that from which they came. Armed with this, Mankind fought back and were able to defeat the Grimm. In the absence of such a foe, Mankind was able to develop civilisation and spread throughout the world. Dust continued to be a large industry, giving rise to several large names. In the light of their victory, Humanity set up Academies at which students can train to become Huntsmen and Huntresses, warriors who risk their lives to defend Humanity from the ever present beasts of the Grimm.
Having survived such an onslaught however, Mankind quickly turned on itself, spiralling into self-destructive conflict. The largest of this was the Great War. A war fought over the concept of individualism. Each Kingdom fought for its own beliefs, but ultimately those fighting for the right to be an individual prevailed, allowing people become unified through diversity. However this didn't last, and another problem has arisen. Today, Mankind attempts to suppress the race known as Faunus to the small south-easterly area known as Menagerie which is also where our story begins...
Your Role
You play as either a member of Humanity or Faunus. Regardless of side you will possess special talent in the form of your Semblance. You will possess certain talents which, if you so choose, can be further manifested and strengthened through the use of a weapon. Faunus also have animal like traits, empowering their physical abilities, however this means their Semblance will not be as strong as a Human's. There is much tension between Humanity and Faunus, and tensions are high as revolution looks to break out.
Faunus - As a member of Faunus, you are oppressed and hated by Humanity. You are regarded with disdain and contempt by all Humans and often face physical confrontations. You are currently a novice Huntsman or Huntress, being tutored in a Faunus-run makeshift Academy. This Academy is simply titled the Faunus Academy. However in the light of the imminent revolution, your classes may involve a lot of teamwork and innovation on the front lines as your skills are needed. You will be expected to fight, and in doing so will gain experience and greater control over your Semblance, but also of your animalistic features. This means that your athletic abilities will also grow. Your goal as a member of Faunus is to successfully prevent the oppression of Humanity and gain equal rights to Humans. However not all Faunus are good, and some look to overpower Humanity and enslave them for eternity. Be careful who you choose to side with...
Humanity - As a member of Humanity, you are surrounded by members of your own race abusing and oppressing Faunus, however whether or not you join in is up to you. You are aware of the rising tensions, and a ominous atmosphere lays over the lands. You too are currently a trainee Huntsman or Huntress, studying in Beacon Academy in the Kingdom of Vale. However you too are about to gain first-hand experience in the field of combat, as the threat of revolution grows ever larger. You will not be expected to fight, but you will have to deal with the consequences of not fighting, such as distrust from Humans, as well as abuse and confrontation. As you fight, you will gain experience which will allow you greater control over your Semblance, and a deeper understanding of your own abilities, allowing you to be more creative with your weapons and skills.. Your goal as a Human is to survive the revolution that is imminent, however that may be.
Gameplay
This RP is mostly a sandbox RP, where your actions and interactions with other characters will drive the plot. You may fulfil the role of your character as you see fit, however I will be adding various events and scenes through which I shall push plots further within the RP. Locations available to your character will be unveiled as plots develop, and not all locations will be available to all characters. The RP will end when the revolution is concluded, one way or another.
In this RP, some confusion may be held over your Semblance and what exactly these do, and how to choose one. Semblances are mainly drawn from your character's personality, and will differ greatly from person to person. For example, a very hyperactive character would inherit a more speed-focused Semblance, allowing them to travel faster than normal, potentially reaching speeds faster than sound. Whereas a more head-strong character could potentially have the ability to absorb energy from damage they take, so they get stronger the more they get hit. However these Semblances can take almost any form, but can only give you one ability.
Semblances will start out weak, but as you gain experience and grow, you will be able to to manipulate your semblance to achieve more effects. For example you could start out with a Semblance allowing you to manipulate wind to buffer your opponents with, but as you gain experience you could learn how to control the wind better to form tornadoes, or use it in certain environments to have creative effects. It's recommended to choose a Semblance that you can develop and refine. A specific Semblance will give you little room to grow and will likely be declined.
