- 5
- Posts
- 14
- Years
- Brighton
- Seen Jul 12, 2009
Hello. Today I am going to post my competitive OU team here on POKéCOMMUNITY. Please could you rate and suggest any improvements necessary. Thanks in advance.
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Rock Slide
- Stealth Rock
- Taunt (edit)
This POKéMON's purpose is to set up Stealth Rock on the first turn and then pummel any opposition until it dies. You can also switch it, if you believe it too be a valuable asset to your team at the time. It can deal with many legendarys, such as Giratina-O etc. This is my lead POKéMON.
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Jolteon (M) @ Life Orb (edit)
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Grass]
- Shadow Ball
- Baton Pass (edit)
Jolteon is the speedy, multicoverage team member. He is meant to deal with Pokemon that knock out Aerodactyl, Charizard etc. As well as Thunderbolt being a STAB move it can pack a massive hole into the opposing lineup dealing massive damage to all. Yawn is there for a move defensive role. Make your opponent drowsy and then force the switch.
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Kingdra (M) @ Life Orb
Ability: Sniper
EVs: 252 Atk/232 Spd/24 HP (edit)
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Yawn
- Outrage
Kingdra is... well there for dealing with dragons such as Salamence and Garchomp. After a Dragon Dance or two it can outspeed them with ease unless it has been EV trained in speed. It can also take down many other POKéMON with Waterfall and Yawn is there, again for defence.
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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Extremespeed
- Crunch
- Close Combat
OK, after thinking about it a lot I have decided to change Weavile for Lucario. Not a big fan of Lucario, but it reduces my weaknesses to rock attacks and the Stealth Rock hazard. The idea is to use Swords Dance first, and then fire away with powerful attacks. Not a big fan of Close Combat because of its minor drawbacks, the reduction of stats. Any suggestions would be great. Thanks again.
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Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 176 HP/252 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Aqua Tail (edit)
- Pursuit (edit)
Tyranitar, for another revenge killer, Crunch to take down ghosts, Stone Edge for many flying types such as Ho-Oh and Lugia, Aqua Tail for fires and for power. Pursuit takes the final slot to punish switch ins with damage further increased my the choice band if the selected move was used prior to the switch.
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Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Fang
- Dragon Dance
- Aqua Tail
OK, Charizard was in the final slot but Dark_Azelf suggested Gyarados so here it is. Charizard didn't really serve much purpose anyways. Of the bat use Dragon Dance then use a move to deal damage to the opponent. If however the opponent switches forget Dragon Dance and switch to counter the opponents POKéMON... Seems to work a lot better. Moveset may need work. (edit)
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Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Rock Slide
- Stealth Rock
- Taunt (edit)
This POKéMON's purpose is to set up Stealth Rock on the first turn and then pummel any opposition until it dies. You can also switch it, if you believe it too be a valuable asset to your team at the time. It can deal with many legendarys, such as Giratina-O etc. This is my lead POKéMON.
---
Jolteon (M) @ Life Orb (edit)
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Grass]
- Shadow Ball
- Baton Pass (edit)
Jolteon is the speedy, multicoverage team member. He is meant to deal with Pokemon that knock out Aerodactyl, Charizard etc. As well as Thunderbolt being a STAB move it can pack a massive hole into the opposing lineup dealing massive damage to all. Yawn is there for a move defensive role. Make your opponent drowsy and then force the switch.
---
Kingdra (M) @ Life Orb
Ability: Sniper
EVs: 252 Atk/232 Spd/24 HP (edit)
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Yawn
- Outrage
Kingdra is... well there for dealing with dragons such as Salamence and Garchomp. After a Dragon Dance or two it can outspeed them with ease unless it has been EV trained in speed. It can also take down many other POKéMON with Waterfall and Yawn is there, again for defence.
---
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Extremespeed
- Crunch
- Close Combat
OK, after thinking about it a lot I have decided to change Weavile for Lucario. Not a big fan of Lucario, but it reduces my weaknesses to rock attacks and the Stealth Rock hazard. The idea is to use Swords Dance first, and then fire away with powerful attacks. Not a big fan of Close Combat because of its minor drawbacks, the reduction of stats. Any suggestions would be great. Thanks again.
---
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 176 HP/252 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Aqua Tail (edit)
- Pursuit (edit)
Tyranitar, for another revenge killer, Crunch to take down ghosts, Stone Edge for many flying types such as Ho-Oh and Lugia, Aqua Tail for fires and for power. Pursuit takes the final slot to punish switch ins with damage further increased my the choice band if the selected move was used prior to the switch.
---
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Fang
- Dragon Dance
- Aqua Tail
OK, Charizard was in the final slot but Dark_Azelf suggested Gyarados so here it is. Charizard didn't really serve much purpose anyways. Of the bat use Dragon Dance then use a move to deal damage to the opponent. If however the opponent switches forget Dragon Dance and switch to counter the opponents POKéMON... Seems to work a lot better. Moveset may need work. (edit)
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