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Old September 2nd, 2013 (7:51 AM). Edited April 3rd, 2017 by MrDollSteak.
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MrDollSteak MrDollSteak is offline
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    MrDollSteak's Decap. and Attack Rombase (Version 1.5a)

    Intro:

    This is a rombase for Fire Red.

    I was inspired after being involved with the 'Move Resources Thread' to make a patch that includes all these moves for new hackers who aren't comfortable with hex editing yet, or for those who just haven't yet been bothered to expand all the tables, and even people who are capable of doing so, but don't want to do it all again for a new hack. When repointing the relevant tables and adding all the new move information I also decided to put all of them in lower case to match the Gen 5 games. As such I decided to decapitalise the whole rom.

    Overview of Features:

    - Decapitalisation

    Spoiler:
    The game is now almost entirely decapitalised, this includes oft-overlooked menu buttons and header instructions.
    The few exceptions are actual graphics that act as buttons eg. the Pokemon types that show up.
    A few more ones I may not have noticed may also been in there so please point those out.

    - Pokedex Fixes
    Spoiler:
    A few new Pokedex features, including Hackmew's pokedex glitch fix, and general changes to dex entries.
    I've replaced a few of the ridiculous ones (Raichu, Gastly I'm looking at you) and the just plain odd ones (Kadabra).

    - Physical/Special/Status Split
    Spoiler:
    Credits to Doesn'tknowhowtoplay for his patch.

    - Physical/Special/Status Split Icons
    Spoiler:
    Credits to Darthatron for his original routine, and Jambo51 for its improvement.

    - 131 New Gen 4 and 5 moves, with space for 26 custom moves
    Spoiler:
    All these moves have relevant animations, effects and descriptions.
    Credits to Jambo51 for his research into adding new moves, Itman for his tutorial, Chaos Rush for his thread on creating new animations and researching into how to expand the animation background table, which Tajaros later converted into a tutorial.
    Credits to the 'Move Resources Thread' and all its contributors. Kurapika also made a few effects that are used, and also safely repointed the Soundproof table to allow for custom moves to be blocked by the ability.

    - Updated Move Effects, Base Power and Accuracy for existing moves
    Spoiler:
    All moves from the original games that have received new base powers and effects in new games have been edited to reflect these changes. Thanks to KDS, Spherical Ice and mamamama for some updated effects

    - Updated Movesets for Pokemon
    Spoiler:
    All 386 Pokemon have updated movesets to match their BW2 and XY ones as closely as possible.

    - Sound Moves hit through Substitute
    Spoiler:
    As of 1.3b, just like in Pokemon X and Y, Sound moves hit through substitutes.

    - New Abilities
    Spoiler:
    As of 1.5a, there are about 60 new abilities from Gens IV-VI!
    Thanks to Doesn'tknowhowtoplay for pointing me in the direction of how to create the new abilities he made for YAFRH.
    I would also like to thank him for getting me started on making new abilities.
    Thanks are also needed for Jambo51 and Karatekid552 for the abilities contained in the 649 patch which I have ported and edited to get working.

    - New Items
    Spoiler:
    New to 1.4 is the addition of a few new items, namely the Choice Specs, Choice Scarf and Assault Vest.
    I'd like to thank Doesn'tknowhowtoplay for explaining item checks to me, and giving me his Choice Specs implementation which I expanded to include the Choice Scarf.
    New to 1.5 is the Eviolite

    - The Fairy Type!
    Spoiler:
    New to 1.1 is the Fairy Type! Unlike other hacks, the Fairy type does not replace the ??? type, meaning struggle still works perfectly.
    Currently all Pokemon have been correctly retconned (including Mr. Mime) and the same can be said for moves.
    The Fairy-type moves from XY have also been included although due to XY's increased name slots, they've been given different names.
    Another feature is the inclusion of the Fairy-type into the in-game Type Matchup List in the Help System.
    While the Help System is often neglected it can be a good reminder of what is effective against Fairies.
    As of 1.3 the 'Type Mode' aspect of the Pokedex has been fixed so that Fairy Pokemon have their own sections!