As you fight and learn, you will gain experience. For the sake of this RP, this will be categorised into levels.
Level 1 - Your starting level and the level at which your Semblance control and understanding is at its most basic. Your abilities will also be at their most basic.
Level 2 - You have been pushed to develop, and are beginning to look at push yourself alone. Your Semblance control is still weak, but your abilities are improving.
Level 3 - You are now starting to develop your skills without an outside situation forcing you to. You are also gaining some understanding of your Semblance and your abilities continue to improve.
Level 4 - You are beginning to realise your full potential and your Semblance control is growing. You can now refine your Semblance into two abilities your character can lean on in battles. "Think spells".
Level 5 - You are mastering control of your body. Your abilities are reaching their peak athletically. You can also develop a new Semblance ability.
Level 6 - Your body has reached the peak of its athletic abilities. You can also develop a new Semblance ability
Level 7- You've mastered control of your Semblance, and you can develop an ultimate ability; one which can combine all others or be something entirely new. This ability is powerful but cannot be used often. This cannot guarantee victory when used either, but will be very powerful.
At first you will only be able to accomplish small feats, and your Semblance will only boost your skills slightly, aiding your fighting style in some way. You may also use a weapon, and details about weaponry creation will be detailed below. However later on your Semblance will play a bigger part and you can start to focus your battles around it, but enemies will also be developing along with characters. Various locations will include enemies that you can fight that will be members of the Grimm, in order to allow characters not wishing to kill Faunus or Humans to gain experience still. In Remnant, technology is highly developed, allowing for things like floating airships and holograms however bullet weapons are still relevant, so no laser rifles.
Weaponry
Weaponry creation is down to your creativity, and weapons are not a necessity, but not having a weapon could put your character at a significant disadvantage in some situations. Weapons can be mechanical, simple, or can be powered by Dust. Dust weapons are weapons which will be able to synergise with your Semblance, allowing you to manipulate your Semblance through your weapon. This means that various combos and techniques you develop with your weapon could help develop your Semblance, however will lock your Semblance to your weapon, meaning should you lose access to your Dust weapon for whatever reason, your Semblance will no longer be accessible to you until you retrieve it. Dust weapons do carry the bonus of being able to manipulate your Semblance to achieve various effects, left to your design. However your competence in doing this will rely on your control and understanding of your Semblance, as such a level 1 character will still only have minor benefits from the Semblance in combat, however these effects may differ slightly due to their weapon. How your Semblance varies is up to you.
Sign-Up Sheet
- Name:
- Age (17+):
- Gender:
- Race (Human or Faunus - include animal if faunus):
- Personality:
- Appearance (Image, Written or Both):
- Semblance:
- Weapon (If Any):
- Roleplay Sample: Write a day in the life of your character, or post a link to a separate RP.
Rules
- The GM's word stands as final! I'm very lenient though so don't worry ;)
- All RPT rules apply
- Do not God-Mod or Bunny without permission. Refer to the RPT rules if you do not understand these terms.
- The GM will determine when your character's level increases. However you are welcome to request a level up if you have a good reason for it.
- Be respectful at all times.
- Try to be active. This means at least a post once every two weeks.
- HYPE!
Locations
Vale
Vale is a region full of dense forests and vast plains. Luscious and green, but due to the many darkened areas Grimm thrive here, meaning that Humanity is forced to remain in the large settlements. Within the region one can find the city of Vale, Beacon Academy, Emerald Forest and Mountain Glenn.
Menagerie
A small island region in the south east. A very rocky region, this area has few ideal spots in which to build a settlement. The majority of Faunus live here, however a few do manage to live in mainland regions such as Vale.
City of Vale
The bustling city of Vale is full of shopping centers, fancy restaurants and amusement parks. As the centre of trade for the other regions, the city of Vale is a very rich city. The people here are bright, and the buildings extravagant. The city was very quickly developed and has a large tourist count.
