• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Scottie, Todd, Serena, Kris - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Other] Questions on hacking fire red.

  • 21
    Posts
    11
    Years
    • Seen Jun 13, 2016
    Hi all i am a newbie and I would like to ask some questions to clear my doubt,please. help me.out
    (๑• . •๑)
    1.is Jpan hack.engine good?what is the pros.n.cons?
    2.i came across.this problem when i adding.new tile,the.door.size.is.not.same as.the one.in.original.rom.how i can know the size.I m.planning.to revamp the.whole.fire.red.with all new.tileset.is that possible?

    Thank you (ฅ>ω<*ฅ)
     
    Hi all i am a newbie and I would like to ask some questions to clear my doubt,please. help me.out
    (๑• . •๑)
    1.is Jpan hack.engine good?what is the pros.n.cons?
    2.i came across.this problem when i adding.new tile,the.door.size.is.not.same as.the one.in.original.rom.how i can know the size.I m.planning.to revamp the.whole.fire.red.with all new.tileset.is that possible?

    Thank you (ฅ>ω<*ฅ)

    Hi BlackAce! Nice too know you're interested in ROM Hacking.
    As for your questions, the JPAN engine gives hackers direct control over many features, but it uses a fair amount of variables that can't be used in scripts.
    It is possible to totally revamp all of fire red with new tiles. The tileset is divided into 8 by 8 tiles but tiles themselves are 16 by 16. Here is a good tutorial for inserting new blocks.
     
    Hi all i am a newbie and I would like to ask some questions to clear my doubt,please. help me.out
    (๑• . •๑)
    1.is Jpan hack.engine good?what is the pros.n.cons?
    2.i came across.this problem when i adding.new tile,the.door.size.is.not.same as.the one.in.original.rom.how i can know the size.I m.planning.to revamp the.whole.fire.red.with all new.tileset.is that possible?

    Thank you (ฅ>ω<*ฅ)

    One thing to note about JPAN's engine is that it erases all scripts, so you're essentially starting everything over from scratch (no PokeMart sales(wo)man, no Nurse Joy, etc.). I don't necessarily recommend it for newer hackers (assuming you're new, that is), but if you want to try it, go for it.
     
    Hi thanks for the reply, I read that tutorial and follow it. I successfully insert new block into my hack. The problem is the size, such as when i insert new stone or tree it is much bigger compare to the one inside original rom. Beside it is save to replace all original tileset to new one ?
     
    JPAN's engine is in dire need of an update if you ask me. Hopefully he goes back and revamps some of this stuff.

    I saw somewhere they stated the engine is bugged . Thats why I am wondering about it
     
    I got another question. How Can I completely remove a script from the rom to use the space?or I just remove the event is enough ?
     
    I got another question. How Can I completely remove a script from the rom to use the space?or I just remove the event is enough ?

    Get the offset of your script, open XSE and type #removeall 0x(offset) and hit compile. That will delete it entirely.
     
    Get the offset of your script, open XSE and type #removeall 0x(offset) and hit compile. That will delete it entirely.

    I want to know how I can create an event just like i step on a certain spot. A person event trigger and walk to me and talk ? is there global variable in scripting just like other programming , so that i can check what event had occurred .
     
    Back
    Top