    Screenshots:

    - Examples of Decapitalisation

    Spoiler:





    - New Moves
    Spoiler:




    - PSS Icons and Move Descriptions
    Spoiler:



    - Fairy Type
    Spoiler:




    Things to note:

    The game leaves all Firered Scripts untouched, so the game itself can be played should you just want Fire Red with decapitalisation, the PSS and Gen 4 and 5 moves and abilities.

    I will often be updating this Rombase with new moves, effects, animations and abilities, once I make them. As such if you want to make custom moves; start from the back of the list, so future patches don't conflict. I will likely leave space for at least 20 new moves, so bear that in mind.

    Quote:
    This base IS compatible with Jpan's Hacked Engine. Though you will need to apply this rombase FIRST, otherwise the decapitalised scripts will overwrite the free space and various tables in there.

    Quote:
    This base IS NOT compatible with hacks that are in progress.

    Quote:
    This base IS NOT compatible with YAPE, if you want to edit moves or Pokemon, you will have to use G3HS, G3T or Pokemon Game Editor.

    Quote:
    In order to maximise compatibility with G3HS, I have changed the name of the rom from BPRE to MrDS, this means it WILL NOT WORK in any romhacking tool except for G3HS UNLESS you change it back AFTER opening it in G3HS!

    To do this open the rom up in a Hex Editor and change the bytes at 0x0000AC to say BPRE and NOT MrDS.

    The ini for G3HS has been UPDATED so you will need to REPLACE it with the one I provide in the download.

    Bugs:

    Spoiler:
    -Natural Cure is broken
    - Magic Bounce can cause errors when used by opposing Pokemon in Trainer battles
    - Infiltrator and Magic Guard are not 100% complete
    - A few moves do not have their correct effects (such as Tailwind)
    - Sticky Web occasionally does some odd things
    - The Life Orb and Rocky Helmet are not fully implemented yet
    - Flash Cannon's animation may cause the game to freeze on hardware and GBA4IOS (not an issue with VBA)
    - Lunar Dance and Healing Wish currently don't do anything due to a revamp of the hazards system
    - Solid Rock, Filter and Tinted Lens don't always work correctly (weakening or strengthening neutral moves)
    - Day Care on Four Island is bugged
    - Various text errors with a few abilities (such as Snow Warning, Moody has a particularly bizarre one)
    - Gooey and Geomancy create an endless loop
    - Shedinja doesn't take burn or poison damage
    - The AI is dumb

    FIXES:
    Natural Cure - http://www.pokecommunity.com/showpost.php?p=8725477&postcount=494
    Download - https://www.pokecommunity.com/showpost.php?p=9595002&postcount=852
    Cursed Body - https://www.pokecommunity.com/showpost.php?p=9596747&postcount=854
    Day Care - http://www.pokecommunity.com/showpost.php?p=8917677&postcount=619
    Sand Force - Place 06 at 0x890CAB4
    Flash Text - http://www.pokecommunity.com/showpost.php?p=9029401&postcount=703
    Solid Rock, Tinted Lens and Filter Fix - http://www.pokecommunity.com/showpost.php?p=9409288&postcount=812
    BerrIES fix - Place DD D9 E7 at 0x83A72A2

    Credits:

    Spoiler:
    G3HS - Karatekid552 (Such a fantastic tool for editing Pokemon!)
    Pokemon Game Editor - Gamer2020 (This is the best tool for editing moves at the moment)
    Decapitalisation - MrDollSteak
    Pokedex Glitch Fix - Hackmew
    Physical/Special/Status Split - Doesntknowhowtoplay
    PSS Icons - Darthatron, Jambo51
    Extended Move Table - Jambo51, Itman
    Extended Move Effect Table - Jambo51, Itman
    Extended Move Background Table - Chaos Rush, Tajaros
    Extended Soundproof Table - Kurapika
    New Moves - Contributors to '4th&5th Gen. Move Resources', MrDollSteak, Jambo51,Chaos Rush, KDS, mamamama... (to name a few)
    Extended Ability Table - MrDollSteak
    New Movesets - MrDollSteak
    New Abilities - Doesn'tknowhowtoplay, Karatekid552, Jambo51, HidoranBlaze, KDS and MrDollsteak
    New Items - Doesn'tknowhowtoplay, MrDollSteak, HidoranBlaze, KDS
    Fairy-Type - MrDollSteak
    Bug Finding and Fixing- Mystery Man, Doom Chaos, Chrunch, Noossab Blue, The Shiny Ho-Oh, Projectwolfie, Aidane154 and Doesn'tknowhowtoplay, NewDenverCity, Exodrake and others

