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Pokemon Starterkit (Rmxp)

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Blizzy

me = Scripter.new("Noob")
  • 492
    Posts
    19
    Years
    Fangking Omega said:
    Oh, yes you should. Sorry I forgot to mention that. Yes, both groups sir. One group is under def command_new_game and the other is under def battle_test. The second group isn't as important as the first, but it doesn't hurt to do it.
    i already fixed it...
    but thanks for saying how to fix it.

    about the arrow,
    i don't know why it dissapeared.
    but i don't want it anyway... :P

    and another thing:
    $pkmn = Pkmn.new
    you dont need to add this.
    because this is in it:
    Code:
    class Scene_Title
      alias pe_command_new_game command_new_game
      def command_new_game
        $pkmn = Pkmn.new
        pe_command_new_game
      end
    end
     
    Last edited:

    Fangking Omega

    Acanthite founder
  • 573
    Posts
    19
    Years
    oh fair enough, didn't spot that :P

    Actually, I should've realised it was there somewhere or the game wouldn't work at all would it. :P

    But now everyone can fix the save thingy. Good stuff.

    ----

    unfortunately, for purpose of a little thing called authenticity, I DO want the arrow back in the text box...
     

    Blizzy

    me = Scripter.new("Noob")
  • 492
    Posts
    19
    Years
    Fangking Omega said:
    oh fair enough, didn't spot that :P

    Actually, I should've realised it was there somewhere or the game wouldn't work at all would it. :P

    But now everyone can fix the save thingy. Good stuff.

    ----

    unfortunately, for purpose of a little thing called authenticity, I DO want the arrow back in the text box...
    maybe you can do something like:
    Code:
    def initialize
    self.bitmap = RPG::Cache.picture("arrow")
    self.z = 9999
    @wait = 0
    end
    def update
    x = 0
    y = 0
    @wait = (@wait + 1) % 101
    if @wait == 25
      self.src_rect.set(x, y, 16, 16)
    end
    if @wait == 50
      self.src_rect.set(x+8, y, 16, 16)
    end
    if @wait == 75
      self.src_rect.set(x, y+8, 16, 16)
    end
    if @wait == 100
      self.src_rect.set(x+8, y+8, 16, 16)
    end
    end
    the picture needs to be like this:
    1, 2
    3, 4.
    (so the arrow moves up and down)
    the arrow picture needs to be 32, 32.
    so the arrow is 16, 16
     

    QFred

    Behold...
  • 1,222
    Posts
    19
    Years
    Ok, but can you people help me, I played the demo and it worked, but I can't pla the game at all!

    I don't know why but it doesn't enter saying that a Data/Map000.rxdata file is missing!!! I've looked all the game I have in the computer and in none of them there is a file with that name!!! I don't know if I have done anything wrong, except have copied the graphics folder from the Demo to my game and add graphics without using the Import-Export button... Is that the error??

    Please help me!

    PS: One time, I tried creating one Map000 file using a copy of a Map001 but the game also didn't went well!


    EDIT: Where do we put that scripting on, Blizzy???
     

    Dark Tait

    Mapper Menace
  • 1
    Posts
    18
    Years
    • Age 38
    • Seen Jun 7, 2006
    i try to download it but when I attempt to open the game.rxproj it can't read hero data and shuts down... Help!
     

    Blizzy

    me = Scripter.new("Noob")
  • 492
    Posts
    19
    Years
    QFred said:
    Ok, but can you people help me, I played the demo and it worked, but I can't pla the game at all!

    I don't know why but it doesn't enter saying that a Data/Map000.rxdata file is missing!!! I've looked all the game I have in the computer and in none of them there is a file with that name!!! I don't know if I have done anything wrong, except have copied the graphics folder from the Demo to my game and add graphics without using the Import-Export button... Is that the error??

    Please help me!

    PS: One time, I tried creating one Map000 file using a copy of a Map001 but the game also didn't went well!


    EDIT: Where do we put that scripting on, Blizzy???
    that code is just a sample,
    you would need to edit it...

    i looked at my data folder,
    and i dont see a 'Map000.rxdata'
    Dark Tait said:
    i try to download it but when I attempt to open the game.rxproj it can't read hero data and shuts down... Help!
    well, i'm not sure if this is my project, or rmxp itself.
    the best thing would be to copy the herodata from a new project to the starterkit.
    or else download or re-install rmxp again.
     
