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[Completed] Pokemon Raptor Version

Coronation

Psychic Gym Leader
163
Posts
13
Years
    • Seen Jul 26, 2017
    i was playing this game, and loving it, but when i got to the deoxys event after the flying gym i cant move, so i cant get any further in the game.
    any help would be useful.

    You have the older version of this game, which prevents you from playing the game after the fifth gym. You need to use this link to download the proper version. However, you'll need to restart to undo the glitch :(

    http://www.megaupload.com/?d=JVCCQRO4

    Great game. have been playing it and referring it to people for years. Replying it again for the umpteenth time ((various situations have left me to never be able to beat it)) anyway, i've read here that kadabra will evolve into an alakaZam at level 35 i have a level 38 kadabra and i haven't been given the prompt to evolve it. Has there been a change on how I'm supposed to evolve it? Also this game still runs on the physical special balance of the 3rd gen right? My kadabra's psycho cut is surpriZingly weak and i'm wondering if it's the move or the pokemon. ((really wishing i stuck with my usual gardevoir))

    Kababra evolves through trading in this game (perhaps it was done differently before trading was implemented), so you'll need to trade with someone. I can help you out if you need it through PM. And this game runs with 4th Gen mechanics, which means that Psycho Cut is a physical move.
     

    Zetsubou Johnny

    He once drank an entire bottle of windex
    107
    Posts
    14
    Years
  • Kababra evolves through trading in this game (perhaps it was done differently before trading was implemented), so you'll need to trade with someone. I can help you out if you need it through PM. And this game runs with 4th Gen mechanics, which means that Psycho Cut is a physical move.

    wow they've changed alot since i first started playing. really regreting alakaZam now but if i take him out i'll lose interest in the game again. Thanks for the info and the offer but i'll trade trading myself on my other computers


    I hate being that guy but, can anyone tell me the location of the move Relearner?
     
    Last edited:

    XNeofX

    roflcopter <3
    12
    Posts
    16
    Years
    • Seen Dec 16, 2011
    I'm playing Pokemon Raptor EX and I still can't dive.
    I just got my seventh badge, go down to the dive spot below the gym talk to the water and use dive, error. When I use it from the menu, also an error.

    What can I do?

    Dive from talking to water error:
    undefined method `<=>' for nil:NilClass
    SpriteWindow:1077:in `min'
    PerspectiveTilemap:372:in `each'
    PerspectiveTilemap:372:in `min'
    PerspectiveTilemap:372:in `draw_position'
    PerspectiveTilemap:370:in `each'
    PerspectiveTilemap:370:in `draw_position'
    PerspectiveTilemap:352:in `drawStrip'
    PerspectiveTilemap:351:in `each'
    PerspectiveTilemap:351:in `drawStrip'
    PerspectiveTilemap:349:in `each'
    PerspectiveTilemap:349:in `drawStrip'
    PerspectiveTilemap:246:in `update'
    PerspectiveTilemap:236:in `each'
    PerspectiveTilemap:236:in `update'
    WindowAndTilemap:1151:in `update'
    Spriteset_Map:221:in `_animationSprite_update'
    AnimationSprite:152:in `update'
    Spriteset_Map:70:in `_animationSprite_initialize'
    AnimationSprite:42:in `shadow_initialize'
    Shadow:206:in `initialize'
    Scene_Map:25:in `new'
    Scene_Map:25:in `createSpritesets'
    Scene_Map:24:in `each'
    Scene_Map:24:in `createSpritesets'
    Scene_Map:228:in `transfer_player'
    PokemonField:1164:in `pbDive'
    PokemonField:1156:in `pbFadeOutIn'
    PokemonField:1156:in `pbDive'
    PokemonField:1622:in `pbHiddenMoveEvent'
    Scene_Map:164:in `update'
    Scene_Map:64:in `main'
    Scene_Map:61:in `loop'
    Scene_Map:68:in `main'
    Main:42:in `mainFunction'
    Main:25:in `pbCriticalCode'
    Main:45:in `mainFunction'
    Main:49
    Main:48:in `loop'
    Main:57


