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Pokemon Protectors

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You should get a different sprite for options than the DS. Make a gray sprite of the pokecyber
 
it is sad to see that such an awesome game gets to the 2nd page. really sad
 
Thanks for the comments, keep 'em coming.
I'll answer any questions asked, then I'll post the new update I posted on my forum earlier.

So let's see.
@scienceboy: That question was asked by someone on my forum. I think that's what I might do. Have an option to display time on the menu, but not even 100% sure about the time feature in general. I have some nice ideas concerning it, but have to wait until I know the right way to run with it without making the idea seem gimmicky.... But I've said to much already lol.
@darkerarceus: Found....? The mouse patch? I found it by chance on a german RPG Maker forum. Can't link ya (it's against the rules- but i also don't know the link). But a quick search, like I did, and you'll find it.
@Hypergaming: I think I should too lol.
- - - -
A new update for you today.
This time, part 2 of the revamp.
- - - -

Mouse Control - Bag system.
From the screenshots below, you can tell I've decided to keep the look of the bag that was in the old version of Protectors.
I think this style fits perfect for this "touch screen" control/ Mouse control.
It has big buttons and slots that go perfect with the interaction of the system.
"Under the hood"- code wise -since this(revamp) is done from a blank slate, you can probably guess that the code work is from scratch, again, to suit the new controls.
So gone is the arrow key movement from the old Protectors with this system.
There is no option to control it with arrows, although in the future, it may be done...

I have six screenshots just showing the navigation- how it looks/works.
Move the mouse over the bag slot - it will highlight the item and tell you how many you have. Click to use the item.
To change the pocket, move the mouse over the pocket you want to switch to. A box will then highlight the pocket to help you identify your selection more clearly. Click to change the pocket.
Keep the mouse off anything, no option will be highlighted.
Very simple.
Hope you like the screens.
As usual, PM me if you have a private question or suggestion for me, other wise, please post comments and give me feedback!
Thanks.
[PokeCommunity.com] Pokemon Protectors
[PokeCommunity.com] Pokemon Protectors

[PokeCommunity.com] Pokemon Protectors
[PokeCommunity.com] Pokemon Protectors

[PokeCommunity.com] Pokemon Protectors
[PokeCommunity.com] Pokemon Protectors

*EDIT- Only noticed now, that the pocket name itself never changes in the screenshots. Just Fixed it in the game just there. Looking at scienceboy's post, maybe that would be a good place for the item name maybe?
 
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nice screenies
my only problem is twofold - one, that after a while, the 'use the mouse to navigate' would be very annoying, and two - the name of the item is nowhere when you hover over it. that would be annoying if you picked somethng up and you don't know what it is, or if you just don't know what the item looks like [remember, we didn't know hwat most things looked like before emerald, andi 'm sure that there will be new items and such in this game]
 
I agree with scienceboy, but would like to offer a different suggestion. Shouldn't the pockets name be where "Items" is? Maybe you can put the item name under the picture and move the amount to the top right corner? The bags picture never changed when switching pockets either, I don't know if that is intentional, forgotten or what. Lastly, I noticed that the Exit button covered up some of the description on some of the items.

As always Neo, you have outdone yourself. Congratulations with the fantastic update.
 
@Scienceboy and @DamianLeonhart: The pocket name is where the word "Items" is. I kinda edited the post of the update about it. I had an error where that and the bag pic never changed. But fixed it when I noticed. Thanks for pointing it out. I think I should put the item name there, where the word "Items" is, when it is highlighted. But that's why I love getting feedback, so I'm going to think it through and see what I should do.
I agree that the mouse cursor and exit signs are in the way. They are the "universal" pics I'm using in the menus (the "use mouse cursor to navigate" is the same pic from the main menu, and the exit pic is from another menu), I will customize them to suit the look of the bag.

Also, @ scienceboy: was it that pic there, or in general that annoys you? The "Use Mouse Cursor to Navigate" pic. Like even in the main menu? Or how I placed it where I placed it?

The use of that pic is a design choice. As in game design choice...
I want the game, and menus to feel consistent, and steady. I don't want the player stuck at any time navigating through menus (since any RPGs have a lot of menu screens- this too). So in ALL menu screens, I want to indicate to the player the right method of control for the menu. So if arrow keys are needed, or mouse keys- it will say it on screen.
Maybe if I have an icon- rather then words to show it, it might make you feel better?
What ya think?
Let me know.
 
hm ... i think that it was mainly the fact that it, items, and exit are the only words in the menu, and that it takes up the most amount of space out of any of them. it kinda just draws your eyes to them. maybe it would be better if it was only a pic, and not text, kinda like how in dp there was a little icon to show that you needed to use the touch screen.

and thanks for taking what i said in regard to the game seriously :)
 
Neo Are you using my idea i sent to you in the PM you haven't replyed
but anyway this game is looking good again!
talk about new reputation
 
@Darkerarceus: I might be using the idea. The game has gone back to the drawing board, so it is possible.

@scienceboy: Of course I take your opinion seriously. I'm making this game for you and this community aint I lol! ;)
Keep reading this update and get back to me lol.

@Hypergaming: So far, I'm only using the D/P/P music.
- - - - -
Small-ish update.
I've taken what people have said about the bag to heart.
So here is a quick look at it:
[PokeCommunity.com] Pokemon Protectors
[PokeCommunity.com] Pokemon Protectors

What's different is. The new mouse control icon is in place.
It will be explained at the start of the game, but when you see that icon (the one at the bottom left) - it means use the mouse to navigate the menu.
I've also made the exit icon smaller, it no longer says "exit".
As for the bag- in general- it's been moved up around 20 pixels, and it now displays the name of the item highlighted in the box above the item strip.

Tell me what you think.

Also, Atomic_Reactor, if you see this first, could you head over to CPforums. I have a question for the staff members I need help with.
 
if i were you, id put the amount you have up by the name.
jsut a thought though. its coming along great ;)
 
Ooh, pretty :D

I'm loving the menu system, as always, it's very innovative. I suppose that word could be used to label this game lol. Keep it up Neo~! BRING US MOAR :D
 
i like the new one. theres no more constant text throughout it that would annoy me :)
the only other things that i would say about the bag are to make the exit icon bigger [so that its easier to click on][like, to where the word exit was, but still graphics], and
i feel like there should be three different colors for the bag - one color for when your mouse hovers over it, one color for when you have that item, and one color for when you don't. i say this because you have the amount of super potions at 00 yet theres no way to tell that at a glance. i feel like if they were color coded by those three things, it woul dbe easier to tell what you need to stock up on.

again, thanks for listening :)
 
also, if you could, to make the colours of the bag different depending on which pocket u are, like in the original games, u know, where you go to items pocket and it highlighted or so.
 
use d and p graphics and make sure pokemon have d and p moves to make it better
 
It isn't dead, neo is still working on the game and he will let us know when there is another update. It looks like we just have to wait a little longer. And by the way, a thread is not dead when there is no post for 1 week or something.
 
he just gave us 2 big updates. no need to declare this 'dead' yet, it just means that he doesn't have anything as big to show

and don't bump threads, please
 
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