Rate my OU Team.

Puddle

Mission Complete✔
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    I'm more of an attacker, so I'd be open to any and all suggestions.

    Lead:
    Greninja - Life Orb
    Protean
    Hydro Pump
    Dark Pulse
    Ice Beam
    Hidden Power Fire
    252Att 252Spe 4Hp
    Timid

    Obviously, a solid moveset for Greninja I say. Hidden Power Fire for the Ferrothorns. Hydro Pump for most Pokemon. Ice beam for Dragons or anything weird like that. And Dark Pulse for Psychic or Ghost leads. Normally get 2-3 kills before switching or getting KO'd. Works like a charm.

    Porygon-Z - Leftovers
    Adaptibility
    Psychic
    Recover
    Thunderbolt
    Shadowball
    252Sp.Att 252HP 4Sp.Def
    Calm

    Works really well actually. High Special Attack leads to some solid hits and can basically at least 2 hit most OU Pokemon. It has Psychic for Coverage against fighting types, and Recover works well when Pokemon don't necessarily hit it all that high.

    Alakazam - Focus Sash
    Synchronize
    Psychic
    Calm Mind
    Energy Ball
    Recover
    252Sp,Att 252Spe 4Hp
    Mild

    I'm thinking of replacing Recover, because there's not very many instances when I can use it, since Alakazam is so frail. The Focus Sash is basically so I don't faint before getting a move off, and I basically just try and hit as many times as possible before fainting. Calm Mind does work well in some cases.

    Aegislash - Leftovers
    Stance Change
    King's Shield
    Shadow Sneak
    Sacred Sword
    Gyro Ball
    252Att. 252Spe 4SpD
    Adamant

    Gyro Ball against the Fairies. King's Shield for stalling or to make sure I have a defensive stance against fast Pokemon. Shadow Sneak works like a charm for quick kills. And Sacred Sword against Ghost types. Works pretty well.

    Starmie - Life Orb
    Natural Cure
    Rapid Spin
    Thunderbolt
    Hydro Pump
    Ice Beam
    252SpA 252Spe 4SpD
    Timid

    Supposed to be a Rapid Spinner, but I haven't had very many entry hazards since I started this team. Does act as a good overall Pokemon with a wide variety of coverage moves.

    Garchomp - Garchompite
    Rough Skin
    Crunch
    Swords Dance
    Earthquake
    Outrage
    252Att 252Spe 4Hp
    Jolly

    Amazing Sweeper. I don't even really need Swords Dance to get the job done.

    As I said I'm open to suggestions.
     
    Mega Venusaur is a pretty big defensive threat, so consider giving Greninja Extrasensory. Replace Hidden Power or Dark Pulse for it.

    Porygon-Z's Speed isn't the best for OU standards. This team is walled easily by special walls like Blissey; outside of Aegislash and Garchomp, you don't have much to deal with them. In fact, I'd make Garchomp give up its Mega slot simply because its Sand Force ability is wasted outside of sand teams and its lower Speed in comparison to its regular form. A physically-oriented Pokemon such as Mega Pinsir, Mega Charizard X, Azumarill, Conkeldurr or Black Kyurem would be preferred over Porygon-Z:

    Pinsir:
    -Swords Dance
    -Return
    -Earthquake
    -Quick Attack
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Pinsirite

    Charizard X:
    -Dragon Dance
    -Flare Blitz/Fire Punch
    -Dragon Claw/Outrage
    -Earthquake/Roost
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Dragon Dance
    -Dragon Claw
    -Fire Punch/Earthquake
    -Roost
    Nature: Adamant
    EVs: 144 HP/244 Atk/120 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Fire Punch/Earthquake
    -Dragon Claw
    -Will-o-Wisp
    -Roost
    Nature: Careful
    EVs: 248 HP/148 SDef/112 Spe
    Item: Charizardite X
    Ability: Blaze

    Azumarill:
    -Waterfall
    -Aqua Jet
    -Play Rough
    -Superpower/Knock Off
    Nature: Adamant
    EVs: 192 HP/252 Atk/64 Spe
    Item: Choice Band
    Ability: Huge Power

    or
    -Belly Drum
    -Aqua Jet
    -Play Rough
    -Waterfall/Superpower
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Sitrus Berry
    Ability: Huge Power

    or
    -Aqua Jet
    -Play Rough
    -Power-Up Punch
    -Waterfall/Knock Off
    Nature: Adamant
    EVs: 16 HP/252 Atk/240 SDef
    Item: Assault Vest
    Ability: Huge Power