    Dive from menu error:
    Script error within map 224 (BREAKPORT CITY (UNDERWATER)):
    Section166:133:in `min'undefined method `<=>' for nil:NilClass
    Section028:11:in `pbExecuteScript'
    Section080:372:in `each'
    Section080:372:in `min'
    Section080:372:in `draw_position'
    Section080:370:in `each'
    Section080:370:in `draw_position'
    Section080:352:in `drawStrip'
    Section080:351:in `each'
    Section080:351:in `drawStrip'
    Section080:349:in `each'
    Section080:349:in `drawStrip'
    Section080:246:in `update'
    Section080:236:in `each'
    Section080:236:in `update'
    Section085:1151:in `update'
    Section017:221:in `_animationSprite_update'
    Section068:152:in `update'
    Section017:70:in `_animationSprite_initialize'
    Section068:42:in `shadow_initialize'
    Section082:206:in `initialize'
    Section038:25:in `new'
    Section038:25:in `createSpritesets'
    Section038:24:in `each'
    Section038:24:in `createSpritesets'
    Section038:228:in `transfer_player'
    Section127:1506:in `pbUseHiddenMove'
    Section127:1494:in `pbFadeOutIn'
    Section127:1494:in `pbUseHiddenMove'
    Section164:65:in `pbShowPokemonMenu'
    (eval):1:in `pbExecuteScript'
    Section033:271:in `eval'
    Section028:11:in `pbExecuteScript'
    Section033:271:in `command_355'
    Section028:235:in `execute_command'
    Section027:199:in `update'
    Section027:113:in `loop'
    Section027:204:in `update'
    Section038:98:in `update'
    Section038:95:in `loop'
    Section038:108:in `update'
    Section038:64:in `main'
    Section038:61:in `loop'
    Section038:68:in `main'
    Section173:42:in `mainFunction'
    Section173:25:in `pbCriticalCode'
    Section173:45:in `mainFunction'
    Section173:49
    Section173:48:in `loop'
    Section173:57

    Interpreter 2 *:26:in `pbExecuteScript'
    Interpreter 7 *:271:in `command_355'
    Interpreter 2 *:235:in `execute_command'
    Interpreter 1:199:in `update'
    Interpreter 1:113:in `loop'
    Interpreter 1:204:in `update'
    Scene_Map:98:in `update'
    Scene_Map:95:in `loop'
    Scene_Map:108:in `update'
    Scene_Map:64:in `main'
    Scene_Map:61:in `loop'
    Scene_Map:68:in `main'
    Main:42:in `mainFunction'
    Main:25:in `pbCriticalCode'
    Main:45:in `mainFunction'
    Main:49
    Main:48:in `loop'
    Main:57
     

    Zetsubou Johnny

    He once drank an entire bottle of windex
    107
    Posts
    14
    Years
  • So I'm fighting Arceus and my AlakaZam's psychic hit it's psychic plate and was nulled but the next time i go to attack it i get an error everytime i press fight.

    Exception: undefined method `pbIsOpposing?' for nil:NilClass
    PokeBattle_Battle:1043:in `pbCanChooseMove?'
    PokeBattle_Battle:1486:in `pbCanShowFightMenu?'
    PokeBattle_Battle:3334:in `pbCommandPhaseCore'
    PokeBattle_Battle:3331:in `loop'
    PokeBattle_Battle:3389:in `pbCommandPhaseCore'
    PokeBattle_Battle:3320:in `each'
    PokeBattle_Battle:3320:in `pbCommandPhaseCore'
    PokeBattle_Battle:3304:in `pbCommandPhase'
    PokeBattle_Battle:802:in `pbStartBattleCore'
    PokeBattle_Battle:801:in `logonerr'
    PokeBattle_Battle:801:in `pbStartBattleCore'
    PokeBattle_Battle:785:in `loop'
    PokeBattle_Battle:814:in `pbStartBattleCore'
    PokeBattle_Battle:613:in `pbStartBattle'
    PokeBattle_Arceus:57:in `pbArceusBattle'
    PokeBattle_Arceus:56:in `pbBattleAnimation'
    PokeBattle_Arceus:56:in `pbArceusBattle'
    (eval):1:in `pbExecuteScript'
    Interpreter 3 *:264:in `eval'
    Interpreter 2 *:11:in `pbExecuteScript'
    Interpreter 3 *:264:in `command_111'
    Interpreter 2 *:61:in `execute_command'
    Interpreter 1:199:in `update'
    Interpreter 1:113:in `loop'
    Interpreter 1:204:in `update'
    Scene_Map:98:in `update'
    Scene_Map:95:in `loop'
    Scene_Map:108:in `update'
    Scene_Map:64:in `main'
    Scene_Map:61:in `loop'
    Scene_Map:68:in `main'
    Main:42:in `mainFunction'
    Main:25:in `pbCriticalCode'
    Main:45:in `mainFunction'
    Main:49
    Main:48:in `loop'
    Main:57



    When i switch pokemon the next pokemon is able to attack and such but when i use alakazam again i get the same error and sadly alakazam is dead weight now
     
    I'm playing Pokemon Raptor EX and I still can't dive.
    I just got my seventh badge, go down to the dive spot below the gym talk to the water and use dive, error. When I use it from the menu, also an error.

    What can I do?

