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Pokemon Starterkit (Rmxp)

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Tara14241 said:
Edit: forgot to mention this, but the name on the trainer card always says what I named the hero in the database.
i did some testing first,
but i forgot to change that. ;)
shadowmastermarcus said:
hmmm... i keep getting errors with the CBS, bag, party menu, etc. its annoying, how do i fix those?
if you watch the error, it says 'not availlable'
which means...it is not in the game.
cbs don't work...cos i did not started it, yet

little update
i've been working on the switching part.
it works...except for the color of the hp bar.
(it stays at green, lol).
and i almost got summary resized
 
Webmaster Tyler said:
K i edited it.
I have put a Pokemon Battle system, Its Not complete.
Theres a Pokemon Status screen and the POkemon menu were it shows your pokemon.
A Pokemon Item Bag so have fun.
But i had to take some things out.

And you only need to talk to the first 3 people to do that stuff

That battle system its mine, I make it at my own for Pokemon Crystal Advance, and the pokemon status too, you had currupt some thing in the CBS, i didnt finished it because i didn't had time. But I'm making a new project, i cant reveal yet. You'll see later ;) If you need any help just ask ;) and i'll try to help ya. cya later.
 
Hello, I have a problem...

I'm using the first page Kit and when I try to start the game it appears a screen like this: "Script Error: 'Scene_Title*', line 141, NoMethodError occured. undefined method ` comands for #<Window_Command:0x15d9ec0>"

What is this, could you help me??
 
QFred said:
Hello, I have a problem...

I'm using the first page Kit and when I try to start the game it appears a screen like this: "Script Error: 'Scene_Title*', line 141, NoMethodError occured. undefined method ` comands for #<Window_Command:0x15d9ec0>"

What is this, could you help me??
well,
i didn't have this problem.
but add:
Code:
attr_reader   :commands
in Window_Commands
between class Window_Commands and def initialize
 
Yey!The Starter kit!I have been waiting for this for some time.I tried it and its pretty nice!Great job!
 
Blizzy said:
well,
i didn't have this problem.
but add:
Code:
attr_reader   :commands
in Window_Commands
between class Window_Commands and def initialize

Forget this point, it's fixed (at least doesn't show more) but now it tells me that Map000 from Data is missing, and it really is!! The Map files are the tilesets and events info for each one of the maps, right? If I copy the file from the StarterKitt, will it change anything from the maps?? If so, how do I get one?

Right now, thank you for the help given!!
 
Last edited:
I have got find it ! it's Game_Player* !
I would like to know how to make for when when the hero passes on grass, it starts to move automatically?
 
No, That's not what I ment by tint screen, When I tell it to tint screen, It doesn't show up, nothing happens at all! try it, you will see what i mean!
 
Swizzler121 said:
No, That's not what I ment by tint screen, When I tell it to tint screen, It doesn't show up, nothing happens at all! try it, you will see what i mean!
i think because it's the resolution part that's bugging it...
with the viewports and its layers, i'll try to get this fixed.
*fixed*

here's a screen of the selection.
[PokeCommunity.com] Pokemon Starterkit (Rmxp)

still, the color of the hpbar doesn't change :S
*fixed*
 
Last edited:
I am pleased to say that I have corrected the saving problem that some of you have noticed with the starter kit. The problem is in fact veeeeery simple to solve, but i can see why it was overlooked.

Go to the class Scene_Title* in the editor

directly under the lines
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new

add another line
$pkmn = Pkmn.new

And then under
$game_system = Marshal.load(file)
$game_switches = Marshal.load(file)
$game_variables = Marshal.load(file)
$game_self_switches = Marshal.load(file)
$game_screen = Marshal.load(file)
$game_actors = Marshal.load(file)
$game_party = Marshal.load(file)
$game_troop = Marshal.load(file)
$game_map = Marshal.load(file)
$game_player = Marshal.load(file)

add
$pkmn = Marshal.load(file)


Now there won't be any problems when you open up a saved game.

Anybody who's been having tinting trouble would've done. I've been able to fix that also.

In the script under WINAPI32* (I think it's called resolution, I forget. Mine's been renamed) find the line
@tilemap = Tilemap.new(@viewport2)
and change the viewport2 to viewport1

and the same goes for the fog, panorama and character sprites you have underneath that, where it says viewport2 change it to viewport1. Tinting affects viewport1, and as the map and sprites and such were set to a different viewport, the tint wouldn't work on them.

The script modifications I have just mentioned are very simple and it is profoundly easy to do if you just follow instructions.


-----------

I want to fix this so that there's that red arrow in the message box at the bottom

[PokeCommunity.com] Pokemon Starterkit (Rmxp)


Don't suppose anybody knows how i might do that?
 
Last edited:
Just a thing, in Scene_Title I can see at least 2 groups of these:

$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
, where you told us to put:
$pkmn = Pkmn.new
. Should we put on both groups??
 
Oh, yes you should. Sorry I forgot to mention that. Yes, both groups sir. One group is under def command_new_game and the other is under def battle_test. The second group isn't as important as the first, but it doesn't hurt to do it.
 
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