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- Seen Apr 20, 2025
In my game, I have a big forest separated by two maps with a connection that is almost 100 tiles wide. During the story there, I activate a parallel process when I go from the northern to the southern map with a switch. The problem is that the layout is like a maze and there are around 40 tiles where you can move between them. This means I would need the same amount events with player touch to activate it, which is a bit too many.
That's why I would like to use the size function for events, but I'm using V18.1 and it's only available in V19+. I'm already too far into the creation of my game that I don't feel like upgrading downloaded custom scripts and more. I would like to ask if it is possible to migrate the code that defines that behavior from V19 to V18.1. I have already tried to experiment with the classes and trying to convert the code, but without success. Can I copy the entire Event, Player and Character classes to V18.1 without trouble as I see those three are connected? Maybe it's best I should cut my losses and use 40ish events or do you have other options I can use?
That's why I would like to use the size function for events, but I'm using V18.1 and it's only available in V19+. I'm already too far into the creation of my game that I don't feel like upgrading downloaded custom scripts and more. I would like to ask if it is possible to migrate the code that defines that behavior from V19 to V18.1. I have already tried to experiment with the classes and trying to convert the code, but without success. Can I copy the entire Event, Player and Character classes to V18.1 without trouble as I see those three are connected? Maybe it's best I should cut my losses and use 40ish events or do you have other options I can use?