    Last edited:
  • 8
    Posts
    18
    Years
    • Seen Apr 16, 2009
    Hello I would like to know it is for when the next demonstration because it is really the beautiful one works because the last demonstration that I have and that with the script of menu and water it is all. And then I would like to know how to make to jump. :P
     

    Blizzy

    me = Scripter.new("Noob")
  • 492
    Posts
    19
    Years
    QFred said:
    I don't know but I have this problem, the hero name choise isn't working! Makes noises and stuff, but the letters doesn't show!
    it should work fine if you use
    Code:
    $scene = Scene_Name.new
    i didn't had any problems with the name input.
     
  • 386
    Posts
    18
    Years
    • Seen Apr 17, 2009
    In the next beta, Will you have an option where the people that already have the starter kitt can follow some cut & paste instructions to get the new stuff?
     

    Barry

    Pokémon Trainer
  • 410
    Posts
    19
    Years
    • Seen Aug 16, 2018
    Can we see a progress report? What you have done/working on.

    I had made a comment that I was thinking was meant for RMXP that would help but then I realized that I was talking about Sphere ^^"" So sorry if that comment asking for a progress report is kind of pointless, since you've pretty much already said it. However, if there's anything you're working on that you havn't mentioned..
     
  • 386
    Posts
    18
    Years
    • Seen Apr 17, 2009
    Hmmm... A progress report, That sounds like a Great Idea Barry!
    @Blizzy-I think those glitches that were fixed above were the last of 'em in this beta! you are really doing a great favor to all people who want to make a pokemon game but can't script, like me! CHEERS FOR BLIZZY!!! (Who will second that?)
     

    Blizzy

    me = Scripter.new("Noob")
  • 492
    Posts
    19
    Years
    Barry said:
    Can we see a progress report? What you have done/working on.
    here's the list :)
    --------------------
    menu 100%
    reflection 100%
    font improvement 100%
    jump (script) 100%
    trainercard 100%
    Name Input 100%

    selection menu 80%
    summary 65% (credit to Dark Soul, (resizing))
    --------------------
    not started
    bag
    gear
    dex
    options
    battle
     

    Blizzy

    me = Scripter.new("Noob")
  • 492
    Posts
    19
    Years
    lightou said:
    when we can download the news version ?
    maybe when i got the summary and selection menu done.

    speaking of the summary. (made by burned_soul)
    i saw so many lines of unnessesary script.
    example:
    Code:
         if Input.press?(Input::RIGHT)
           case @actor_index
          when 0
            $game_system.se_play($data_system.decision_se)
            $scene = Scene_Status_Pokemon2.new(actor_index=1)
          when 1
            $game_system.se_play($data_system.decision_se)
            $scene = Scene_Status_Pokemon2.new(actor_index=2)
          when 2
            $game_system.se_play($data_system.decision_se)
            $scene = Scene_Status_Pokemon2.new(actor_index=3)
          when 3
            $game_system.se_play($data_system.decision_se)
            $scene = Scene_Status_Pokemon2.new(actor_index=4)
          when 4
            $game_system.se_play($data_system.decision_se)
            $scene = Scene_Status_Pokemon2.new(actor_index=5)
          when 5
            $game_system.se_play($data_system.decision_se)
            $scene = Scene_Status_Pokemon2.new(actor_index=6)
          end
          return
        end
    could be easely replaced by:
    Code:
         if Input.press?(Input::RIGHT)
           $game_system.se_play($data_system.decision_se)
           $scene = Scene_Status_Pokemon2.new(@actor_index+1)
           return
         end
     
  • 8
    Posts
    18
    Years
    • Seen Apr 16, 2009
    J'ai vraiment envie que la prochaine d?mo sorte et merci vraiment Blizzy.
     

    Blizzy

    me = Scripter.new("Noob")
  • 492
    Posts
    19
    Years
    made said:
    J'ai vraiment envie que la prochaine d?mo sorte et merci vraiment Blizzy.
    Une nouvelle version sera bient?t termin?e,
    je dois juste finir l'ecran de choix et la partie r?capitulative.
     
  • 8
    Posts
    18
    Years
    • Seen Apr 16, 2009
    excuse me and congratulation .
    excusez moi et f?licitation.lol
     
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