Beacon Academy
This large Academy is one of the best when it comes to quality of education. At its head sits Ozpin, a quirky man with a peculiar sense for fashion. Students here are advised to wear a uniform, but this isn't strictly controlled. Here there are many lecture theatres and many more sparring rooms. Each comes with training dummies and equipment for developing fighting techniques and skills. Students here are generally admitted at age 17, with some exceptional students being admitted earlier, but very few of them exist. Large libraries, a dining hall many dormitories and a cross-continent transmit service room can also be found. The amphitheatre is located in the centre of the establishment, with the main academy building circling around it and above it.
Emerald Forest
The largest forest in all of Vale, the Emerald Forest is particular for its evergreen trees which never lose their colour no matter what the season. The forest is inhibited with many monsters of Grimm, and can and will be used by students of Beacon Academy to gain first hand experience. The forest is very dark under the tree canopies, and extends for many leagues in all directions beyond the Academy.
Mountain Glenn
A reminder to Humanity that the Grimm are a constant thread. This ruins was originally intended to be an extension of Human settlements in Vale, however it was abandoned when Grimm attacks were too strong and too frequent to resist.
City of Porsh
This city of Faunus is situated on the island of Menagerie, the place many Faunus have been forced to live. It resides in one of the only areas suitable for a settlement to develop on the whole island, and the only area also defendable from the brutal attacks of the Grimm. This city offers a more diverse range of people, as Faunus from all over have been forced to congregate here, and personalities differ extremely. Fights are common, and shops are full of items and food necessary for survival. Luxury isn't a word that corresponds with this city.
Faunus Academy
A small academy built to train Faunus into Huntsmen and Huntresses more efficiently. This academy is quaint but gets the job done. There are few lecture rooms and practise rooms, but each serves its purpose. Often students will be taken into the plains to garner more first hand experience.
Menagerie Plains
The plains are everything that isn't the city on this island. The plains are dangerous, as they are full of caves and natural tunnels where Grimm can make themselves at home. There are also numerous valleys which appear unexpectedly, and provide a falling hazard for travellers.
Accepted Players
- - Foxrally with Jairo & Sahn Xill: Faunus/Male & Female
- - Shak with Lars Berrardi: Human/Male
- - Godzil with Salazar Jones: Faunus/Male and Xyra Coronis: Human/Female
- - Geras with Brooke Webster: Faunus/Female
- - Fennekin210 with Lauren Baxiao: Faunus/Female
- - Khawill with Archer Ines: Human/Male
- - Orx of Twinleaf with Fajio Rekstum: Human/Male
- - ShinyDiamond with Fei Zero: Human/Male
- - Stingray with Varik & Nilya Umbra: Human/Male & Faunus/Female
- - Kaylee Akua with Kaylee Akua: Faunus/Female
- - CrowOfNobility with Natalie Star: Human/Female
- - Oddball_ with Leon Ven Neku: Faunus/Male
- - Strange with Shawn Mephitis: Faunus/Male
- - Jay with Tenerus Stone: Faunus/Male
Human Teams
Credit to Shak for this list <3TEAM CAOX
Cassandra Alexandra x Azreal Marjori x Orion Romanov x Xyra Coronis
TEAM SHLD
Selena Harter x Harley Barrett x Lars Berrardi x Dylan Arrianou
TEAM FEAR
Fajio Rekstum x Evegy Weqq x Azoo Rah x Rimer Reezin
TEAM GAIN
Gaige Decan x Archer Ines x Ilexa Fiolet x Nina Fiolet
TEAM NAFV
Nilya Umbra x Amane Levi x Fei Zero x Varik Umbra
