Just wanted to give a brief "PSA" for anyone else using this awesome tool!
As great as it is, it is not "all-powerful." It is capable of swapping around attacks and
some PKMN Powers, but not all of them.
Specifically, it cannot edit "innate" PKMN Powers. These are the PKMN Powers that are always active so long as the Pokemon is in play. There are 11 of them in total:
- Charizard's Energy Burn
- Blastoise's Rain Dance
- Omanyte's Clairovoyance
- Machamp's Strikes Back
- Kabuto's Kabuto Armour
- Aerodactyl's Prehistoric Power
- Haunter's Transparency
- Mr. Mime's Invisible Wall
- Mew's Neutralizing Shield
- Dodrio's Retreat Aid
- Snorlax's Thick-Skinned
These powers are innate to the very Pokemon itself. A Charizard with two new attacks will still have a secret, innate Energy Burn converting all its energies to Fire.
What's more, other Pokemon cannot be given innate powers. Even if you try to give Arcanine Energy Burn, or Hitomchan Strikes Back, it will not work in-game.
"Selectable" PKMN Powers, however (the ones that always begin with "once per turn, before your attack)" can indeed be swapped out for attacks and attacks can likewise be swapped out for Selectable PKMN Powers. Alakazam's Damage Swap can be replaced with a normal attack and a Bulbasaur could be given Damage Swap.
Finally, enemy AI is a bit on the dumb side. If you swap out a Selected PKMN Power with an attack, the enemy AI will never select that attack because it still thinks it's still a PKMN Power.
Just thought I'd throw that out there for anyone else using the tool. 😁