SonicUpdater
Helping the trainers
- 13
- Posts
- 10
- Years
- In a world of dreams
- Seen Nov 9, 2014
So how this team started out was it was meant to be a pure type team (Meaning every pokemon is one type only) after that i started adding pokemon that weren't pure type to what i already have and so far the evolution of this team has become pretty solid. I would like feedback on what i could improve either it be a move set, ability, or stats.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 244 SpD / 16 Spe
Gentle Nature
- Muddy Water
- Knock Off
- Toxic Spikes
- Protect
Vanilluxe @ Weakness Policy
Ability: Weak Armor
EVs: 44 HP / 232 Def / 44 SpA / 148 SpD / 40 Spe
Bold Nature
- Freeze-Dry
- Iron Defense
- Protect
- Ice Shard
Gigalith @ Normal Gem
Ability: Sturdy
EVs: 220 HP / 36 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Bulldoze
- Protect
- Explosion
Zoroark @ Choice Specs
Ability: Illusion
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Night Daze
- Flamethrower
- Focus Blast
- U-turn
Gourgeist-Large @ Leftovers
Ability: Frisk
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 0 Spe
- Leech Seed
- Seed Bomb
- Protect
- Will-O-Wisp
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Air Slash
- Solar Beam
- Heat Wave
- Protect
So Tentacruel is meant to give support to the team, I gained a fond liking to this pokemon just from friendly challenge battles. Tentacruels bulk is also a selling point to me.
Vanniluxe is still a new contender so I still haven't tested much of it, but it overall has done pretty well. For those questioning the stats, the reason its all over the place, is because i wanted Vanniluxe to be more of an all around ice type while making full use of its weak armor, and its bulk.
Gigalith is one of the pokemon that has been on the team since i first created it. It has done so well, yet at the same time it is too situational at times. Sometimes i can't properly predict when to use the Normal Gem Explosion combo, and sometimes it doesn't do that well in terms of damage. I mainly added Gigalith so i can try to take care of Charizard Y's, thus why sturdy also helps.
Zoroark is also one of the pokemon that has been on this team since it first started. Zoroark is a must have, as it's one of my favorite (troll) sweepers. Some may say i don't use Zoroarks illusion the way it's suppose to be used, but i honestly use it for its speed, and great special attack. Night Daze may throw off Zoroarks illusion, but only time i ever need Zoroark to fool someone is at the start of the game, and is hard for me to pull off late game. Zoroark originally would run Trick instead of U-turn, but in this case since Trick is a move tutor move, and Mega stones can't be swapped anyways, U-turn was my one option especially when choiced.
Gourgiest is also a new contender, but i was able to use it more than Vanniluxe. Gourgiest has deemed to me more bulky, and useful than Trevenant. Some say since i'm running Charizard Y, why not just run Trevenant. It's not like i didn't think about this but at the same time i thought, I am not always gonna run Charizard for every battle, and so Gourgiest was my much preferred option. Gourgiest also acts as somewhat support and does assist Tentacruel at times, now I am aware Insomnia is now legal, but i thought about it and realized that since i'm immune to powder and spore, and running into a dark void Smeargle or hypnosis pokemon is rare, it seemed much more useless compared to frisk. At least with frisk i can have an easier time predicting.
Finally Charizard-Y. The reason i chose him to be my mega, was the reason that i got sick and tired of running into them. So i decided to try and take advantage of other Charizard-Y's and at the same time get rid of drizzle team threats. Now sure drought doesn't really support much of my team, in fact it hurts Gourgiest a lot. But i feel that Charizard-Y is overall helpful for this team. overall i feel its moves are solid and didn't feel the need to know dragon pulse.
Overall i feel my team could use maybe a bit more work in the pokemon move sets, and i'm hoping that having protect on most of the team is not a bad thing, i get it, it can be a wasted slot and everything. But protect has helped in duping some opponents before but if the raters feel the need to get rid of some protects so be it. That is pretty much all I have to say so yea what do you think?
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 244 SpD / 16 Spe
Gentle Nature
- Muddy Water
- Knock Off
- Toxic Spikes
- Protect
Vanilluxe @ Weakness Policy
Ability: Weak Armor
EVs: 44 HP / 232 Def / 44 SpA / 148 SpD / 40 Spe
Bold Nature
- Freeze-Dry
- Iron Defense
- Protect
- Ice Shard
Gigalith @ Normal Gem
Ability: Sturdy
EVs: 220 HP / 36 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Bulldoze
- Protect
- Explosion
Zoroark @ Choice Specs
Ability: Illusion
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Night Daze
- Flamethrower
- Focus Blast
- U-turn
Gourgeist-Large @ Leftovers
Ability: Frisk
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 0 Spe
- Leech Seed
- Seed Bomb
- Protect
- Will-O-Wisp
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Air Slash
- Solar Beam
- Heat Wave
- Protect
So Tentacruel is meant to give support to the team, I gained a fond liking to this pokemon just from friendly challenge battles. Tentacruels bulk is also a selling point to me.
Vanniluxe is still a new contender so I still haven't tested much of it, but it overall has done pretty well. For those questioning the stats, the reason its all over the place, is because i wanted Vanniluxe to be more of an all around ice type while making full use of its weak armor, and its bulk.
Gigalith is one of the pokemon that has been on the team since i first created it. It has done so well, yet at the same time it is too situational at times. Sometimes i can't properly predict when to use the Normal Gem Explosion combo, and sometimes it doesn't do that well in terms of damage. I mainly added Gigalith so i can try to take care of Charizard Y's, thus why sturdy also helps.
Zoroark is also one of the pokemon that has been on this team since it first started. Zoroark is a must have, as it's one of my favorite (troll) sweepers. Some may say i don't use Zoroarks illusion the way it's suppose to be used, but i honestly use it for its speed, and great special attack. Night Daze may throw off Zoroarks illusion, but only time i ever need Zoroark to fool someone is at the start of the game, and is hard for me to pull off late game. Zoroark originally would run Trick instead of U-turn, but in this case since Trick is a move tutor move, and Mega stones can't be swapped anyways, U-turn was my one option especially when choiced.
Gourgiest is also a new contender, but i was able to use it more than Vanniluxe. Gourgiest has deemed to me more bulky, and useful than Trevenant. Some say since i'm running Charizard Y, why not just run Trevenant. It's not like i didn't think about this but at the same time i thought, I am not always gonna run Charizard for every battle, and so Gourgiest was my much preferred option. Gourgiest also acts as somewhat support and does assist Tentacruel at times, now I am aware Insomnia is now legal, but i thought about it and realized that since i'm immune to powder and spore, and running into a dark void Smeargle or hypnosis pokemon is rare, it seemed much more useless compared to frisk. At least with frisk i can have an easier time predicting.
Finally Charizard-Y. The reason i chose him to be my mega, was the reason that i got sick and tired of running into them. So i decided to try and take advantage of other Charizard-Y's and at the same time get rid of drizzle team threats. Now sure drought doesn't really support much of my team, in fact it hurts Gourgiest a lot. But i feel that Charizard-Y is overall helpful for this team. overall i feel its moves are solid and didn't feel the need to know dragon pulse.
Overall i feel my team could use maybe a bit more work in the pokemon move sets, and i'm hoping that having protect on most of the team is not a bad thing, i get it, it can be a wasted slot and everything. But protect has helped in duping some opponents before but if the raters feel the need to get rid of some protects so be it. That is pretty much all I have to say so yea what do you think?