Thanks for the comments, keep 'em coming.
I'll answer any questions asked, then I'll post the new update I posted on my forum earlier.
So let's see.
@scienceboy: That question was asked by someone on my forum. I think that's what I might do. Have an option to display time on the menu, but not even 100% sure about the time feature in general. I have some nice ideas concerning it, but have to wait until I know the right way to run with it without making the idea seem gimmicky.... But I've said to much already lol.
@darkerarceus: Found....? The mouse patch? I found it by chance on a german RPG Maker forum. Can't link ya (it's against the rules- but i also don't know the link). But a quick search, like I did, and you'll find it.
@Hypergaming: I think I should too lol.
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A new update for you today.
This time, part 2 of the revamp.
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Mouse Control - Bag system.
From the screenshots below, you can tell I've decided to keep the look of the bag that was in the old version of Protectors.
I think this style fits perfect for this "touch screen" control/ Mouse control.
It has big buttons and slots that go perfect with the interaction of the system.
"Under the hood"- code wise -since this(revamp) is done from a blank slate, you can probably guess that the code work is from scratch, again, to suit the new controls.
So gone is the arrow key movement from the old Protectors with this system.
There is no option to control it with arrows, although in the future, it may be done...
I have six screenshots just showing the navigation- how it looks/works.
Move the mouse over the bag slot - it will highlight the item and tell you how many you have. Click to use the item.
To change the pocket, move the mouse over the pocket you want to switch to. A box will then highlight the pocket to help you identify your selection more clearly. Click to change the pocket.
Keep the mouse off anything, no option will be highlighted.
Very simple.
Hope you like the screens.
As usual, PM me if you have a private question or suggestion for me, other wise, please post comments and give me feedback!
Thanks.
*EDIT- Only noticed now, that the pocket name itself never changes in the screenshots. Just Fixed it in the game just there. Looking at scienceboy's post, maybe that would be a good place for the item name maybe?