• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Rate my team

  • 24
    Posts
    12
    Years
    This is for pokemon showdown. Any advice would be helpful. This team is pretty good.

    Sir Scolie (Scolipede) @ Focus Sash
    Trait: Swarm
    EVs: 252 Atk / 252 Spd / 4 HP
    Jolly Nature
    - X-Scissor
    - Swords Dance
    - Spikes
    - Baton Pass

    Tank (Porygon2) @ Eviolite
    Trait: Download
    EVs: 252 Def / 252 HP / 4 SDef
    Bold Nature
    - Thunderbolt
    - Ice Beam
    - Recover
    - Hidden Power [Fighting]

    Bell? (Bronzong) @ Leftovers
    Trait: Heatproof
    EVs: 4 HP / 252 Def / 252 SDef
    Quiet Nature
    IVs: 30 SAtk
    - Hypnosis
    - Toxic
    - Psychic
    - Flash Cannon

    The King Nido (Nidoking) @ Choice Scarf
    Trait: Sheer Force
    EVs: 252 Spd / 252 SAtk / 4 HP
    Timid Nature
    - Earth Power
    - Ice Beam
    - Focus Blast
    - Thunderbolt

    The Head Honcho (Honchkrow) @ Life Orb
    Trait: Super Luck
    EVs: 252 Atk / 230 Spd / 26 HP
    Adamant Nature
    - Substitute
    - Roost
    - Brave Bird
    - Sucker Punch

    Im late (; (Heracross) @ Choice Scarf
    Trait: Moxie
    EVs: 252 Atk / 252 HP / 4 Def
    Adamant Nature
    - Close Combat
    - Megahorn
    - Swords Dance
    - Brick Break
     
    Scolipede is doing too much. It should stick to either BPing Swords Dance boosts or setting up hazards, not both. It should also use Megahorn as its Bug STAB because of its massive power:
    -Spikes
    -Toxic Spikes
    -Megahorn
    -Earthquake/Rock Slide
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Focus Sash
    Ability: Swarm

    or
    -Spikes/Toxic Spikes
    -Megahorn
    -Earthquake
    -Rock Slide
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Focus Sash/Life Orb
    Ability: Swarm

    or
    -Swords Dance
    -Megahorn
    -Earthquake
    -Rock Slide/Baton Pass
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb
    Ability: Swarm

    Porygon2 is currently using a defensive set, so why not give it a support move over HP Fighting, like Thunder Wave or Toxic? (since BoltBeam is good enough already) Also, this EV spread can be used to help it take special hits a bit more easily: 252 HP/176 Def/80 SDef.

    Bronzong is more of a "Stone Wall," aka something that can take hits very easily given its high defenses and average offenses. Plus, its offensive moves are tied down to its weaker offensive stat (both should only be used in a Calm Mind set). It should also use Levitate as its ability. While avoiding supereffective damage from Fire moves is tempting, a Ground immunity is usually better:
    -Stealth Rock
    -Toxic
    -Gyro Ball
    -Earthquake
    Nature: Relaxed
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Levitate

    or
    -Calm Mind
    -Psyshock
    -Flash Cannon
    -Protect/Hidden Power (Ground)
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Levitate

    While Focus Blast on Nidoking is an alternative way for dealing with Steels, it has redundant coverage with Earth Power. Fire Blast can also hit Steels super effectively, while being more accurate at the same time. You can also use Sludge Wave for a secondary STAB.

    Choice Scarf + Swords Dance is a big no-no on Heracross since using both would leave you strapped for coverage and you'll be locked into SD when you use it. Brick Break also isn't good because it's a lot weaker than Close Combat. Use the following moves instead: Stone Edge and Earthquake (though it has redundant coverage with Close Combat, it's Heracross' way of dealing with the Nidos).

    Edit: Just by looking at the team, you have a pretty nasty Fire weakness and something like Arcanine or Chandelure can easily blast through it. Pokemon you can consider are Swampert and Milotic (possibly over Scolipede):

    Swampert:
    -Stealth Rock
    -Earthquake
    -Scald/Waterfall
    -Toxic/Roar
    Nature: Relaxed/Impish
    EVs: 240 HP/16 Atk/252 Def
    Item: Leftovers
    Ability: Torrent

    Milotic:
    -Scald
    -Ice Beam
    -Recover
    -Toxic/Dragon Tail/Haze
    Nature: Bold
    EVs: 248 HP/252 Def/8 Spe
    Item: Leftovers
    Ability: Marvel Scale

    or
    -Rest
    -Sleep Talk
    -Scald
    -Dragon Tail
    Nature: Calm
    EVs: 248 HP/196 Def/56 SDef/8 Spe
    Item: Leftovers
    Ability: Marvel Scale
     
    Last edited:
    @Platinum Thanks for the help (: This is my current lineup. I decided to get rid of honchcrow for Milotic

