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[Other] Questions on hacking fire red.

  • 21
    Posts
    10
    Years
    • Seen Jun 13, 2016
    Hi all i am a newbie and I would like to ask some questions to clear my doubt,please. help me.out
    (๑• . •๑)
    1.is Jpan hack.engine good?what is the pros.n.cons?
    2.i came across.this problem when i adding.new tile,the.door.size.is.not.same as.the one.in.original.rom.how i can know the size.I m.planning.to revamp the.whole.fire.red.with all new.tileset.is that possible?

    Thank you (ฅ>ω<*ฅ)
     
  • 1,682
    Posts
    8
    Years
    • Seen today
    Hi all i am a newbie and I would like to ask some questions to clear my doubt,please. help me.out
    (๑• . •๑)
    1.is Jpan hack.engine good?what is the pros.n.cons?
    2.i came across.this problem when i adding.new tile,the.door.size.is.not.same as.the one.in.original.rom.how i can know the size.I m.planning.to revamp the.whole.fire.red.with all new.tileset.is that possible?

    Thank you (ฅ>ω<*ฅ)

    Hi BlackAce! Nice too know you're interested in ROM Hacking.
    As for your questions, the JPAN engine gives hackers direct control over many features, but it uses a fair amount of variables that can't be used in scripts.
    It is possible to totally revamp all of fire red with new tiles. The tileset is divided into 8 by 8 tiles but tiles themselves are 16 by 16. Here is a good tutorial for inserting new blocks.
     

    Sayuri

    人生忘れられた
  • 276
    Posts
    8
    Years
    Hi all i am a newbie and I would like to ask some questions to clear my doubt,please. help me.out
    (๑• . •๑)
    1.is Jpan hack.engine good?what is the pros.n.cons?
    2.i came across.this problem when i adding.new tile,the.door.size.is.not.same as.the one.in.original.rom.how i can know the size.I m.planning.to revamp the.whole.fire.red.with all new.tileset.is that possible?

    Thank you (ฅ>ω<*ฅ)

    One thing to note about JPAN's engine is that it erases all scripts, so you're essentially starting everything over from scratch (no PokeMart sales(wo)man, no Nurse Joy, etc.). I don't necessarily recommend it for newer hackers (assuming you're new, that is), but if you want to try it, go for it.
     

    Blah

    Free supporter
  • 1,924
    Posts
    11
    Years
    JPAN's engine is in dire need of an update if you ask me. Hopefully he goes back and revamps some of this stuff.
     
  • 21
    Posts
    10
    Years
    • Seen Jun 13, 2016
    Hi thanks for the reply, I read that tutorial and follow it. I successfully insert new block into my hack. The problem is the size, such as when i insert new stone or tree it is much bigger compare to the one inside original rom. Beside it is save to replace all original tileset to new one ?
     
  • 21
    Posts
    10
    Years
    • Seen Jun 13, 2016
    JPAN's engine is in dire need of an update if you ask me. Hopefully he goes back and revamps some of this stuff.

    I saw somewhere they stated the engine is bugged . Thats why I am wondering about it
     
  • 21
    Posts
    10
    Years
    • Seen Jun 13, 2016
    I got another question. How Can I completely remove a script from the rom to use the space?or I just remove the event is enough ?
     
  • 1,344
    Posts
    14
    Years
    • Seen Dec 10, 2021
    I got another question. How Can I completely remove a script from the rom to use the space?or I just remove the event is enough ?

    Get the offset of your script, open XSE and type #removeall 0x(offset) and hit compile. That will delete it entirely.
     
  • 21
    Posts
    10
    Years
    • Seen Jun 13, 2016
    Get the offset of your script, open XSE and type #removeall 0x(offset) and hit compile. That will delete it entirely.

    I want to know how I can create an event just like i step on a certain spot. A person event trigger and walk to me and talk ? is there global variable in scripting just like other programming , so that i can check what event had occurred .
     
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