- 13
- Posts
- 11
- Years
- Seen Jul 19, 2016
Hiya, new member. Only bought B/W 2 last week, but I've already beat the game. Still feeling rusty - I missed on B/W 1, and A LOT has changed. :/
Now, I'm looking for competitive play with you, cool people. Sorry if this not the proper forum to post this topic. Please, move if so, dear mods.
This is how my current team looks like:
Arcanine:
Extreme Speed: Good physical power and accuracy. Why not?
Flare Blitz: STAB. << Just learnt this term recently. lol
Sunny Day: Double fire power and set up for v
Solarbeam: To deal with all weaknesses.
Golduck:
Surf: STAB.
Ice Beam: To deal with Grass weakness.
Psychic: Type coverage.
Dig: To deal with Electric weakness. Though, I'm feeling it's unneeded since Surf would prolly do more damage in most cases. :/ (Mystic Water)
Ampharos:
Thunder: Currently testing it in place of Thunderbolt since I got the latter TM. My statistics sheet shows that it hits 89% of the time. What do you think?
Signal Beam: For Grass.
Power Gem: Type coverage.
Light Screen: I dare you to touch me!
Tyranitar:
Stone Edge: STAB.
Earthquake: Doh.
Crunch: STAB.
Thunderbolt/Fire Punch: Still debating. Prolly gon settle with the latter due to base stats.
Zoroark:
Foul Play: STAB. I should prolly go Special, but this move won me over vs the E4.
Extrasensory: Deals with Fighting weakness. Maybe swap for Hidden Power?
Flamethrower: For Steel and bug types.
Nasty Plot: Can't think of a better option for this slot.
Metagross:
Meteor Mash: STAB.
Earthquake: For Fire weakness.
Psychic: STAB.
Ice Punch: For Ground weakness.
Whatcha think? :)
Now, I'm looking for competitive play with you, cool people. Sorry if this not the proper forum to post this topic. Please, move if so, dear mods.
This is how my current team looks like:
Arcanine:
Extreme Speed: Good physical power and accuracy. Why not?
Flare Blitz: STAB. << Just learnt this term recently. lol
Sunny Day: Double fire power and set up for v
Solarbeam: To deal with all weaknesses.
Golduck:
Surf: STAB.
Ice Beam: To deal with Grass weakness.
Psychic: Type coverage.
Dig: To deal with Electric weakness. Though, I'm feeling it's unneeded since Surf would prolly do more damage in most cases. :/ (Mystic Water)
Ampharos:
Thunder: Currently testing it in place of Thunderbolt since I got the latter TM. My statistics sheet shows that it hits 89% of the time. What do you think?
Signal Beam: For Grass.
Power Gem: Type coverage.
Light Screen: I dare you to touch me!
Tyranitar:
Stone Edge: STAB.
Earthquake: Doh.
Crunch: STAB.
Thunderbolt/Fire Punch: Still debating. Prolly gon settle with the latter due to base stats.
Zoroark:
Foul Play: STAB. I should prolly go Special, but this move won me over vs the E4.
Extrasensory: Deals with Fighting weakness. Maybe swap for Hidden Power?
Flamethrower: For Steel and bug types.
Nasty Plot: Can't think of a better option for this slot.
Metagross:
Meteor Mash: STAB.
Earthquake: For Fire weakness.
Psychic: STAB.
Ice Punch: For Ground weakness.
Whatcha think? :)