    Sir Scolie (Scolipede) @ Focus Sash
    Trait: Swarm
    EVs: 252 Atk / 252 Spd / 4 HP
    Jolly Nature
    - Megahorn
    - Rock Slide
    - Spikes
    - Toxic Spikes

    Tank (Porygon2) @ Eviolite
    Trait: Download
    EVs: 176 Def / 252 HP / 80 SDef
    Modest Nature
    IVs: 30 Atk / 30 Def / 30 SAtk
    - Thunderbolt
    - Ice Beam
    - Recover
    - Toxic

    Bell? (Bronzong) @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed Nature
    IVs: 0 Spd
    - Stealth Rock
    - Toxic
    - Gyro Ball
    - Earthquake

    The King Nido (Nidoking) @ Choice Scarf
    Trait: Sheer Force
    EVs: 252 Spd / 252 SAtk / 4 HP
    Timid Nature
    - Earth Power
    - Ice Beam
    - Fire Blast
    - Sludge Wave

    Mi Little Pony (Milotic) @ Leftovers
    Trait: Marvel Scale
    EVs: 8 Spd / 248 HP / 252 Def
    Bold Nature
    - Scald
    - Ice Beam
    - Recover
    - Dragon Pulse

    Im late (; (Heracross) @ Choice Scarf
    Trait: Moxie
    EVs: 252 Atk / 252 HP / 4 Def
    Adamant Nature
    IVs: 30 Atk / 30 Def / 30 SAtk
    - Close Combat
    - Megahorn
    - Stone Edge
    - Earthquake

    Gonna go test it out
     
    Just a few minor changes.

    Don't use both Ice Beam or Dragon Pulse on Milotic; both have redundant coverage with one another. Replace one of those moves with your choice of Toxic, Dragon Tail or Haze. Oh and before you ask, Dragon Tail isn't meant to be an offensive move, it's more of a support (phazing) move.
     
    Last edited:
    The team is great! Except for Bronzong. Any ideas for a better wall?

    Edit: I have decided to give shuckle a try ^_^ Still help is welcome
     
    Last edited:
    The team is great! Except for Bronzong. Any ideas for a better wall?

    Edit: I have decided to give shuckle a try ^_^ Still help is welcome

    Don't even try Shuckle. It's too gimmicky. Even with its massive defenses, it has a poor defensive typing, as well as low HP, and it can't do much offensively outside of Toxic. It also lacks recovery outside of Rest.

    What are you talking about? Bronzong is still a good wall because of its good defensive typing. What made you not want to use it anymore?

    Try out Dusclops. Even though it lacks recovery outside of Rest as well, it has better defenses coupled with Eviolite:
    -Rest
    -Sleep Talk
    -Will-o-Wisp
    -Seismic Toss
    Nature: Bold
    EVs: 252 HP/176 Def/80 SDef
    Item: Eviolite

    Or you can try out a utility Cobalion:
    -Stealth Rock
    -Sacred Sword/Close Combat
    -Volt Switch
    -Toxic/Hidden Power (Ice)
    Nature: Jolly/Naive
    EVs: 248 HP/32 Atk/224 Spe
    Item: Leftovers

    You can also try out Claydol, who can provide Stealth Rock and Rapid Spin support:
    -Stealth Rock
    -Rapid Spin
    -Earthquake/Earth Power
    -Ice Beam/Toxic
    Nature: Relaxed/Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers

    And before I forget, Trace should be defensive Porygon2's ability for the utility it provides.
     
    Don't even try Shuckle. It's too gimmicky. Even with its massive defenses, it has a poor defensive typing, as well as low HP, and it can't do much offensively outside of Toxic. It also lacks recovery outside of Rest.

    What are you talking about? Bronzong is still a good wall because of its good defensive typing. What made you not want to use it anymore?

    Try out Dusclops. Even though it lacks recovery outside of Rest as well, it has better defenses coupled with Eviolite:
    -Rest
    -Sleep Talk
    -Will-o-Wisp
    -Seismic Toss
    Nature: Bold
    EVs: 252 HP/176 Def/80 SDef
    Item: Eviolite

    Or you can try out a utility Cobalion:
    -Stealth Rock
    -Sacred Sword/Close Combat
    -Volt Switch
    -Toxic/Hidden Power (Ice)
    Nature: Jolly/Naive
    EVs: 248 HP/32 Atk/224 Spe
    Item: Leftovers

    You can also try out Claydol, who can provide Stealth Rock and Rapid Spin support:
    -Stealth Rock
    -Rapid Spin
    -Earthquake/Earth Power
    -Ice Beam/Toxic
    Nature: Relaxed/Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers

    And before I forget, Trace should be defensive Porygon2's ability for the utility it provides.