TEAM STAR
Star, Natalie x Tyrael Din x Aris Shuseng x Rathos Veera
Cassandra Alexandra x Azreal Marjori x Orion Romanov x Xyra Coronis
TEAM SHLD
Selena Harter x Harley Barrett x Lars Berrardi x Dylan Arrianou
TEAM FEAR
Fajio Rekstum x Evegy Weqq x Azoo Rah x Rimer Reezin
TEAM GAIN
Gaige Decan x Archer Ines x Ilexa Fiolet x Nina Fiolet
TEAM NAFV
Nilya Umbra x Amane Levi x Fei Zero x Varik Umbra
TEAM STAR
Star, Natalie x Tyrael Din x Aris Shuseng x Rathos Veera
Faunus Teams
TEAM JSMN
Jairo Xill x Sahn Xill x Mira Cullous x Nel Phelia
TEAM BROS
Brooke Webster x Reese Kells x Oswald Carotene x Salazar Jones
TEAM LGHT
Lauren Baxiao x Gareth Dameron x Nara Inari x Tilki Kato
TEAM KYND
Kaylee Akua x Yvette Moreau x Niko Alvarez x David Grohl
TEAM LUST
Leon Ven Neku x Umbra Swan x Shawn Mephitis x Tahu Swan
Available Locations
![[PokeCommunity.com] [IC] As the Dust Settles; A RWBY RP [M] [EPILOGUE] [PokeCommunity.com] [IC] As the Dust Settles; A RWBY RP [M] [EPILOGUE]](https://vignette2.wikia.nocookie.net/rwby/images/c/c9/Episode2_00005.png)
Beacon Academy
Located in the heart of Vale, Beacon Academy is a top-ranking school for students to train to become Hunters and Huntresses. With many buildings, towers and rooms, this Academy is full of new discoveries. On the ground floors students can find the lecture rooms and training theatres, with dormitories on the upper floors. In the back of the Academy one can find the large food hall, with doors leading out into the amphitheatre found in the centre of the school. Outside, extra buildings such as a large library and the Cross-Continent Transmission (CCT) building. There are large fields around the Academy, giving students plenty of room to stretch their legs between classes and hang around with friends.
Here you can attend classes, practise in the training rooms, and learn about the forces of Grimm and what it takes to be a Hunter/Huntress. You can make friends, enemies and you will also be arranged into teams once everyone in Vale has joined the school. This starting location is for HUMANS. FAUNUS are permitted to start here, however this will be like selecting "Insane" difficulty and there is not a high chance of your character surviving here, unless you already have the back-story in place. Faunus who start here will have very hard times trying to grow and develop here, and I do not recommend starting here.
Located in the heart of Vale, Beacon Academy is a top-ranking school for students to train to become Hunters and Huntresses. With many buildings, towers and rooms, this Academy is full of new discoveries. On the ground floors students can find the lecture rooms and training theatres, with dormitories on the upper floors. In the back of the Academy one can find the large food hall, with doors leading out into the amphitheatre found in the centre of the school. Outside, extra buildings such as a large library and the Cross-Continent Transmission (CCT) building. There are large fields around the Academy, giving students plenty of room to stretch their legs between classes and hang around with friends.
Here you can attend classes, practise in the training rooms, and learn about the forces of Grimm and what it takes to be a Hunter/Huntress. You can make friends, enemies and you will also be arranged into teams once everyone in Vale has joined the school. This starting location is for HUMANS. FAUNUS are permitted to start here, however this will be like selecting "Insane" difficulty and there is not a high chance of your character surviving here, unless you already have the back-story in place. Faunus who start here will have very hard times trying to grow and develop here, and I do not recommend starting here.
