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Pokemon Starterkit (Rmxp)

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Fangking Omega said:
Oh, yes you should. Sorry I forgot to mention that. Yes, both groups sir. One group is under def command_new_game and the other is under def battle_test. The second group isn't as important as the first, but it doesn't hurt to do it.
i already fixed it...
but thanks for saying how to fix it.

about the arrow,
i don't know why it dissapeared.
but i don't want it anyway... :P

and another thing:
$pkmn = Pkmn.new
you dont need to add this.
because this is in it:
Code:
class Scene_Title
  alias pe_command_new_game command_new_game
  def command_new_game
    $pkmn = Pkmn.new
    pe_command_new_game
  end
end
 
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oh fair enough, didn't spot that :P

Actually, I should've realised it was there somewhere or the game wouldn't work at all would it. :P

But now everyone can fix the save thingy. Good stuff.

----

unfortunately, for purpose of a little thing called authenticity, I DO want the arrow back in the text box...
 
Fangking Omega said:
oh fair enough, didn't spot that :P

Actually, I should've realised it was there somewhere or the game wouldn't work at all would it. :P

But now everyone can fix the save thingy. Good stuff.

----

unfortunately, for purpose of a little thing called authenticity, I DO want the arrow back in the text box...
maybe you can do something like:
Code:
def initialize
self.bitmap = RPG::Cache.picture("arrow")
self.z = 9999
@wait = 0
end
def update
x = 0
y = 0
@wait = (@wait + 1) % 101
if @wait == 25
  self.src_rect.set(x, y, 16, 16)
end
if @wait == 50
  self.src_rect.set(x+8, y, 16, 16)
end
if @wait == 75
  self.src_rect.set(x, y+8, 16, 16)
end
if @wait == 100
  self.src_rect.set(x+8, y+8, 16, 16)
end
end
the picture needs to be like this:
1, 2
3, 4.
(so the arrow moves up and down)
the arrow picture needs to be 32, 32.
so the arrow is 16, 16
 
Ok, but can you people help me, I played the demo and it worked, but I can't pla the game at all!

I don't know why but it doesn't enter saying that a Data/Map000.rxdata file is missing!!! I've looked all the game I have in the computer and in none of them there is a file with that name!!! I don't know if I have done anything wrong, except have copied the graphics folder from the Demo to my game and add graphics without using the Import-Export button... Is that the error??

Please help me!

PS: One time, I tried creating one Map000 file using a copy of a Map001 but the game also didn't went well!


EDIT: Where do we put that scripting on, Blizzy???
 
i try to download it but when I attempt to open the game.rxproj it can't read hero data and shuts down... Help!
 
QFred said:
Ok, but can you people help me, I played the demo and it worked, but I can't pla the game at all!

I don't know why but it doesn't enter saying that a Data/Map000.rxdata file is missing!!! I've looked all the game I have in the computer and in none of them there is a file with that name!!! I don't know if I have done anything wrong, except have copied the graphics folder from the Demo to my game and add graphics without using the Import-Export button... Is that the error??

Please help me!

PS: One time, I tried creating one Map000 file using a copy of a Map001 but the game also didn't went well!


EDIT: Where do we put that scripting on, Blizzy???
that code is just a sample,
you would need to edit it...

i looked at my data folder,
and i dont see a 'Map000.rxdata'
Dark Tait said:
i try to download it but when I attempt to open the game.rxproj it can't read hero data and shuts down... Help!
well, i'm not sure if this is my project, or rmxp itself.
the best thing would be to copy the herodata from a new project to the starterkit.
or else download or re-install rmxp again.
 
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Hello I would like to know it is for when the next demonstration because it is really the beautiful one works because the last demonstration that I have and that with the script of menu and water it is all. And then I would like to know how to make to jump. :P
 
QFred said:
I don't know but I have this problem, the hero name choise isn't working! Makes noises and stuff, but the letters doesn't show!
it should work fine if you use
Code:
$scene = Scene_Name.new
i didn't had any problems with the name input.
 
In the next beta, Will you have an option where the people that already have the starter kitt can follow some cut & paste instructions to get the new stuff?
 
Can we see a progress report? What you have done/working on.

I had made a comment that I was thinking was meant for RMXP that would help but then I realized that I was talking about Sphere ^^"" So sorry if that comment asking for a progress report is kind of pointless, since you've pretty much already said it. However, if there's anything you're working on that you havn't mentioned..
 
Hmmm... A progress report, That sounds like a Great Idea Barry!
@Blizzy-I think those glitches that were fixed above were the last of 'em in this beta! you are really doing a great favor to all people who want to make a pokemon game but can't script, like me! CHEERS FOR BLIZZY!!! (Who will second that?)
 
Barry said:
Can we see a progress report? What you have done/working on.
here's the list :)
--------------------
menu 100%
reflection 100%
font improvement 100%
jump (script) 100%
trainercard 100%
Name Input 100%

selection menu 80%
summary 65% (credit to Dark Soul, (resizing))
--------------------
not started
bag
gear
dex
options
battle
 
lightou said:
when we can download the news version ?
maybe when i got the summary and selection menu done.

speaking of the summary. (made by burned_soul)
i saw so many lines of unnessesary script.
example:
Code:
     if Input.press?(Input::RIGHT)
       case @actor_index
      when 0
        $game_system.se_play($data_system.decision_se)
        $scene = Scene_Status_Pokemon2.new(actor_index=1)
      when 1
        $game_system.se_play($data_system.decision_se)
        $scene = Scene_Status_Pokemon2.new(actor_index=2)
      when 2
        $game_system.se_play($data_system.decision_se)
        $scene = Scene_Status_Pokemon2.new(actor_index=3)
      when 3
        $game_system.se_play($data_system.decision_se)
        $scene = Scene_Status_Pokemon2.new(actor_index=4)
      when 4
        $game_system.se_play($data_system.decision_se)
        $scene = Scene_Status_Pokemon2.new(actor_index=5)
      when 5
        $game_system.se_play($data_system.decision_se)
        $scene = Scene_Status_Pokemon2.new(actor_index=6)
      end
      return
    end
could be easely replaced by:
Code:
     if Input.press?(Input::RIGHT)
       $game_system.se_play($data_system.decision_se)
       $scene = Scene_Status_Pokemon2.new(@actor_index+1)
       return
     end
 
J'ai vraiment envie que la prochaine d?mo sorte et merci vraiment Blizzy.
 
made said:
J'ai vraiment envie que la prochaine d?mo sorte et merci vraiment Blizzy.
Une nouvelle version sera bient?t termin?e,
je dois juste finir l'ecran de choix et la partie r?capitulative.
 
excuse me and congratulation .
excusez moi et f?licitation.lol
 
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