    Conkeldurr:
    -Drain Punch
    -Mach Punch
    -Knock Off
    -Ice Punch/Stone Edge
    Nature: Adamant
    EVs: 252 HP/236 SDef/20 Spe
    Item: Assault Vest
    Ability: Guts

    Black Kyurem:
    -Substitute
    -Ice Beam
    -Fusion Bolt
    -Earth Power
    Nature: Mild/Rash
    EVs: 56 HP/200 SAtk/252 Spe
    Item: Leftovers

    or
    -Outrage
    -Ice Beam
    -Fusion Bolt
    -Iron Head/Earth Power/Dragon Claw
    Nature: Hasty/Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb

    or
    -Ice Beam
    -Fusion Bolt
    -Earth Power
    -Roost
    Nature: Hasty/Naive
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Ice Beam
    -Dragon Tail
    -Fusion Bolt
    -Roost
    Nature: Hasty
    EVs: 248 HP/60 SDef/200 Spe
    Item: Leftovers

    or
    -Outrage
    -Ice Beam
    -Fusion Bolt
    -Iron Head/Dragon Claw
    Nature: Lonely
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Choice Band

    Aegislash runs specially-based or mixed sets nowadays so that burn doesn't totally screw it over:
    -Substitute
    -Toxic
    -Shadow Ball
    -King's Shield
    Nature: Modest
    EVs: 244 HP/252 SAtk/12 Spe
    Item: Leftovers

    or
    -Shadow Ball
    -Sacred Sword
    -Iron Head/Shadow Sneak/Pursuit
    -King's Shield
    Nature: Quiet
    EVs: 244 HP/252 SAtk/12 Spe
    Item: Leftovers

    or
    -Shadow Ball
    -Flash Cannon
    -Sacred Sword
    -Shadow Sneak/Pursuit
    Nature: Hasty/Naive
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb/Spooky Plate/Spell Tag

    or
    -Swords Dance
    -Shadow Sneak
    -Iron Head/Shadow Claw
    -Sacred Sword/Head Smash
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb

    or
    -Autotomize
    -Shadow Ball
    -Hidden Power (Ice)
    -Sacred Sword/Iron Head/Flash Cannon
    Nature: Rash/Modest
    EVs: 124 Atk/252 SAtk/132 Spe
    Item: Life Orb/Weakness Policy

    Alakazam is too frail to set up Calm Mind. It's best off all-out attacking. Magic Guard is also the preferred ability to block Life Orb recoil and passive damage from burn and poison:
    -Psychic/Psyshock
    -Shadow Ball
    -Focus Blast
    -Hidden Power (Fire/Ice)/Dazzling Gleam
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Magic Guard

    Consider Excadrill as a Rapid Spinner over Starmie because it poses a stronger offensive presence:
    -Earthquake
    -Iron Head
    -Rapid Spin
    -Stealth Rock/Rock Slide
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Leftovers/Air Balloon
    Ability: Mold Breaker

    or
    -Earthquake
    -Iron Head
    -Rock Slide
    -Rapid Spin
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe (Choice Scarf) or 120 HP/252 Atk/136 SDef (Assault Vest, Adamant only)
    Item: Choice Scarf/Assault Vest
    Ability: Mold Breaker

    If you want to keep Starmie, consider Psyshock on it because Mega Venusaur can take an Ice Beam thanks to Thick Fat.
     
    ^lol that huge double post


    If you're going to use Garchomp, you'll wanna have it use Fire Fang or Stone Edge instead of Crunch. Crunch offers Garchomp no extra coverage. Fire Fang and Stone Edge do. And like Platinum said, Mega Garchomp is better on dedicated sand teams where Sand Force is useful. For other items, Yache/Haban/Roseli Berries or Choice Band/Scarf are options.


