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- Seen May 20, 2015
So I am trying to completely randomize a trainer. Name, class name, sprite, Pokemon party etc
So far I have successfully created a routine that would copy random pokemon from a pokemon table into the RAM, and have a trainer's party initially point to the RAM offset. (Specifically 0x203C000)
I've had success with the above since I can modify the pokemon table I made (in ROM) and it dynamically adjusts itself.
However, I would like to know if there is any way you could randomize a trainer.
I am thinking of repointing the trainer table into the RAM but that won't work since all trainers shall then be modified.
Also, what are the safe offsets that can be used in the RAM? is 0x203C000 safe? I've seen it used by other routines here in PC.
:(
So far I have successfully created a routine that would copy random pokemon from a pokemon table into the RAM, and have a trainer's party initially point to the RAM offset. (Specifically 0x203C000)
I've had success with the above since I can modify the pokemon table I made (in ROM) and it dynamically adjusts itself.
However, I would like to know if there is any way you could randomize a trainer.
I am thinking of repointing the trainer table into the RAM but that won't work since all trainers shall then be modified.
Also, what are the safe offsets that can be used in the RAM? is 0x203C000 safe? I've seen it used by other routines here in PC.
:(