    Dive from talking to water error:
    undefined method `<=>' for nil:NilClass
    SpriteWindow:1077:in `min'
    PerspectiveTilemap:372:in `each'
    PerspectiveTilemap:372:in `min'
    PerspectiveTilemap:372:in `draw_position'
    PerspectiveTilemap:370:in `each'
    PerspectiveTilemap:370:in `draw_position'
    PerspectiveTilemap:352:in `drawStrip'
    PerspectiveTilemap:351:in `each'
    PerspectiveTilemap:351:in `drawStrip'
    PerspectiveTilemap:349:in `each'
    PerspectiveTilemap:349:in `drawStrip'
    PerspectiveTilemap:246:in `update'
    PerspectiveTilemap:236:in `each'
    PerspectiveTilemap:236:in `update'
    WindowAndTilemap:1151:in `update'
    Spriteset_Map:221:in `_animationSprite_update'
    AnimationSprite:152:in `update'
    Spriteset_Map:70:in `_animationSprite_initialize'
    AnimationSprite:42:in `shadow_initialize'
    Shadow:206:in `initialize'
    Scene_Map:25:in `new'
    Scene_Map:25:in `createSpritesets'
    Scene_Map:24:in `each'
    Scene_Map:24:in `createSpritesets'
    Scene_Map:228:in `transfer_player'
    PokemonField:1164:in `pbDive'
    PokemonField:1156:in `pbFadeOutIn'
    PokemonField:1156:in `pbDive'
    PokemonField:1622:in `pbHiddenMoveEvent'
    Scene_Map:164:in `update'
    Scene_Map:64:in `main'
    Scene_Map:61:in `loop'
    Scene_Map:68:in `main'
    Main:42:in `mainFunction'
    Main:25:in `pbCriticalCode'
    Main:45:in `mainFunction'
    Main:49
    Main:48:in `loop'
    Main:57


    Dive from menu error:
    Script error within map 224 (BREAKPORT CITY (UNDERWATER)):
    Section166:133:in `min'undefined method `<=>' for nil:NilClass
    Section028:11:in `pbExecuteScript'
    Section080:372:in `each'
    Section080:372:in `min'
    Section080:372:in `draw_position'
    Section080:370:in `each'
    Section080:370:in `draw_position'
    Section080:352:in `drawStrip'
    Section080:351:in `each'
    Section080:351:in `drawStrip'
    Section080:349:in `each'
    Section080:349:in `drawStrip'
    Section080:246:in `update'
    Section080:236:in `each'
    Section080:236:in `update'
    Section085:1151:in `update'
    Section017:221:in `_animationSprite_update'
    Section068:152:in `update'
    Section017:70:in `_animationSprite_initialize'
    Section068:42:in `shadow_initialize'
    Section082:206:in `initialize'
    Section038:25:in `new'
    Section038:25:in `createSpritesets'
    Section038:24:in `each'
    Section038:24:in `createSpritesets'
    Section038:228:in `transfer_player'
    Section127:1506:in `pbUseHiddenMove'
    Section127:1494:in `pbFadeOutIn'
    Section127:1494:in `pbUseHiddenMove'
    Section164:65:in `pbShowPokemonMenu'
    (eval):1:in `pbExecuteScript'
    Section033:271:in `eval'
    Section028:11:in `pbExecuteScript'
    Section033:271:in `command_355'
    Section028:235:in `execute_command'
    Section027:199:in `update'
    Section027:113:in `loop'
    Section027:204:in `update'
    Section038:98:in `update'
    Section038:95:in `loop'
    Section038:108:in `update'
    Section038:64:in `main'
    Section038:61:in `loop'
    Section038:68:in `main'
    Section173:42:in `mainFunction'
    Section173:25:in `pbCriticalCode'
    Section173:45:in `mainFunction'
    Section173:49
    Section173:48:in `loop'
    Section173:57

    Interpreter 2 *:26:in `pbExecuteScript'
    Interpreter 7 *:271:in `command_355'
    Interpreter 2 *:235:in `execute_command'
    Interpreter 1:199:in `update'
    Interpreter 1:113:in `loop'
    Interpreter 1:204:in `update'
    Scene_Map:98:in `update'
    Scene_Map:95:in `loop'
    Scene_Map:108:in `update'
    Scene_Map:64:in `main'
    Scene_Map:61:in `loop'
    Scene_Map:68:in `main'
    Main:42:in `mainFunction'
    Main:25:in `pbCriticalCode'
    Main:45:in `mainFunction'
    Main:49
    Main:48:in `loop'
    Main:57

    I get the exact same error, we tried using different (older) verions but we still get this error, of course we used the same Save File. But can't find out the problem, even though others dont have this problem, which is kind of strange.
     
