- 98
- Posts
- 20
- Years
- Age 36
- Saskatoon, Saskatchewan, Canada
- Seen Jul 22, 2005
This is most likely going to be my team when I get emrald. I'm litterally editing it as I type this out. For reference: I choose Pokemon based on their DEFENSIVE properties, because normally, Pokemon can learn upto 200 or so moves. I'll also describe why I chose that pokemon in paticular.
Kingdra
Type: Water Dragon
Why I chose it: Its 2 types cancel out eachother's weaknesses and enhance its fire type resistance and its water type resistance. So all I really need to worry about is its Dragon-Type weakness. Plus, it's pretty fast.
Moves:
Dragon Dance (need at least 1 support move on each Pokemon)
Surf
Dragon Claw (or some othe powerful Dragon Move)
Ice Beam
Item: Nevermeltice
Metagross
Type: Steel Psychic
Why I chose it: Even though it's slow, it's other attributes are balancing him out. Thanks to its Steel type, all of the Psychic type's weaknesses are cancelled out while its Psychic type cancels out it's fighting weakness. It only has 2 weaknesses (fire and ground) which aren't that critical any way, and it has all the resistances of the steel type (his psychic resistance is doubled)
Moves:
Psychic
Meteor Smash
Calm Mind
Metal Claw
Item: Bent Spoon
Ampharos
Type: Electric
Why I chose it: Chosing him was actually quite hard. I like to have a water, a fire, a grass and an electric pokemon at hand without doubling types or picking legendaries. I chose Ampharos based on its stats. Othe then its speed, it is the best electric type out of all of them (I actually had the pokemon.com pokedex up in helping to determine him).
Moves (Ever since my secong game on silver I have pretty much been teaching the same moves to Ampharos with 1 exception, instead of Thunder Bolt, he would've known flash):
Thunder
Thunder Punch
Thunder Bolt
Headbutt
Item: Magnet, Pink bow or Polka-dot bow
Cradily
Type: Grass Rock
Why I chose it: The only 2 things I don't like about it; It's stats are too average, but in comparison to Tropius, some might disagree. Another thing is the Ice type becomes a major weakness, but that's a risk to take. Other then that, rock/grass make a good combonation. Most of everything is cancelled out except for a few weaknesses (Bug, Steel, Fighting and the previously mentioned Ice). Other then that, it's pretty much the best grass type there is without doubling up types.
Moves:
Solar Beam (there's a reason it's not combined with Sunny Day)
Sleep Powder
Rock Slide
Giga Drain
Item: Hard Stone
Houndoom
Type: Fire Dark
Why I chose it: It adds 2 weaknesses onto fire's current count of 3. It also balances out the Bug type disadvantage of the dark side. It also adds on 3 resistances. It's weakness count is at 5, which is considerably low, and I wouldn't be stupid enough to fight Pokemon that could learn moves of that type anyway. It's got 6 resistances and one super resistance (Psychic). It's also one of those quick-strike (high speed and attack, low defense) pokemon.
Moves:
Sunny Day (opponents last pokemon is a water type, you get first blow, use sunny day and when your opponent defeats you switch to Cradily, assuming you have him, and use solar beam)
Flamethrower
Crunch
Fire Blast
Item: Blackglasses
Crobat
Type Flying Poison
Why I chose it: Hmm... Very strong against the grass type, figthing type and the bug type. It only has 4 weaknesses, which isn't that bad, and they're not that major either. And, finally, most of his stats are around the average level except speed which is above average, extremely above average...
Moves:
Wing Attack
Bite
Confuse Ray
Fly
Item: Sharp Beak
Kingdra
Type: Water Dragon
Why I chose it: Its 2 types cancel out eachother's weaknesses and enhance its fire type resistance and its water type resistance. So all I really need to worry about is its Dragon-Type weakness. Plus, it's pretty fast.
Moves:
Dragon Dance (need at least 1 support move on each Pokemon)
Surf
Dragon Claw (or some othe powerful Dragon Move)
Ice Beam
Item: Nevermeltice
Metagross
Type: Steel Psychic
Why I chose it: Even though it's slow, it's other attributes are balancing him out. Thanks to its Steel type, all of the Psychic type's weaknesses are cancelled out while its Psychic type cancels out it's fighting weakness. It only has 2 weaknesses (fire and ground) which aren't that critical any way, and it has all the resistances of the steel type (his psychic resistance is doubled)
Moves:
Psychic
Meteor Smash
Calm Mind
Metal Claw
Item: Bent Spoon
Ampharos
Type: Electric
Why I chose it: Chosing him was actually quite hard. I like to have a water, a fire, a grass and an electric pokemon at hand without doubling types or picking legendaries. I chose Ampharos based on its stats. Othe then its speed, it is the best electric type out of all of them (I actually had the pokemon.com pokedex up in helping to determine him).
Moves (Ever since my secong game on silver I have pretty much been teaching the same moves to Ampharos with 1 exception, instead of Thunder Bolt, he would've known flash):
Thunder
Thunder Punch
Thunder Bolt
Headbutt
Item: Magnet, Pink bow or Polka-dot bow
Cradily
Type: Grass Rock
Why I chose it: The only 2 things I don't like about it; It's stats are too average, but in comparison to Tropius, some might disagree. Another thing is the Ice type becomes a major weakness, but that's a risk to take. Other then that, rock/grass make a good combonation. Most of everything is cancelled out except for a few weaknesses (Bug, Steel, Fighting and the previously mentioned Ice). Other then that, it's pretty much the best grass type there is without doubling up types.
Moves:
Solar Beam (there's a reason it's not combined with Sunny Day)
Sleep Powder
Rock Slide
Giga Drain
Item: Hard Stone
Houndoom
Type: Fire Dark
Why I chose it: It adds 2 weaknesses onto fire's current count of 3. It also balances out the Bug type disadvantage of the dark side. It also adds on 3 resistances. It's weakness count is at 5, which is considerably low, and I wouldn't be stupid enough to fight Pokemon that could learn moves of that type anyway. It's got 6 resistances and one super resistance (Psychic). It's also one of those quick-strike (high speed and attack, low defense) pokemon.
Moves:
Sunny Day (opponents last pokemon is a water type, you get first blow, use sunny day and when your opponent defeats you switch to Cradily, assuming you have him, and use solar beam)
Flamethrower
Crunch
Fire Blast
Item: Blackglasses
Crobat
Type Flying Poison
Why I chose it: Hmm... Very strong against the grass type, figthing type and the bug type. It only has 4 weaknesses, which isn't that bad, and they're not that major either. And, finally, most of his stats are around the average level except speed which is above average, extremely above average...
Moves:
Wing Attack
Bite
Confuse Ray
Fly
Item: Sharp Beak