Pokemon: Present of Future

we use this process because for some reason, the tilesets don't insert correctly into the rmxp (I have no idea why, I insert it correctly), and plus sphere is better than rmxp, and only minipoliwag has a working copy of sphere (my demo ran out and I don't want to buy a serial number), and we both have rmxp, so I make the maps, and mini poliwag converts it into sphere
 
oh, then the site that I got my demo of sphere was a scam... I'll try to get a working copy of sphere then!
 
what is Sphere anyway, I tried Googling it but i couldn't find it
 
or try the website spheriki
thats the one u can download it from for free

and this damn todoroki thing is getting on my nerves
ive got to try and guess who sent the messages

the hat brigade was here :DDD
wat does that mean
 
Todoroki said:
or try the website spheriki
thats the one u can download it from for free

and this damn todoroki thing is getting on my nerves
ive got to try and guess who sent the messages

the hat brigade was here :DDD
wat does that mean

(I'm pikastorm, mapper)

What do you all think of the new maps that I made for the game? (I want some feedback)

at least there will only be a few more hours of the todoroki stuff, I think that was the description of the dude that hacked the pokecommunity a while ago (he opened the moderator blog to the public, and let's just say, the moderators are people too and can get annoyed, that is all that will be said, please don't say anymore)
 
thank you, and I am open to ideas for parts of game maps. The entrance of diglet tunnel is inside of viridian forest now because of it's massive increase since g/s/c. So there is close to nothing in the now shortened rout two, are there any suggestions so that the map isn't incredibly boring?
 
Viridian Forest is massive...XD Did you notice that the trees around the diglet cave entrance are cut off and not full? You might want to fix that.
 
thanks for the new comments revolving around the maps
the fault with viridian forest was fixed ( i think ) this is an old picture.
i would also like to thank pikastorm for taking into account things which i had not when creating the prospect of the game, mainly with size issues, i was thinking about all the maps being bigger and not taking into account that the other maps would get in the way.

hopefully we can get the game running, all we need is a scripter to start.
eh showcase is where we tried to post it in the first place but it got rejected and put in the ideas section
 
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just to keep this thread going, several maps have been completed and maybe one or two will be shown in the next update, pending mini poliwag's aproval
 
Good critiscism people i like your good and bad comments the new maps are good and we are now hoping to update those maps even further by adding custom buildings
if anyone has tile making skills they would like to contribute you will be credited.

the only problem is the maps will be one of the only things worked on if we dont get a scripter
if anyone is good at sripting please speak up if your willing to help or if you know someone else who is please speak up too

thank you
 
this thread has been mainly quiet for some time because no ones said anything

route 3 has been made i will add it if you wish

i have also made some cards for badges and player info

but im afraid that this project will go down if we dont get scripters.
i also need tileset makers as well to make us some custom tilesets
anybody who helps will be credited fully.
 
hey mini poliwag, should I start mount moon?
 
hey i have had one of the greatest ideas for the game that will bring the battling part of pokemon to a new level.

when you go into a battle your pokemon will be chucked on to a battlefield and you will have to move around to get to the foe pokemon.

heres an example:
you could use quick attack which would propell you at high speed towards the enemy
if he then used double team you would or might go strait through his duplicate.
this makes battling much more realistic.

please note your comments and ideas about this.
 
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