    11
    Posts
    13
    Years
  • Wow... This game is so... Awesome. And really good. And to think I was going to troll you, I can't find anything bad to say! You, sir, have talent!
     
    6
    Posts
    15
    Years
    • Seen Mar 22, 2016
    I get the exact same error, we tried using different (older) verions but we still get this error, of course we used the same Save File. But can't find out the problem, even though others dont have this problem, which is kind of strange.

    I have the same thing i'm using the pokemon raptor 15/2/2010 release PLZ HELP
    Dive crashes from talking to the water and from the menu
     

    UnderMybrella

    Wandering Programmer
    280
    Posts
    13
    Years
  • hey, I've detected 1 glitch and 1 "bug"
    Glitch: At that " secret path" gym, if you don't have 2 available pokemon, but have 2+ pokemon, you actually get a free pass( excluding gym leaders)
    Bug: I tried 2 revive my monfernom lvl 34(?) ands it worked. roughly 2 turns later, it died and i attempted to revive it and it FAILED!!! I got an error code.
     

    exteradude

    Guest
    0
    Posts
    Congrats on your released game. You're definitely one of the few out of many people out there and you deserve a lot of credit.

    From a long-time community member of these forums, I definitely commend you on your work.

    Will you be adding expansions and online trading? I read that you'll be adding Jhoto and Kanto. Perhaps you could create different expansions for each region? I'd love to help you if you're going to make more regions.

    I'm off to play the game some more, then. Good job!
     

    Coronation

    Psychic Gym Leader
    163
    Posts
    13
    Years
    • Seen Jul 26, 2017
    Congrats on your released game. You're definitely one of the few out of many people out there and you deserve a lot of credit.

    From a long-time community member of these forums, I definitely commend you on your work.

    Will you be adding expansions and online trading? I read that you'll be adding Jhoto and Kanto. Perhaps you could create different expansions for each region? I'd love to help you if you're going to make more regions.

    I'm off to play the game some more, then. Good job!

    Well, you can trade with other people, although it is a little complicated. And I'd like to see Johto and Kanto get added, although I don't know what would happen there.
     

    coca cola

    Wanna be:D
    17
    Posts
    13
    Years
    • Seen Jul 1, 2015
    i have 1 thing i must complain about and that is that megauload limit me to 6.3kb/s dload on the newist version were as the older one is so much easier to download and thus i will never appreciate the new 1 with slight modifications or whatever although good job considering only like 2 games here lol:D

    p.s. i got one dam problem and i hate when i can't do this game be made fullscreen(i dont care if graphics reduiced i resize to repect normal ones lol) because if you can i would be epicly happy.

    nm i silly it on the game lol
     
    Last edited:
    9
    Posts
    13
    Years
    • Seen Jun 25, 2014
    Great job it look amazing!! nice to see a final version once and a while.

    btw is there any way to make the game faster?

    Great job it look amazing!! nice to see a final version once and a while.

    btw is there any way to make the game faster? (nevermind ;) )
     
    Last edited:
    11
    Posts
    12
    Years
    • Seen Jun 18, 2011
    I played through this game and it was a lot of fun. The story seemed a little lacking at points, but overall, it was a great game. I'm glad you put in the effort to make this!
     

    Gmack

    I'm back!
    81
    Posts
    14
    Years
  • Okay, I've been playing this for a while, and can't believe that I haven't posted about it!
    Honestly, I love playing this game. I know it gets kinda' old sometimes, hearing all of these people raving about your(completed)game, but you know, games shouldn't be judged by how close they are to being finished. A game should be judged on how much time and effort the creator put into it. That, in my opinion, makes the best game.
    But, all in all, good job on your game, O.G. Duke. You really did well with this. :)
     

    Gmack

    I'm back!
    81
    Posts
    14
    Years
  • First of all, this is the WRONG place to ask that.
    Secondly, if you're gonna ask something like that again, how about a reason?
    I don't think anyone's gonna upload a PkMn Raptor Ex save file, no matter how nicely you ask. Train your own Pokemon, don't ask for someone else' just so that you can finish the game without having to train your own at all.
     
    3
    Posts
    12
    Years
    • Seen Aug 25, 2011
    How To Make It Full Screen?

    I just downloaded this game and when I opened it the window was super small. Can anyone here tell me how I can make the window larger or make it full screen? Thanks! Just so you know I am on a Windows 7. Thanks again!
     

    Rai Rai

    Master of everything!
    262
    Posts
    13
    Years
    • Seen Aug 29, 2012
    I just downloaded this game and when I opened it the window was super small. Can anyone here tell me how I can make the window larger or make it full screen? Thanks! Just so you know I am on a Windows 7. Thanks again!

    Have you tried looking at the in game options by any chance?
     
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