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Priority tiles are misplaced at high zoom factors

  • 3
    Posts
    9
    Years
    • Seen Feb 19, 2016
    Im working on a new game and have met a problem. when defining priorities in the tilesets everything works fine, and looks fine in the maker. but then i load the game and theres horrible blank, 1 pixel thin lines between tiles that were adjacent in the tileset and were given different priorities. it is not the tilesets themselves, cause it happens for the original tiles and the line simply moves if i change the priorities, as long as they remain unequal. also tiles where this didnt happen when they dont have priorities, it starts happening if i state them

    does anyone know how to fix this?
    thnx for any help
     
    Im working on a new game and have met a problem. when defining priorities in the tilesets everything works fine, and looks fine in the maker. but then i load the game and theres horrible blank, 1 pixel thin lines between tiles that were adjacent in the tileset and were given different priorities. it is not the tilesets themselves, cause it happens for the original tiles and the line simply moves if i change the priorities, as long as they remain unequal. also tiles where this didnt happen when they dont have priorities, it starts happening if i state them

    does anyone know how to fix this?
    thnx for any help
    I would like to help you, but i can't find a solution with the infos you currently give us. Can you make some screenshots, please?
     
    kk, here u go. i used the small tent as an example, but it happens for all tiles. thnx :)

    Spoiler:


    (im new to this, so sorry if the images are massive :P)
     
    Last edited by a moderator:
    That's a problem with the map rendering code in Essentials. There's nothing you can do about that, other than play with a smaller screen size.
     
    hmmm :/. kk, thats a pain. thnx


    Edit: i changed the size and its fixed now. playing on a larger screen actually fixes it too :). thnx for helping
     
    Last edited:
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