• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Help Thread: Quick Questions & Answers

Status
Not open for further replies.
Can anyone point me to a tutorial on adding Gen 4 and Gen 5 Pokemon to a GBA Rom (E/FR/LG)?
 
Can anyone tell me how to connect two maps correctly without changing tilesets?

Either put a gate inbetween (or any kind of warp) or only use tiles that are in the primary tileset near the area where the two maps connect. After like 6 blocks in (iirc) the map has loaded the new second tileset. Just play around in VBA and edit your map accordingly.
 
Really need help understanding the surf script.

Spoiler:


Changing the text is easy enough but no matter what I do I can't change the 'checkattack', it only works if a Pokemon has surf even when I remove that part. Also where does it check for the badge requirement?

Thanks, this is driving me crazy
 
Really need help understanding the surf script.

Spoiler:


Changing the text is easy enough but no matter what I do I can't change the 'checkattack', it only works if a Pokemon has surf even when I remove that part. Also where does it check for the badge requirement?

Thanks, this is driving me crazy

Check this out:
https://www.pokecommunity.com/showthread.php?t=338513

It should help with modifying Surf.
 
Ok I understand what my problem is, from the thread you showed me there is another area where more requirements are made. To remove the HM requirement in FireRed you just put 00 at 0x6D588 - 0x6D589. This would be the solution if I was hacking FireRed but I'm hacking Emerald and I have no idea where the HM check is. I've spent hours searching for a similar hex string but changing 0C D1 to 00 00 (after removing the check in the actual script) seems to do nothing. (It probably does something somewhere but after testing it, I just go back to my backup copy).
 
i edited eevee's evolutions to espeon and umbreon to evolve with sun/moon stone but when i use it it says "HUH" and nothing happens, and i still have that stone i used... i also enabled evolutions without national dex with MISC.EDITOR program and yet nothing..
what could it be ?
also i made those items buyable at celadon store ..
 
Last I checked, Pokémon in Gen 3 were limited to five possible evolutions only. Unless someone made a tutorial on how to change that, you'll have to work around it.
 
i edited eevee's evolutions to espeon and umbreon to evolve with sun/moon stone but when i use it it says "HUH" and nothing happens, and i still have that stone i used... i also enabled evolutions without national dex with MISC.EDITOR program and yet nothing..
what could it be ?
also i made those items buyable at celadon store ..

try doing this instead
At 0xCE91A change the next 4 bytes to 00 00 14 E0. This makes the previously conditional branch into an unconditional branch, which fixes the evolutions.
 
In FireRed, there's a color command called [black_fr]. It makes the text black, right? Is there a command like that for Emerald?
 
In FireRed, there's a color command called [black_fr]. It makes the text black, right? Is there a command like that for Emerald?

There's a whole bunch of message codes for Emerald, but the one you are looking for is [darkgrey_em]. To look at them all in detail, open up XSE, press F2 to open the guide and then click 'Appendix > Message Codes'.
 
There's a whole bunch of message codes for Emerald, but the one you are looking for is [darkgrey_em]. To look at them all in detail, open up XSE, press F2 to open the guide and then click 'Appendix > Message Codes'.

Sadly, its not dark enough, but thanks, anyway!
 
Go to that same offset and change the 97 there to FB with a hex editor. It should allow all Pokémon including and following Celebi to evolve without the National Dex.


https://snag.gy/IefRI.jpg
which one, i dont have 97 :s
besides i also inserted own pokemons from gen 4 and tryed evolving gible and he evolved into gabite perfectly, but when i tried with eevee to umbreon nothing happened..

p.s. i editer the evolution with G3HS.. from day/night with full friendship to stones evolution..
 
Last edited:
https://snag.gy/IefRI.jpg
which one, i dont have 97 :s
besides i also inserted own pokemons from gen 4 and tryed evolving gible and he evolved into gabite perfectly, but when i tried with eevee to umbreon nothing happened..

p.s. i editer the evolution with G3HS.. from day/night with full friendship to stones evolution..

Copy the original 4 bytes from a clean FireRed ROM, then change the 97 to an FB. ;) That's the modified code.
 
Status
Not open for further replies.
Back
Top