Waudby
Guest
- 0
- Posts
Since this is designed in c# does that mean it's entirely limited to windows?
let me fix that, i will also put a work in progress sheet on this post...
here, which one do you prefer, 1 or second tipe of hair?
and also the work in progress sheet in which all i gotta do now is separeta the clothes... very simple shhet of a dp rip...
Objects are anything that sit ON TOP OF the ground... Buildings, Trees, Flowers, Mailboxes, Fencing, Tall Grass.
Then all Actors (Players, NPCs, Etc) and Objects (Trees, buildings, etc) are indexed into a ZBuffer based on the tile they sit on. For objects this is designated in the editor. So If a player is allowd to walk on the tile behind the tree's base tile, the tree is rendered on top of the player, allowing them to be "behind" it. Collision has nothing to do with objects shape or size. So they are still permitted to walk behind.