    Download Link:

    Spoiler:
    Fire Red:
    Spoiler:
    Version 1.5a(Mediafire)

    Includes:
    Readme.txt
    Moveinfo.txt
    Howtosetupcustommoves.txt
    Howtosetupfairytype.txt
    Table Locations.txt
    G3HS ini (PokeRoms.ini located in the folder G3HS ini)
    G3T ini (MrDS.ini located in the folder G3T ini)
    PGE ini (roms.ini located in the folder PGE ini)
    UTE ini (TrainerEditor.ini located in the folder UTE ini)

    If you have already applied Version 1.5 use the .ips patch located in the folder "1.5 Update".

    As of January 2016 the PGE ini will no longer work, follow the instructions at this post. Thanks to Gamer2020 for both updating PGE and fixing the ini for me


    Here is the list of offsets for various tables in this patch should you wish to expand them further.

    Here is the list of insert locations for the various ASM routines in this patch should you wish to replace them.

    Changelog:

    Spoiler:
    Version 1.5a
    Spoiler:
    - Fixed Motor Drive, Mummy and Aftermath
    - Fixed Toxic Spikes
    - Fixed Choice Items
    - Fixed problems with Clefairy and the Ralts line Pokemon data
    - Fixed a bug with the Day Care script (credits to FBI and Chaos Rush for identifying the problem)
    - Milotic now has Cute Charm as its secondary ability
    - Fixed Shiny particle and Safari particle palettes (Thanks to Criminon for reporting the bug)
    - Rough Skin now does 1/8 damage (Credits to HidoranBlaze)
    - Added Dark Aura, Fairy Aura, Aura Break, Normalize, Aerilate, Refrigerate, Pixilate and Moxie (Credits to KDS for Moxie)
    - Added Black Sludge (Credits to KDS for the code)

    Version 1.5
    Spoiler:
    - Added Gen V and VI style Egg moves!
    - Added new moves Shift Gear, Geomancy, Flower Shield, Rototiller, Sticky Web, Stored Power, Acupressure, Assurance and Punishment
    - Tweaked a few movesets to include the new moves
    - Added Mummy (Thanks to Jambo51 and Karatekid552)
    - Added Storm Drain and Updated Lightningrod (Thanks to Jambo51, Doesntknowhowtoplay and Karatekid552)
    - The patch should now work better with G3HS
    - Improved and updated many new and old move effects
    - All moves have had their power and accuracy changed to match Gen VI
    - Fixed bugs with U-Turn and Volt Switch's move effects
    - Toxic now has 100% accuracy for Poison Types
    - Fixed bugs with Victory Star
    - Fixed bugs with Regenerator (Thanks to Doesntknowhowtoplay)
    - Magic Guard now protects against Recoil and Crash damage
    - Fixed a bug with attack boosts (Thanks to aidane154 for reporting it)
    - Added Eviolite
    - Fixed bugs with Choice Scarf
    - Improved Play Rough and Drain Kiss's animations (Credits to Tlachtli for his Emerald animations which I ported)
    - Fixed Charming Cry's animation
    - Fixed bug with Move Relearner
    - Fixed Weather Abilities and entry hazards
    - Removed the Remove Fairy patch

    Version 1.4a
    Spoiler:
    - Fixed bugs with Sheer Force, Sand Force, Solar Power, Dry Skin and Sniper (Thanks to Doesn'tknowhowtoplay for finding so many of these issues)
    - Added Mega Launcher, Tough Claws, Strong Jaw and Victory Star (Thanks Jambo51 for Victory Star)
    - Fixed a bug with Poison damage
    - Blizzard now has 100% accuracy in Hail, and Hurricane has 100% accuracy in Rain
    - Fixed a bug with Miracle Eye
    - Charmander now has its normal Speed stat again (the slow speed was for testing porpoises)
    - Extensive miscellaneous decapitalisation

