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Pokemon Solar And Lunar Editions, Rm2k

It's official:the new CBS will be the "official" one. Should I personalize/improve it

  • Yes, give it a custom flair

    Votes: 18 52.9%
  • No, the standard is perfect

    Votes: 16 47.1%

  • Total voters
    34
Thanks for the compliments. Yes, I realized Growl lowers defense instead of attack, but I was too lazy to fix it ;) Maybe closer to the final release.

They're not too light, you just need to put a black outline around them. Try it, and if it still looks too light, just use the following:
https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Poke18.bmp
https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Poke19.bmp
https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Poke20.bmp
https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Poke21.bmp
https://www.gaminggroundzero.com/slyef/Charset/pok1.png
https://www.gaminggroundzero.com/slyef/Charset/pok10.png
https://www.gaminggroundzero.com/slyef/Charset/pok11.png
https://www.gaminggroundzero.com/slyef/Charset/pok12.bmp
https://www.gaminggroundzero.com/slyef/Charset/pok2.png
https://www.gaminggroundzero.com/slyef/Charset/pok3.png
https://www.gaminggroundzero.com/slyef/Charset/pok4.png
https://www.gaminggroundzero.com/slyef/Charset/pok5.png
https://www.gaminggroundzero.com/slyef/Charset/pok6.png
https://www.gaminggroundzero.com/slyef/Charset/pok7.png
https://www.gaminggroundzero.com/slyef/Charset/pok8.png
https://www.gaminggroundzero.com/slyef/Charset/pok9.png
https://www.gaminggroundzero.com/slyef/Charset/SyxtemPok17.bmp
https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Poke13.bmp
https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Poke16.bmp
https://www.gaminggroundzero.com/slyef/Charset/SyxtemPokemon14.bmp
https://www.gaminggroundzero.com/slyef/Charset/SyxtemPokemon15.bmp
https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Pokespecial.bmp
https://www.gaminggroundzero.com/slyef/Charset/SyxtemPokposes.bmp
https://www.gaminggroundzero.com/slyef/Charset/NoJoyEditSurfing Pikachu.bmp
https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Poke22.bmp
https://www.gaminggroundzero.com/slyef/Charset/SyxtemPoke23.bmp
https://www.gaminggroundzero.com/slyef/Charset/Syxtem.bmp
https://www.gaminggroundzero.com/slyef/charset/SyxtemPokeFinal.bmp

And to all of you who actually read down this far, my site is updated with lots of cool new features. For example, a hit counter, a poll, a guestbook, a live-chat room, and an application form to be a beta tester for this game!
 
When I played the game, and it was good until a wild pikachu appear and the game closes saying Blot1 cannot be open. Someone please help
 
There's a difference between RTP and RTP addon.
 
I admit this post is made primarily to bump this thread back up, but I do have a point I want to make, as well as details for the next update.

1) Not that this is a bad thing, but I find there is increasing pressure to add ALL the bells and whistles to our Pokemon games because there are people who do an exceptional job replicating the pokemon feel with amazing CBS's and CNS's. I commend you all. However, I don't want other games being brought down by this. For example, I made the decision to stray from the Pok?mon style in several areas in my game, such as the CBS. Apparently my goal isn't to replicate, but to create in a style that suits me and my game maker. So, (A) Don't compare games and (B) Don't judge permutations of a concept based on a biased pre-existing basis established by the real Pok?mon games.

2) Updates, updates updates. I just tackled a huge bug in my CBS. However, there is still the bug where you are unable to leave the battle map maybe the tenth time you engage the same foe. If anyone knows how to fix it (bug present in current version) let me know.

I haven't updated the CMS. However, I'm eventually going to add the statistics on the trainer card based on pictues and leave the clickable style thing I have now. However, that will involve a CNS, so it may never happen.

I've begun to integrate the storyline.

No map changes, but I updated the arrow animation where you are leaving a house, and I added a door system so the doors move when you activate them.

I've added some more map events to talk to.

I went on a major download-spree @ www.vgmusic.com, so all the music is updated and named according to how I'm going to use it in the game, if you want a sneak-peak.

Hm, can't think of anything else. I'll keep y'all posted.
 
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