    It just seemed like Bronzong was being pummled when i needed it. So i would have to rely on P2 as my wall :P

    Ok, So i decided to use Dusclops and he is a beast! I run the battle because hardly anyone in UU Runs Ghost moves :P I am still going to try the Cobalion and i feel that claydol will be good too, because i need a rapid spinner. But with the current team i am 10-2 roughly. Thanks for the help PlatinumDude (:
     
    Last edited:
    For Walls, the 2 best i can think of are Hippowdon, which can use slack off, and with its high def - works even better on a sandstorm team, so a Hippowdon as such:

    Nature: (doesnt matter too much, non that affect HP)
    Item: Leftovers
    EVs: As high in def and s def as poss, maybe some in HP
    IVs: want to breed em in to the same as your ev spread
    Attacks:
    Yawn, Protect, slack off and an attack move like stone edge

    OR

    Bastiadon:
    Item: Lum berry (to wake it up)
    Ability: Sturdy
    EVs and IVs both spread over def, sdef and hp
    attacks:
    Rest, Wide guard, protect, toxic

    Ok, Bastiadon has limited healing powers, but you would be surprised at how damn tough it is, hope that helps a bit
     
    For Walls, the 2 best i can think of are Hippowdon, which can use slack off, and with its high def - works even better on a sandstorm team, so a Hippowdon as such:

    Nature: (doesnt matter too much, non that affect HP)
    Item: Leftovers
    EVs: As high in def and s def as poss, maybe some in HP
    IVs: want to breed em in to the same as your ev spread
    Attacks:
    Yawn, Protect, slack off and an attack move like stone edge

    OR

    Bastiadon:
    Item: Lum berry (to wake it up)
    Ability: Sturdy
    EVs and IVs both spread over def, sdef and hp
    attacks:
    Rest, Wide guard, protect, toxic

    Ok, Bastiadon has limited healing powers, but you would be surprised at how damn tough it is, hope that helps a bit

    Hippowdon is OU. >_> This looks like a UU team.

    I'm afraid I have to disagree on Bastiodon. Sure, it has high defenses, but they're somewhat mitigated by its low base HP. Wide Guard only works in double battles (when it protect the entire team from moves like Surf and Rock Slide). Bastiodon is also weak to 3 common types (Water, Ground, Fighting). Also, its current set leaves it Taunt bait. But then again, Bastiodon is seriously susceptible to Taunt in general.
     
    Last edited:
    fair enough, my apologies on that, but trust me, with the spread of EVs and IVs, they CAN take multiple hits from things they are weak to (i can say this from personal experiance) and tbh i havnt memoriesd the tiers yet :P hope u find what ur after
     
    I think I've played against this once or twice, I was running a stall team and won I think which brings me to the point that this team is rather stall weak. Those aren't too common though so I'd leave that alone until they become a problem.

    Firstly you need SR on this team, without it Chandelure and Zapdos come in so much easier to decimate your team. Put SR over Toxic or Hypnosis on Bronzong, yes double status is cool but SR is far more important. Also run standard Bronzong please, Gyro Ball is going to do almost double Flash Cannon on most Pokemon.

    Bronzong @ Leftovers
    Nature: Relaxed
    EV's: 252 HP / 252 Def / 4 SpD
    - Stealth Rock
    - Toxic / Hypnosis
    - Gyro Ball
    - Earthquake

    Heatproof kinda sucks compared to Levitate, Spikes are so common in UU and you don't want your defensive pivot succumbing to them. Besides Victini and Chandelure can OHKO you with their respective Fire moves through Heatproof. You shouldn't be staying in on them.

    Specs Chandelure is going to cause you headaches, it can come in Megahorn/CC from Heracross, Nido locked in on FB or Scolipede and fire off Fire Blast which straight off OHKO Nidoking, Heracross, Scolipede, Honchkrow and does about 80% to P2. Yes, it rips through Bronzong through Heatproof dealing 95% damage minimum. While you can check it you can't switch in to it, he can simply SPAM Fire Blast and come back later while you lose a Pokemon. Chandulure doesn't have a counter though so to remedy your weak you'll need to predict well but your team can be changed to handle it better.

    For starters slap an LO on Nidoking and change it into a standard LO set. Scarf is better on Cross and LONido has the power to break through stall so that helps an incredible amount. It also gives Chandelure less chance of coming in.

    I honestly don't like Scolipede on this team, firstly it's sweeping or Spiking capabilities are vastly outclassed by it's UU peers. Plus never ever try stack duties on a Pokemon, any good player is not going to let you sweep and set up Spikes. Scolipede needs to go imo. I'd actually suggest Specs Chandelure over it and lead with Bronzong instead. Why? Heracross and Bronzong's Fire weak is perfect to net Flash Fire boosts, it covers their weaks and P2's Fighting weak. You need synergy and Scolipede provides none.

    tl;dr
    - Standard Bronzong over your set
    - LO Nido > Scarf
    - Chandelure > Scolipede

    Yes, it's a lot of changes but I play a lot of UU. I know what I'm doing \o/
     
    Back
    Top