    Version 1.4
    Spoiler:
    - Fixed Game breaking glitch with Bait in the Safari Zone
    - Added Aftermath, Cursed Body, Gooey and Iron Barbs (Thanks to Jambo51 for giving me help)
    - Added Sand Rush and Analytic (Thanks to Jambo51 and Karatekid552)
    - Added No Guard (Thanks to Doesn'tknowhowtoplay)
    - Fixed text bugs with Motor Drive, Sap Sipper and Snow Warning
    - Fixed bugs with Speed Boost and Poison Heal (Thanks to Noossab Blue for reporting them to me)
    - Sand Force now correctly protects you from Sand Damage
    - Added Incinerate, Worry Seed, Gastro Acid and Boomburst
    - Fixed a few movesets to incorporate the extra moves
    - Fixed a bug with Sucker Punch
    - Knock Off now matches its Gen VI Buff
    - Miracle Eye now works exactly as intended
    - New Move Animations for Stone Edge, Moon Blast
    - Fixed a bug with Lunar Dance's Animation
    - Decapitalised a lot of miscellaneous things
    - New Items! So far the Choice Specs, Choice Scarf and Assault Vest (Thanks to Doesn'tknowhowtoplay for explaining item checks to me)
    - Fixed a bug with Quick Claw

    Version 1.3b
    Spoiler:
    - Fixed Game breaking glitch with Shinies
    - Added Magic Guard, Overcoat, Infiltrator, Gale Wings, Bulletproof
    - Sound moves now pass through Substitutes
    - Decapitalised a few more things in the battle system
    - Improved the Howtosetupfairytype.txt file to include the offsets of the current Fairy types for removal

    Version 1.3a
    Spoiler:
    - Fixed bug with Dry Skin
    - Fixed bug with Poison Heal (Thanks Karatekid you awesome mod you)
    - Fixed bug with Sucker Punch and Brine
    - Added Sap Sipper!
    - Decapitalised a few things in the Marts that I had missed
    - Fixed a bug with Camouflage's move effect
    - Sadly, I've removed Diego's Font Patch from the Rombase, as there were a few complaints about alignment
    - Renamed the patch 'MrDollSteak's Decap. and Attack Rombase' to reflect my name change

    Version 1.3
    Spoiler:
    - Correctly changed retconned Hoenn Pokemon to the Fairy Type
    - Fixed the Type Mode section of the Pokedex so that Fairies are in the proper areas
    - Added new movesets for Hoenn Pokemon
    - Added a lot of new abilities! (Huge, Huge thanks to Jambo51 and Karatekid552)
    - Added Stealth Rock and Toxic Spikes! (Huge, Huge thanks to Jambo51 and Karatekid552)
    - Added Healing Wish and Lunar Dance! (Huge, Huge thanks to Jambo51 and Karatekid552)
    - Fixed a few improperly capitalised words in the battle system
    - Fixed the give multiple item string so it no longer has a capital S at the end

    Version 1.2
    Spoiler:
    - Fixed some more Glitches with the Fairy type, namely move text and type effectiveness
    - Added the Fairy type to the Type Matchup List in the Help System
    - Fixed the Type Matchup List in terms of entries and ordering, they are now ordered by hex number
    - Correctly change retconned Kanto and Johto Pokemon to the Fairy type
    - Reintroduced the 'Remove Fairy Patch'
    - Added new abilities (Big thanks to Kurapika!)
    - Added new movesets for Johto Pokemon
    - Added new particles and animations for some moves, like Water Gun and Hydro Pump
    - Added a few new moves such as 'Copycat', 'Sucker Punch' (Thanks Kurapika!), and a bunch of Fairy moves
    - Decapitalised a few more things in the Help system

    Version 1.1a:
    Spoiler:
    - Fixed a glitch relating to the Fairy type
    - Fixed a glitch with Camouflage
    - Added proper move descriptions to Bug Bite and Pluck
    - Fixed a few capitalised words
    - Removed 'Remove Fairy Patch.ips' as it would be more appropriate for the next update, and ultimately means less patches in a file

    Version 1.1:
    Spoiler:
    - Updated movesets for Kanto Pokemon based upon BW2 movesets
    - A few new moves such as 'Wood Hammer', 'Flash Cannon' and 'Shell Smash'
    - New abilities! 'Technician', 'Motor Drive' and 'Multiscale' (Thanks to Doesn'tknowhowtoplay!)
    - Decapitalised things that I missed, primarily in scripts, items and battle scripts
    - Fixed a bug in which HM moves wouldn't show up in the Pokemon menus
    - PSS Icons and Routine moved from the C00100 to the 95F800 range for efficiency
    - Extended Particle table from 960000 to 9619FF
    - Fairy Type! (A patch will be included to remove it, should you not want it)

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      #2    
    Old June 7th, 2014 (7:43 AM).
    coolioguy78 coolioguy78 is offline
       
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      Great job! One question though, will you be updating this anymore and what will be included in future updates? Any INI for the Gen 3 Suite tool?