![[PokeCommunity.com] [IC] As the Dust Settles; A RWBY RP [M] [EPILOGUE] [PokeCommunity.com] [IC] As the Dust Settles; A RWBY RP [M] [EPILOGUE]](https://vignette2.wikia.nocookie.net/rwby/images/9/90/V2_02_00006.png/revision/latest?cb=20140731232958)
Faunus Academy
This Academy serves the same purpose as Beacon Academy, however is located on the island of Menagerie. This Academy is much more quaint than Beacon Academy, with much fewer lecture rooms, training theatres and no amphitheatre. Instead all Academy-wide meetings are held in the food hall. Shaped like a simple warehouse, there are a few dormitories on the upper floor, primarily reserved for the teachers. All offices of teachers can also be found on the upper floors, often coupled with their dorms. Students do not have dorms, however home for you will presumably be in the City nearby, which will become available as teams are sorted and Day 1 comes to a close. If you odn't want to live in the City... You're sleeping on the streets. Sorry folks XD
Here you can attend classes, practise in the training rooms and learn about the forces of Grimm and what it takes to be a Hunter/Huntress. You will also be trained how to fight Humans, and will receive some lessons detailing how they can be beating and their general biology. This starting location is for FAUNUS ONLY. No Humans are permitted to start here, as doing so would result in a 100% chance of a horrible and gruesome death.
This Academy serves the same purpose as Beacon Academy, however is located on the island of Menagerie. This Academy is much more quaint than Beacon Academy, with much fewer lecture rooms, training theatres and no amphitheatre. Instead all Academy-wide meetings are held in the food hall. Shaped like a simple warehouse, there are a few dormitories on the upper floor, primarily reserved for the teachers. All offices of teachers can also be found on the upper floors, often coupled with their dorms. Students do not have dorms, however home for you will presumably be in the City nearby, which will become available as teams are sorted and Day 1 comes to a close. If you odn't want to live in the City... You're sleeping on the streets. Sorry folks XD
Here you can attend classes, practise in the training rooms and learn about the forces of Grimm and what it takes to be a Hunter/Huntress. You will also be trained how to fight Humans, and will receive some lessons detailing how they can be beating and their general biology. This starting location is for FAUNUS ONLY. No Humans are permitted to start here, as doing so would result in a 100% chance of a horrible and gruesome death.
Setting
The time is early morning, and you have just arrived at your respective Academy. You may not join any classes at this time, as you have yet to be sorted into the teams you will be attending these classes with. You should make yourself know to a teacher, who will show you around the school and introduce you to some fellow classmates. Use this time to introduce your character and settle them into this setting. I will send team PMs when everyone has posted at least once. You may also not end the day in your first post. Your first post should take you until around midday.
The time is early morning, and you have just arrived at your respective Academy. You may not join any classes at this time, as you have yet to be sorted into the teams you will be attending these classes with. You should make yourself know to a teacher, who will show you around the school and introduce you to some fellow classmates. Use this time to introduce your character and settle them into this setting. I will send team PMs when everyone has posted at least once. You may also not end the day in your first post. Your first post should take you until around midday.
Final words.
Should your initial Semblances prove too OP, I shall be sending you a PM detailing how you should tone it down, and where your Semblance should be at for level 1. All teams shall be decided once everyone has posted once settling in to their chosen location, so that I know who is where. Do have fun with this RP, there is a lot of potential for very interesting character development.
Humans: Try and be a bit racist. If you're character isn't like a super-pacifist then you will have grown up hating Faunus outright, and that should show.
Faunus: You're angry at humans. They have oppressed you and pushed you away from your homes to a shitty little rock. Let that show too.
Enjoy! And see you in Remnant!
Should your initial Semblances prove too OP, I shall be sending you a PM detailing how you should tone it down, and where your Semblance should be at for level 1. All teams shall be decided once everyone has posted once settling in to their chosen location, so that I know who is where. Do have fun with this RP, there is a lot of potential for very interesting character development.
Humans: Try and be a bit racist. If you're character isn't like a super-pacifist then you will have grown up hating Faunus outright, and that should show.
Faunus: You're angry at humans. They have oppressed you and pushed you away from your homes to a shitty little rock. Let that show too.
Enjoy! And see you in Remnant!
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