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- Yorkshire, UK
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Is it possible to change the wild pokemon list depending on which tile is walked on?
For example, if I wanted to replicate the Gen VI Flower tiles, I could have certain pokemon appear when I walk through flowers compared to grass, or even, between long and tall grass tiles. For the most part, I could just set the behavior to 'long grass' or '08' which is for caves but some maps will use two different tile-types, which would then overlap.
If not, would it be possible to make a tile use the "tree" wild pokemon option (for headbutt scripts) instead? Or would that require modifying the behaviour bytes through ASM?
*EDIT: I'm using Emerald by the way*
For example, if I wanted to replicate the Gen VI Flower tiles, I could have certain pokemon appear when I walk through flowers compared to grass, or even, between long and tall grass tiles. For the most part, I could just set the behavior to 'long grass' or '08' which is for caves but some maps will use two different tile-types, which would then overlap.
If not, would it be possible to make a tile use the "tree" wild pokemon option (for headbutt scripts) instead? Or would that require modifying the behaviour bytes through ASM?
*EDIT: I'm using Emerald by the way*