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        #3    
      Old June 7th, 2014 (8:45 AM).
      Ivee's Avatar
      Ivee Ivee is offline
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        This is AMAZING, thank you for doing all of this hard work and compiling everything! It looks fun to nuzlocke, too. After all of the bugs are ironed out, what are the chances for an Emerald base?

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          #4    
        Old June 7th, 2014 (9:10 AM).
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        jan2prado jan2prado is offline
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          So how did a Rom Base went into the Sideshow Showcase O.o.. anyways.. I love your hack/rom base it makes the game more interesting in terms of the features it has.. simple and not too flashy :D

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            #5    
          Old June 7th, 2014 (10:41 AM).
          Phazon Elemental Phazon Elemental is offline
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            Version 1.5 is in the changelog, but the download link claims to be for an earlier version. Have you just not fixed this yet, or have you not posted 1.5? Or is 1.5 not finished yet and you've only listed what you've finished so far? The main bug fix, for example, is kind of a big deal for me.

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              #6    
            Old June 7th, 2014 (11:47 AM).
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            Chaos_Darkrai Chaos_Darkrai is offline
               
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              Quote:
              Originally Posted by Phazon Elemental View Post
              Version 1.5 is in the changelog, but the download link claims to be for an earlier version. Have you just not fixed this yet, or have you not posted 1.5? Or is 1.5 not finished yet and you've only listed what you've finished so far? The main bug fix, for example, is kind of a big deal for me.

              I really can't wait for the Snow Warning/Weather Ability fixes. To me, that is most important. I'd honestly rather that crucial fix, than new features. But we can't rush MrDollSteak. He is doing a wonderful job with all of this! This and his sprites. Congats man, dunno how you do it all!

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                #7    
              Old June 8th, 2014 (4:00 AM). Edited June 9th, 2014 by You Watanabe.
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                Amazing! Truly. I've tried it but I've found a bug/glitch on it: In the Move Tutor, I found the Fairy type symbol displaying. Well, here's the screenshot for it:



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                  #8    
                Old June 8th, 2014 (4:05 AM).
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                Logan Logan is offline

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                Going to move this to the Resources forum because it probably fits better there now that we have one.

                Moved.

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                  #9    
                Old June 8th, 2014 (7:28 AM).
                Daniagnargjr Daniagnargjr is offline
                   
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                  Do you plan to release the source code, like what Jpan's hacked Engine did, for different purposes like porting or fixing bug, or maybe we can write something new base on it.

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                    #10    
                  Old June 8th, 2014 (10:20 AM). Edited June 10th, 2014 by Volcarona1996.
                  Volcarona1996 Volcarona1996 is offline
                     
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                    This patch is truly amazing, but I have found one slight problem: I'm trying to edit some pokemon on PGE but the game won't allow it for some, even if they aren't fairy types (I've tried with Sceptile). Could you help me find a way around it?
                    Other than that, keep up the good work :-)
                    EDIT: ignore the first bit, I've replaced the INI and it now works fine

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                      #11    
                    Old June 14th, 2014 (2:01 AM).
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                    LykO LykO is offline
                       
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                      very good, succeed to finish it

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                        #12    
                      Old June 14th, 2014 (4:52 PM). Edited June 14th, 2014 by Projectwolfie.
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                        Quote:
                        Originally Posted by Daniagnargjr View Post
                        Do you plan to release the source code, like what Jpan's hacked Engine did, for different purposes like porting or fixing bug, or maybe we can write something new base on it.
                        There's not really much need to do this is there? I mean there's already a detailed list of where in the ROM everything's been altered. And not to diminish MrDollSteak's brilliant work, but most of the work done outside of animations (now I could be wrong, because I haven't seen every single move ASM or hexcode post in R&D) is documented already in various posts all around Research and Development. It's not quite like the hacked engine in this case. Or am I wrong here?

