Name - Name of the Pokemon.
InternalName - Internal name of the Pokemon.
Kind - The kind of Pokemon.
RegionalNumbers - The order of this Pokémon in one or more regional Pokedexes; for example, Treecko is number 1 in the Hoenn Pokedex. This is a comma-separated list of numbers. If at least one of the numbers is 0, then a species doesn't exist in at least one regional Pokedex. This setting is optional. To manipulate regional and national Pokedex numbers, use the functions pbAllRegionalSpecies, pbGetNationalNumber, and pbGetRegionalNumber in the script section PokemonUtilities. See the comments within those functions for more information.
Pokedex - Description of the Pokémon as shown in the Pokedex.
Color - Body color of the Pokémon. One of Red, Blue, Yellow, Green, Black, Brown, Purple, Gray, White, Pink.
Type1 - Type 1 of the Pokémon. Required.
Type2 - Type 2 of the Pokémon. Optional. If this is omitted, this Pokémon has a single type.
Height - Height in meters, rounded to the nearest tenth of a meter.
Weight - Weight in kilograms, rounded to the nearest tenth of a kilogram.
GenderRate - Gender rate of the Pokémon. One of FemaleOneEighth, Female25Percent, Female50Percent, Female75Percent, AlwaysMale, AlwaysFemale, or Genderless.
BaseStats - Base stats of the Pokémon for HP, Attack, Defense, Speed, Special Attack, and Special Defense. A comma-separated list of six numbers, each ranging from 0 through 255.
Rareness - Catch rate. A higher number means the species is easier to catch. From 0 through 255.
BaseEXP - Base experience. A higher number means more experience is gained when the species is defeated. From 0 through 255.
Happiness - Starting happiness when caught. From 0 through 255. Normally equal to 70.
GrowthRate - Growth rate. One of Fast, Medium, Slow, Parabolic, Erratic, or Fluctuating.
StepsToHatch - Number of steps required before egg hatches. Should be a multiple of 256. Normally 5120.
WildItemCommon - Item commonly found in this species in the wild. Optional.
WildItemRare - Item rarely found in this species in the wild. Optional.
Compatibility - Compatibility with other species for breeding purposes. A comma-separated list of two numbers. If either number is 15, this species cannot breed.
Meaning of each number: 1="Monster"; 2="Water1"; 3="Bug"; 4="Flying", 5="Ground", 6="Fairy", 7="Plant", 8="Humanshape", 9="Water3", 10="Mineral", 11="Indeterminate", 12="Water2", 13="Ditto", 14="Dragon"
EffortPoints - Effort values for HP, Attack, Defense, Speed, Special Attack, and Special Defense, earned when the species is defeated. A comma-separated list of six numbers, each ranging from 0 through 3.
Abilities - One or two abilities possible for this species.
Moves - Third-generation moves learned by this species by gaining levels. This is a comma-separated list consisting of pairs of move-level entries.
Example: 1,TACKLE,4,GROWL,7,LEECHSEED,10,VINEWHIP,15,POISONPOWDER,15,SLEEPPOWDER,20,RAZORLEAF,25,SWEETSCENT,32,GROWTH,39,SYNTHESIS,46,SOLARBEAM
Evolutions - Evolved forms of this species. This is a comma-separated list consisting of triples of entries, where the first is the evolved form, the second is the evolution type, and the third is data that depends on the evolution type. Evolution types are: Field 2's value Field 3's value
Happiness ---
HappinessDay ---
HappinessNight ---
Level Level
Trade ---
TradeItem Item's internal name
Item Item's internal name
AttackGreater Level
AtkDefEqual Level
DefenseGreater Level
Silcoon Level
Cascoon Level
Ninjask Level
Shedinja Level
Beauty Minimum Beauty factor
ItemMale Item's internal name
ItemFemale Item's internal name
DayHoldItem Item's internal name
NightHoldItem Item's internal name
HasMove Move's internal name
HasInParty Species's internal name
LevelMale Level
LevelFemale Level
Special1 -
Special2 -
Special3 -
Custom1 Number from 0 through 65535
Custom2 Number from 0 through 65535
Custom3 Number from 0 through 65535
Custom4 Number from 0 through 65535
Custom5 Number from 0 through 65535
Custom6 Number from 0 through 65535
Custom7 Number from 0 through 65535