Hello all,
I was wondering, if it at all, can a script be made that attaches a radiation level to a tile via the map editor (as making an even on each tile would be ridiculous). I thought about putting in another terrain tag but it wouldn't work if I need radioactive water. )
I was thinking about defining a new terrain tag -- on invisible tiles so they can be used, say over another tile that has something defined for it already. However, I'm trying to figure out how to have script (that requires a certain following pokemon) and who can only detect them to have a screen with all of the things related:
*Current Tile Radiation Level
*Total radiation accumulated
I'm just wondering how will I get the game to calculate the global variable if stepped on?
Also I need a way to reduce the amount of radiaton a player has. So what I plan on doing is inveting conssumable by the player: RadPills, stored in a key item RadPillbox. Consuming one of these pills will set back the counter by a specific amount.
Now I was thinking about having radiation levels apply both to the player and pokemon. If the player receives x amount of radiation he will faint, essentially like starting over, being revived at the nearest pokecenter. (bus since my game refused to acknowledge their existance, that is the equivalent of death).
If our pokemon receives x amount of radiation they will develop radiation sickness and die over time. To reduce their radiation levels, give them PokeRadPills and it will reduce their counter by a certain amount.
So what I need is:
UI for Rotom Geiger (accessible as he follows you, and from the party box)
A script to connect the global radiation level (for yourself and your pokemon) with the new terrain tag.
How will I go about this?
Thanks!
This article talks all about the effect I want to emulate. https://chernobylgallery.com/chernobyl-disaster/radiation-levels/
I was wondering, if it at all, can a script be made that attaches a radiation level to a tile via the map editor (as making an even on each tile would be ridiculous). I thought about putting in another terrain tag but it wouldn't work if I need radioactive water. )
I was thinking about defining a new terrain tag -- on invisible tiles so they can be used, say over another tile that has something defined for it already. However, I'm trying to figure out how to have script (that requires a certain following pokemon) and who can only detect them to have a screen with all of the things related:
*Current Tile Radiation Level
*Total radiation accumulated
I'm just wondering how will I get the game to calculate the global variable if stepped on?
Also I need a way to reduce the amount of radiaton a player has. So what I plan on doing is inveting conssumable by the player: RadPills, stored in a key item RadPillbox. Consuming one of these pills will set back the counter by a specific amount.
Now I was thinking about having radiation levels apply both to the player and pokemon. If the player receives x amount of radiation he will faint, essentially like starting over, being revived at the nearest pokecenter. (bus since my game refused to acknowledge their existance, that is the equivalent of death).
If our pokemon receives x amount of radiation they will develop radiation sickness and die over time. To reduce their radiation levels, give them PokeRadPills and it will reduce their counter by a certain amount.
So what I need is:
UI for Rotom Geiger (accessible as he follows you, and from the party box)
A script to connect the global radiation level (for yourself and your pokemon) with the new terrain tag.
How will I go about this?
Thanks!
This article talks all about the effect I want to emulate. https://chernobylgallery.com/chernobyl-disaster/radiation-levels/
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