                        Back to the topic at hand, I've heard tell about Gastro Acid bugging out and causing the game to freeze. Has anyone else seen this happen?

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                          #13    
                        Old June 14th, 2014 (5:18 PM).
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                        DoesntKnowHowToPlay DoesntKnowHowToPlay is offline
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                          Would still be rad if this was open source, as that lets people add things to existing projects if they have the know-how. Studying existing code also makes it easier for outsiders to tweak it or add new things. (The ability implementations in particular are scattered and not exactly documented anywhere on PC to my knowledge.)

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                            #14    
                          Old June 14th, 2014 (7:23 PM).
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                          MrDollSteak MrDollSteak is offline
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                            Hey everyone, yeah 1.5 isn't out yet, the stuff in the changelog is just the stuff I've already fixed.
                            I want to try and fix some more glitches before releasing it. I've also been really damn busy.

                            In regards to the open source thing, that's not really a problem at all.
                            The only thing I think that would need to be sourced would be abilities if anything.
                            As Projectwolfie said, the majority of edits are well documented elsewhere.

                            I'll start work on releasing information with offsets and things.
                            The implementation of many abilities could certainly be improved if people want to look into them.

                            As for some of the bugs you've reported.
                            The Fairy type thing in the move relearner makes sense, because I replaced the -effect- thing with the Fairy type as I believed it was unused by the game. It should be easy enough to fix, just need to find the routine that loads the 0x16 (the new fairy type but old effect index) and change it to 0x17. The table may need repointing.

                            Can't say I've heard about Gastro Acid bugging out. I'll look into it.
                            1.4a ended up being a lot more buggy than I intended because I sort of rushed it a bit. I seem to have broken a few things that were actually working previously.

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                              #15    
                            Old June 15th, 2014 (3:54 AM). Edited June 15th, 2014 by DiamondBlueMoon.
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                            DiamondBlueMoon DiamondBlueMoon is offline
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                              Erm, I have problems opening the patch with type-related tools, for example:
                              - Move Editor 1.1? Error: Get target int
                              - YAPE 0.9: Error reading base stats
                              Therefore I cannot edit Pokemon types or pokemon moves
                              Do you know why? I hope you could reply. Thank you.

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                                #16    
                              Old June 15th, 2014 (5:51 AM). Edited June 16th, 2014 by Syndrome10.
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                              Syndrome10 Syndrome10 is offline
                                 
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                                Quote:
                                Originally Posted by DiamondBlueMoon View Post
                                Erm, I have problems open the patch with Move Editor 1.1? It said: "Error: Get target int"?? Do you know why? Thank you
                                Did you read the .txt file that came with download? It's called "Howtosetupcustommoves". Move Editor is not compatible because rombase extends moves amount and various tables, so to edit moves you must use PGE.

                                EDIT: You can't use YAPE too, because of the same reason. Download G3HS (Generation 3 Hacking Suite) and read the documentation to make rombase work with the tool.

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                                  #17    
                                Old June 19th, 2014 (9:38 PM). Edited June 19th, 2014 by DJTiki.
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                                DJTiki DJTiki is offline

                                Under the Crescent Moon

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                                Join Date: Mar 2014
                                Location: Estino Academy
                                Gender: Male
                                Nature: Jolly
                                Posts: 1,237

                                I myself loved how easily it was for me to make this tool compatible with another tool not listed here, G3T by Kurapika, simply by editing the .ini file so that it was compatible with it. It even added the slots for custom moves , in its nice drop down menu. Although I had to edit some effect bytes, it was still worth it. The .config file that was packaged in the .zip proved to be quite useful. Thank you, this is an amazing patch.

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                                  #18    
                                Old June 20th, 2014 (7:34 PM).
                                DiamondBlueMoon's Avatar
                                DiamondBlueMoon DiamondBlueMoon is offline
                                The powerful Tyranitar
                                   
                                  Join Date: Jan 2012
                                  Gender: Male
                                  Nature: Serious
                                  Posts: 53

                                  I have a little question here, if you are to release the new patch (1.5), can we patch over the impending hack we are working on (1.4a applied), or do we have to restart the whole hacking-process?