    Your team isn't terribly weak to entry hazards, so a spinner isn't vital. But if you do keep a spinner on the team, I wouldn't go with Excadrill. If you replace Porygon Z with one of the physical attackers Platinum suggested (which is probably a good idea) and add Excadrill to the team, you'll be overloaded with physical attackers and your team will shift from having special wall issues to having physical wall issues. It's also somewhat redundant with Garchomp on the team (as is Starmie with Greninja).


    Since you're not laying down your own pointy objects, Defog is an option for you. Maybe Mandibuzz or Crobat?


    -Mandibuzz w/Leftovers
    Nature: Bold/Impish
    Ability: Overcoat
    EVs: 248 HP, 252 Defense, 8 Sp.Defense
    Moves: Foul Play, Roost, Defog, Toxic/Knock Off


    -Crobat w/Black Sludge
    Nature: Jolly
    Ability: Infiltrator
    EVs: 252 Attack, 252 Speed, 4 Defense
    Moves: Brave Bird, Defog, Roost, U-Turn


    And even if those 2 aren't an option/not appealing, plenty of stuff learns Defog, so maybe something else will work....
     
    Last edited:
    ^lol that huge double post


    If you're going to use Garchomp, you'll wanna have it use Fire Fang or Stone Edge instead of Crunch. Crunch offers Garchomp no extra coverage. Fire Fang and Stone Edge do. And like Platinum said, Mega Garchomp is better on dedicated sand teams where Sand Force is useful. For other items, Yache/Haban/Roseli Berries or Choice Band/Scarf are options.


    Your team isn't terribly weak to entry hazards, so a spinner isn't vital. But if you do keep a spinner on the team, I wouldn't go with Excadrill. If you replace Porygon Z with one of the physical attackers Platinum suggested (which is probably a good idea) and add Excadrill to the team, you'll be overloaded with physical attackers and your team will shift from having special wall issues to having physical wall issues. It's also somewhat redundant with Garchomp on the team (as is Starmie with Greninja).


    Since you're not laying down your own pointy objects, Defog is an option for you. Maybe Mandibuzz or Crobat?


    -Mandibuzz w/Leftovers
    Nature: Bold/Impish
    Ability: Overcoat
    EVs: 252 HP, 252 Defense, 4 Sp.Defense
    Moves: Foul Play, Roost, Defog, Toxic/Knock Off


    -Crobat w/Black Sludge
    Nature: Jolly
    Ability: Infiltrator
    EVs: 252 Attack, 252 Speed, 4 Defense
    Moves: Brave Bird, Defog, Roost, U-Turn


    And even if those 2 aren't an option/not appealing, plenty of stuff learns Defog, so maybe something else will work....
    Other Defoggers are Lati@s, Scizor and Skarmory. Crobat also uses some bulk investment to let it come in and out more easily (of course, max Attack/max Speed is viable too). Mandibuzz uses 248 HP EVs to make its HP indivisible by 4, making it die to 5 Stealth Rock switch-ins from full health as opposed to 4:

    Latias:
    -Draco Meteor
    -Psyshock/Thunderbolt
    -Defog
    -Roost/Recover/Healing Wish
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    Latios:
    -Draco Meteor
    -Psyshock
    -Earthquake/Surf/Hidden Power (Fire)
    -Roost/Recover/Defog
    Nature: Hasty/Timid
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb

    Skarmory:
    -Roost
    -Whirlwind
    -Stealth Rock/Spikes/Brave Bird
    -Defog/Brave Bird
    Nature: Bold/Impish
    EVs: 252 HP/252 Def/4 SDef or 252 HP/16 Def/240 SDef
    Item: Leftovers/Rocky Helmet
    Ability: Sturdy

    Crobat:
    -Brave Bird
    -Defog
    -Roost
    -Taunt/Toxic
    Nature: Jolly
    EVs: 168 HP/140 Atk/200 Spe
    Item: Black Sludge
    Ability: Infiltrator
     
    Could've sworn I commented. It's been going great.
    I went with Mega-Pinsir, and he's swept quite a few teams.
    I kept Aegi as an attacker. I haven't really had to deal with burn on him.
    I might change it though, because sometimes Aegi vs Aegi causes me to hit a Kings Shield.
    I also used PlatinumDude's Crobat and it works pretty well. I don't take down a lot with it, but it's really came in handy for toxic stalling Gliscors.
     
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