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Rate and help with my first OU 5th gen team

61
Posts
15
Years
  • Hello there. As the title suggests, i could use some help with this team I have. I can't say i am good at competitive battling yet, so i am bound to have made a lot of mistakes building this one:

    rotom.png

    Rotom W @ Choice Scarf
    Timid | Levitate
    Ev's: 4 HP/ 252 SpA/ 252 Spe
    Moves:
    Volt Switch
    Hydro Pump
    Trick
    Hidden Power (Fire 70)


    Due to Volt Switch and Choice Scarf (and the fact that it only has a weakness, i usually lead with this).
    212.png

    Scizor @ Life Orb
    Adamant | Technician
    EV's: 252 HP/ 40 Atk/ 216 SpD
    Moves:
    Roost
    Swords Dance
    Bullet Punch
    Bug Bite


    Usually tries to set up and wreck frail threats with Bullet Punch
    534.png

    Conkeldurr
    @ Leftovers
    Adamant
    | Guts
    EV's: 120 Hp/ 252 Atk/ 136 SpD
    Moves:
    Bulk Up
    Drain Punch
    Mach Punch
    Payback

    Typical Conkeldurr, only change i am wondering is if Muscle Band would be better on this guy.
    637.png

    Volcarona @ Life Orb
    Timid | Flame Body
    EV's: 252 SpA/ 4 SpD/ 252 Spe
    Moves:
    Quiver Dance
    Bug Buzz
    Fiery Dance
    Hidden Power (Rock 70)


    Again, typical Volcarona. I chose Fiery dance over Fire Blast in this case due to the accuracy. One quiver dance makes Volcarona a very strong sweeper.
    145.png

    Zapdos Lvl 100 @ Leftovers
    Timid | Pressure
    EV's: 194 HP/ 64 Def/ 252 Spe
    Moves:
    Roost
    Substitute
    Thunderbolt
    Hidden Power (Ice 70)


    So far, this one has been doing a lot of dirty work. Stalling, scouting, hitting almost anything for super effective.
    196.png

    Espeon Lvl 100 @ Light Clay
    Timid | Magic Bounce
    Ev's: 252 HP/ 4 SpA/ 252 Spe
    Moves:
    Reflect
    Light Screen
    Psychic
    Hidden Power (Fighting 70)


    This one tries to guard volcarona from stealth rock, sets up appropriate barriers for Volcarona (Reflect), Scizor (depends), Conkeldurr (Light Screen) or Rotom W (depends, and not really needed) and lets them do the rest. HP Fighting hits Dark pokemon and helps with steel coverage too.


    So, any suggestion on improving this team? Thanks in advance
     
    Last edited:

    Vrai

    can you feel my heart?
    2,896
    Posts
    15
    Years
    • Age 29
    • Seen Oct 24, 2022
    Typical Conkeldurr, only change i am wondering is if Muscle Band would be better on this guy.

    No. Lefties.

    Uhhh you should consider a CB Scizor with U-turn. Combined with Volt Switch + Rotom-W, you get a great combo that wears down on each other's counters (read: Scizor brings in Skarmory, Jellicent, etc who Rotom-W scare away with Volt Switch. Rotom-W brings in Grass-types, Blissey, etc who Scizor scares away with U-turn). It's a really neat and useful combination. Plus you kinda have Zapdos to handle Celebi more or less. You can consider Heat Wave somewhere on Zapdos too, over Sub and/or HP Ice.

    Rain teams look really uhh tough to handle especially once Rotom-W goes down. I'd advise you looking for a second Water-resist. Notable ones are Ferrothorn and Starmie; Ferrothorn gives you some excellent resistances and durability whereas Starmie lets you spin for Ulgamoth in case they get rocks up and can abuse the rain wonderfully as well (and outspeed the genies who you seem to have some trouble with).
     
    61
    Posts
    15
    Years
  • Thanks a lot for your time, I am already considering what you said. U-turn on Scizor sounds very good. Indeed another counter vs a rain team sounds nice, rotom W and zapdos' thunderbolt wont cut it. I am considering changing espeon for a starmie like this now:

    121.png

    Starmie Lvl 100 @ Choice Specs
    Timid | Natural Cure
    Ev's: 254 SpA/4 SpD/252 Spe
    Moves:
    Surf
    Ice Beam
    Thunderbolt
    Psychic


    It has the same stab as Espeon, it is water resistant and has thunderbolt. It outspeeds Genies. And packs a punch, too. Only bad thing is that i dont have anything vs entry hazards.
     
    Last edited:

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Thanks a lot for your time, I am already considering what you said. U-turn on Scizor sounds very good. Indeed another counter vs a rain team sounds nice, rotom W and zapdos' thunderbolt wont cut it. I am considering changing espeon for a starmie like this now:

    121.png

    Starmie Lvl 100 @ Choice Specs
    Timid | Natural Cure
    Ev's: 254 SpA/4 SpD/252 Spe
    Moves:
    Surf
    Ice Beam
    Thunderbolt
    Psychic


    It has the same stab as Espeon, it is water resistant and has thunderbolt. It outspeeds Genies. And packs a punch, too. Only bad thing is that i dont have anything vs entry hazards.
    Starmie can learn Rapid Spin, but you'll have to drop Psychic for it since Water + Ice + Electric already provide good coverage and you'll have to change up the item to Leftovers or Life Orb. If you want to keep Specs, use Trick so that it can cripple walls with your Choice item or Psyshock if you want to have an easier time against Blissey.
     

    Dark Azelf

    ☽𖤐☾𓃶𐕣
    7,210
    Posts
    16
    Years
    • Seen Apr 29, 2024
    I was wondering though: Isn't starmie a little fragile to be a rapid spinner?

    No it isnt. 60/85/85 defences are actually pretty bulky when bulked up with evs. Usually though, offensive Rapid Spin Starmie is good as suggested as basically nothing can block its rapid spin because of the power it packs.
     
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