I'll first post a semi-preview of the current list of glitches, as it will be posted after fixing the stuff you keep posting (I guess there are no more releases till I can "feel safe")
It's gonna be divided into 3 parts:
BUGS (stuff that I don't like having, but needs some time to investigate, and fix. Or it takes some time to elaborate a script to fix it)
*Charizard sounds as always in the Title Intro
*After you pick your starting pokemon, a pokeball disappears, not that it is a BIIIG problem, but it'll still happen...
*Elm doesn't exactly jumps back when you show him the Egg (unless you speak with him from below)
*There is a tile at Cherrygrove's PC that I never EVER could get rid of (it shows up after some time, probably 'cause I activated a flag)
*The killing Route 32 AND Route 10 PC. If you ever go to Route 32 or Route 10 PCs for healing, please make sure you at least went to another PC previously for healing during the current game (this means, if you just "Continued" the game and you need to go to Route 32 or Route 10 PC, better go somewhere else). If not, nurse Joy's script will make your game crash with a lot of weird colours.
*Amelia may walk through the fat guy outside of Tohjo Falls.
*Avoid getting into a double battle with only one Pokemon and the Egg...
*There seem to be more problems with Farfetch's movements. I need screenshots of before you speak to it (because I need to detect which is the script with the problem), and then, you can post the incorrect movement.
*When you travel by the SS.Aqua (not on the first travel, the next ones), you are able to battle against the trainers twice.
*Cerulean's Gym has a problem when the trainers are not in the Gym, if you step on the tiles they will occupy later, then you'd be able to walk on the water. There is no easy solution there, as I needed to give the tile a permission in order to allow the trainers to battle when hero's on the platform, and they surfing. But if the trainers are not in the Gym, that same permission causes the player to be able to step on it and walk on water.
*Item-Finder doesn't have a purpose...
*The map still shows the Islands...
*There are some problems with some people's sprites when using the VS-Seeker (however, those people shouldn't be affected by the VS-Seeker in the first place, I need to figure out why they're affected)
*Since the map is still showing the Islands, the fly function will not work as we'd want. Additionally, since I moved New Bark to another map, something has happened to New Bark's flying spot.
*Still, you may find places where you can't use the Bike (at least E.Ropes should work OK)
OLD BUGS (these may occur if you don't download the latest release (so check the date of release), in a future bug-fix release these problems have already been fixed.
*The blackbelt at Dark Cave gives a wrong TM
*There was an error at the twins at Route37
*Sometimes the hero's sprites suffer a change of palettes
*Bill's grandpa's script had a problem
*You cannot obtain the Missing Part, so you will need to do the Amelia at Power Plant event again when you get the latest release (if you did it previously)
*Copycat transforms into the wrong character when you talk to her before fixing the Power Plant
ODDITIES (stuff that are not precisely bugs, but most is stuff that I'm lazy to finish. Or it could be that things will work that way in my game)
*I know that there are puzzles in Ruins of Alph incomplete...
*If you use an Escape Rope at Whirl Islands you'll end up in your last used PC (not that it is that bad, isn't it?)
*Tiles errors, like water reflecting the hero, some tiles with wild battles assigned to them. Argh, tile fixing is not one of my favorite things...
*I'm not too sure if there may be some trainers that I haven't edited their lineups for the "X" version. So, in the X version, if you happen to find a trainer with a poke with a level way too low compared to other trainers in that same map (or compared to some of the other pokes for that same trainer), tell me.
*The trainers' names will still have that "!" or be called "xTrainer/y", since I need something to remind me what I have edited already, and what's left to edit.
*The battles against Silver will work like how they are working now. With that little "presentation", this is just because this allows me to use a different battle BGM (and in the end, this BGM will be changed for its classic battle BGM)
*Remember that berries, as the Lapras encounter, the Goldenrod Salon, Kurt's Pokeball making, and the MooMoo Milk selling are somehow connected, if you activate one of those events, the others will be disabled for a few minutes (between 3-5)
*Also remember that the Headbutt Trees have been touched a bit to make them work sucessfully. The proper way to use them is: Headbutt any tree, then headbutt another somewhere else OR AT LEAST step one tile away, go back to the same tree and Headbutt again.
*Seems like there could be some cheat codes that could affect the game's normality, don't know why, but don't care.
*Don't forget you get Whirlpool from the Clamperl that Lance gives you at the Hideout in Mahogany!
REMAIN TO BE DONE (this is stuff planned to be added, most likely in the next Beta)
*Change the Key Items graphics
*Add the GS music tracks (maybe some of DP, maybe)
*Add Sacred Ash to the Ho-oh
So, use this unfinished list to guide yourself, and to know what it is currently known, what has already been solved, and it makes me avoid replying some posts with glitches, because most likely the glitch was added or fixed.
But, on with the rest of things...
I've been using my save file from preview beta 4 for the new beta 4, and I'm using a clean rom, but when I beat Carlos after beating the Elite 4 and Lance, the game just ends at a black screen after the credits roll. I don't really want to play through the whole game again, because I really like my team, so if there's a way to make it work, someone please tell me.
The idea is to continue the game, as in FR. If you don't have problems with the normal Save in the game, then you'd start again at New Bark and receive a call from Elm to get the SS.Ticket
If you can't save, I guess there's not much you can do, because you are not even able to trade, and you can't keep playing just using save states (as it happened in the old FR, till a newer VBA emulator showed up)
Now that I think about it, I think there was a "saving-fixing" patch for FR...
Yay, The Heroine Works Now =D Zel, have you thought of having a mod lock the thread for a few days to stop the spam? Or ask a mod to check on the thread periodically to cut back on the spam?
Supposedly mods already check this thread for spam (as it's a target for spamming they probably have a good eye on this, sadly), so it's really not necessary to bother anyone or close the thread.
(May change of opinion, it depends on people's behaviour)
EDIT: umm...There is a spelling error at Goldenrod when you get the call from the Rival. It says: Huh? How did i got your number?
it should be: Huh? How did i get your number? :P
EDIT2: in Goldenrod, in front of the gym, you talk to the rival, he walks away and suposedly disappears and goes somewhere where it can not be interacted with. Well tink again, he goes somewhere were he can be interacted with (and yes, i did search for this XD)
get, got... OK I get/got it! XD
Cute hack. There are many mistakes in many things but it's great. Keep it up.
So... [S-HIGHLIGHT]the great secret [/S-HIGHLIGHT]was ASM? That was the last thing I'd expect! Wow!
And... Some kind words from Baro, who comes back from the Shadows... WOW!!!
Jaja, well, I'm working on fixing what I can fix. As long as it's just Betas, many mistakes can be tolerated :P
(And, yeah, ASM rocks... Too bad I really can't do it, but that's when I gotta thank people helping me :D)
There is a Ghost SLobro and Trainer! Go to the mart and you will see an opens. Slobo is near it. Right now i am trying to figure out what to do :(
Can you tell me where you found this "ghost slowbro and trainer"?
And, I'll take a more in-depth look at the script of SS.Aqua, I have come and go a lot of times, so I'll try to guess I think (it's a quite complex script, so you'll have to give me some time)