1. No more HM's. Since TM's are infinite now, there's no reason for HM's to be permanent. Move Deleter is dumb.
he's not dumb, he's just got alzheimers and even if they made HM's non-permanet theres no reason to kill off the move delter. rather then HMs i'd rather have a system reliant upon key items & it would be awesome to have another mech that actually served a purpose like robo kyoger
hell, game freak could just bring in a drill dozer that looks like a pokemon if they really waned to
i always wondered why they never put anything like mecha battles in order to get past certain points or pokemon battles with certain restrictions. even the newer types of battles get left in the dust. inverse, rotation, triple, horde... all of them should have been more widespread across the games but more some reason wasn't. especially horde battles, you would think team magma/aqua would have more then one squad of grunts ready to jump the player & each squad having 6 pokemon per member.
hell, even the wild horde encounters had to few mons ready to strike.
they should have stuck with the original concept of pokmon horde encounters
2. No more EXP. Share. The idea is very good, but it was executed terribly in Generation 6. I'd rather they not ruin Generation 7, or at least balance the EXP share.
"balance the exp share" it was balanced, if you didn't like how it was set up you could have always
just turned it off
i think we should just return to the current "exp share" back to the name it had back in gen 1(exp all) and keep it as a key item then bring back the held item version of the exp share. having it on during the story was always the same as clicking on easy mode in the mario & luigi series.
3. Level cap? For about 20 years now, we've been limited to level 100. I would suggest an increase to 150 or 200. This would severely change the competitive gameplay (even though it's all RNG) but it would make for more interesting battles. Of course everything would have to be scaled as well, but having to fight the E4 with level ~50 pokemon doesn't feel epic.
theres no need for this, they just need to put npcs with better teams that have reached the cap. if they had done this with oras's e4 it would have been extremity horrible trying to farm enough gold for most of those house items.
4. Less Legendaries, much rarer like Latios/Latias. I don't want to be able to find Legendaries in dank caves or underground labs just because I have an HM. I want finding Legendaries to be a big deal, like it was In Gen 2 & 3. I also don't want there to be a trio of them like those dumb Regis or Dogs. Maybe limit it to 1 or 2 per game, so it feels like it's actually rare.
the regis took more then "just some HM" to find. especially if you didn't have a braille chart or access to the internet.
5. Lastly, I want to see more than 8 Gyms. Since when has anyone cared about the story in Pokemon? All I see talk of is breeding, competitive and gameplay. No one cares about the dumb story, give me 16 Gyms like Generation 2 did (which is why i loved it so much) and make them all challenging. None of this 3-pokemon crap, every Gym Leader in my opinion should have 6. Done and Done.
i agree with this. also they should raise the difficulty of the puzzles, not just the ones to get to gym leaders either.
victory road has really gone down hill when its supposed to be some difficult struggle to get to the top.
I'll like to see some rescue missions too, perhaps the emergency vehicles in the concept art hint at that.
that reminds me, wasn't "soaring though the sky" a variation of "fly" originally from pokemon ranger guardian signs?
this also brings me back to the whole robo kyoger and mecha thing.
we got fly, surf, strength, flash, whirlpool, waterfall, rock smash, dive, rock climb, dig, teleport, soft boiled, head butt, sweet sent, secret power and chatter.
the hms could be fly, surf, strength, flash, whirlpool, waterfall, rock smash, dive, rock climb, dig & head butt but without the whole "this move can't be deleted" crap
in the case of robo kyoger, it served the purpose of surf & whirlpool. the eon flute would have been perfect if there was a way to disable the long animation & be able to jump around via touch screen town map like how you can with fly in oras.
it would be great to have mech that would be able to go into a robot mode and follow you around with certain upgrades to be unlocked at certain points
each parts required a certain hm to be shown to a certain npc.
headbutt would be the fist one & its default with each upgrade requiring the use of the hms to program the mech to be able to use the moves
strength would give the mech arms with hands to push stuff around with
rock smash would require strength & would enhance the hands to make them more durable
fly would give it a jet pack & make it so its legs could merge into a turbine
surf would give it fins and enhance the turbine which would be required to get the whirlpool upgrades.
whirlpool would enhance the fins & turbines
dig would enhance the armour & give the mech two half drill arms that merge into a bigger drill(directly ripped from the drill dozer model)
dive would require surf, dig, & whirlpool upgrades and would enhance the armour, turbines, fins & drills & make it so the drill arms could turn into propellers. also you would have to use the drill to burrow though certain obstacles underwater
rock climb would require dig and rock smash, would double the half dill arms make it so the feet & hands could turn into drills and the mech will scurry around spider style
finally in case needs to cope with this gif↑ i left a gift in the spoiler