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                                    #19    
                                  Old June 20th, 2014 (9:12 PM).
                                  Projectwolfie's Avatar
                                  Projectwolfie Projectwolfie is offline
                                  I play for keeps!
                                     
                                    Join Date: Jan 2011
                                    Gender: Male
                                    Posts: 419

                                    Quote:
                                    Originally Posted by DiamondBlueMoon View Post
                                    I have a little question here, if you are to release the new patch (1.5), can we patch over the impending hack we are working on (1.4a applied), or do we have to restart the whole hacking-process?

                                    From what I've seen he's always released update patches, and in most cases things are rather easy not counting the odd repoint of data because something was added.

                                    When working with this patch, the only time I had to do any backtracking was re-applying the fairy type remover: it would reset movesets of all Pokemon at about Marill's place and down. Other than that all is well.

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                                      #20    
                                    Old June 23rd, 2014 (1:27 AM).
                                    Emin3ms Emin3ms is offline
                                       
                                      Join Date: Feb 2014
                                      Gender: Male
                                      Posts: 19

                                      Could you increase the Pokedex size please? And add DS-style tilesets, it would be perfect

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                                        #21    
                                      Old June 25th, 2014 (2:18 AM).
                                      Erkin's Avatar
                                      Erkin Erkin is offline
                                         
                                        Join Date: Apr 2014
                                        Age: 17
                                        Gender: Male
                                        Posts: 12

                                        Could it be possible to add the BW2 repel system?

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                                          #22    
                                        Old June 25th, 2014 (6:28 AM).
                                        CosmicBlazer's Avatar
                                        CosmicBlazer CosmicBlazer is offline
                                        Batman
                                           
                                          Join Date: Jan 2013
                                          Location: USA
                                          Gender: Male
                                          Posts: 193

                                          Quote:
                                          Originally Posted by Erkin View Post
                                          Could it be possible to add the BW2 repel system?

                                          There is a simple and easy way to add the BW2 repel system in the research section. Not that hard to do.

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                                            #23    
                                          Old June 25th, 2014 (3:33 PM).
                                          DiamondBlueMoon's Avatar
                                          DiamondBlueMoon DiamondBlueMoon is offline
                                          The powerful Tyranitar
                                             
                                            Join Date: Jan 2012
                                            Gender: Male
                                            Nature: Serious
                                            Posts: 53

                                            Hi, sorry to bother you again, this time I'm having trouble applying both your patch and JPAN engine. Here's my Clean ROM after applying both patches:
                                            - In the first screenshot, my character cannot interact with any object in the room, even the PC.
                                            - In the second one, your mom is gone?
                                            - And finally the Palette Town becomes buggy?
                                            I wonder why, and I've tried many times yet still resulted in this before I even ask you. thank you

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                                              #24    
                                            Old June 25th, 2014 (5:17 PM).
                                            MrDollSteak's Avatar
                                            MrDollSteak MrDollSteak is offline
                                            Formerly known as 11bayerf1
                                               
                                              Join Date: Dec 2008
                                              Location: Hong Kong
                                              Age: 22
                                              Gender: Male
                                              Posts: 812

                                              Quote:
                                              Originally Posted by DiamondBlueMoon View Post
                                              Hi, sorry to bother you again, this time I'm having trouble applying both your patch and JPAN engine. Here's my Clean ROM after applying both patches:
                                              - In the first screenshot, my character cannot interact with any object in the room, even the PC.
                                              - In the second one, your mom is gone?
                                              - And finally the Palette Town becomes buggy?
                                              I wonder why, and I've tried many times yet still resulted in this before I even ask you. thank you

                                              That's what jpan's patch does... it removes all scripts and OW characters, and changes the warp...

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                                                #25    
                                              Old June 26th, 2014 (12:21 AM). Edited June 28th, 2014 by Uikri.
                                              Uikri's Avatar
                                              Uikri Uikri is offline
                                                 
                                                Join Date: May 2013
                                                Gender: Male
                                                Posts: 23

                                                I don't mean to be a bother, but do you have a version of the patch you'd be willing to share with just the Decap and PSS icons? I have a version with PSS and no icons, and I'm having no luck trying to put the icons in, and I only know how to decap move names, so it would be a big help. Don't get me wrong, I plan to use the full patch once a less buggy version is released, but I also want a version like I described, if it's okay.

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