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Rate my underused netbattle team

  • 49
    Posts
    19
    Years
    Girafarig (M) @ BrightPowder
    Trait: Inner Focus
    EVs: 64 HP / 96 Def / 2 Spd / 252 SAtk / 96 SDef
    Modest Nature (+SAtk, -Atk)
    - Baton Pass
    - Calm Mind
    - Psychic
    - Thunder Wave

    Basically CM and batton pass to octillery or cradilly.

    Cradily (M) @ Leftovers
    Trait: Suction Cups
    EVs: 128 HP / 134 Def / 112 SAtk / 136 SDef
    Calm Nature (+SDef, -Atk)
    - Barrier
    - Giga Drain
    - Recover
    - Toxic

    Charge up defence and toxicstall away. I also use rocover/giga drain to restore heath.

    Wigglytuff (M) @ Leftovers
    Trait: Cute Charm
    EVs: 187 Def / 73 Spd / 80 SAtk / 170 SDef
    Relaxed Nature (+Def, -Spd)
    - Counter
    - Fake Tears
    - Ice Beam
    - Thunderbolt

    Counter for its large HP, Ice beam and thunderbolt for attacking and Fake tears to powerup attacks or force swiching.

    Octillery (M) @ Shell Bell
    Trait: Suction Cups
    EVs: 154 Def / 193 SAtk / 163 SDef
    Bold Nature (+Def, -Atk)
    - Flamethrower
    - Psychic
    - Surf
    - Thunder Wave

    Nothing to say here, just sweep :/

    Aggron (M) @ Choice Band
    Trait: Sturdy
    EVs: 137 HP / 102 Atk / 85 Def / 186 SDef
    Adamant Nature (+Atk, -SAtk)
    - Double-Edge
    - Earthquake
    - Fire Blast
    - Rock Slide

    Basic CB'er with fire blast for Scarm

    Fearow (M) @ Choice Band
    Trait: Keen Eye
    EVs: 4 HP / 252 Atk / 1 Def / 252 Spd / 1 SDef
    Adamant Nature (+Atk, -SAtk)
    - Aerial Ace
    - Frustration
    - Hidden Power [Ground]
    - Quick Attack

    Another UU cber :P
     
    If this is for use against other UU's, then why accomodate skarm-counters?
     
    About the Fearow, I think it is better to use Drill Peck instead of Aeriel Ace.
     
    Drill Peck>AA. Girafarig needs Crunch. And if using Double Edge on Aggron, why not have Rock Head? Toxistall Cradily needs C Ray. Everything else is good.
     
    Joe_the_evilfox said:
    Girafarig (M) @ BrightPowder
    Trait: Inner Focus
    EVs: 64 HP / 96 Def / 2 Spd / 252 SAtk / 96 SDef
    Modest Nature (+SAtk, -Atk)
    - Baton Pass
    - Calm Mind
    - Psychic
    - Thunder Wave

    Basically CM and batton pass to octillery or cradilly.

    EVs are a bit wrong, don't give Girafarig so much Special Attack, focus more on HP/defences or it won't even be able to get at least 2 CMs in without dieing after it

    Cradily (M) @ Leftovers
    Trait: Suction Cups
    EVs: 128 HP / 134 Def / 112 SAtk / 136 SDef
    Calm Nature (+SDef, -Atk)
    - Barrier
    - Giga Drain
    - Recover
    - Toxic

    Charge up defence and toxicstall away. I also use rocover/giga drain to restore heath.

    HP Rock>Giga Drain. If using Barrier, give Cradily more Sp. Defence

    Wigglytuff (M) @ Leftovers
    Trait: Cute Charm
    EVs: 187 Def / 73 Spd / 80 SAtk / 170 SDef
    Relaxed Nature (+Def, -Spd)
    - Counter
    - Fake Tears
    - Ice Beam
    - Thunderbolt

    Counter for its large HP, Ice beam and thunderbolt for attacking and Fake tears to powerup attacks or force swiching.

    W/E, I prefer the all out Counter

    Octillery (M) @ Shell Bell
    Trait: Suction Cups
    EVs: 154 Def / 193 SAtk / 163 SDef
    Bold Nature (+Def, -Atk)
    - Flamethrower
    - Psychic
    - Surf
    - Thunder Wave

    Nothing to say here, just sweep :/

    Ice Beam over Psychic. Max Sp. Attack

    Aggron (M) @ Choice Band
    Trait: Sturdy
    EVs: 137 HP / 102 Atk / 85 Def / 186 SDef
    Adamant Nature (+Atk, -SAtk)
    - Double-Edge
    - Earthquake
    - Fire Blast
    - Rock Slide

    Basic CB'er with fire blast for Scarm

    Never used him, if you're only battling UU, no need for Fire Blast. ROCK HEAD TRAIT. HP Rock>Rock Slide, Aggron is just to slow to Flinch anyway

    Fearow (M) @ Choice Band
    Trait: Keen Eye
    EVs: 4 HP / 252 Atk / 1 Def / 252 Spd / 1 SDef
    Adamant Nature (+Atk, -SAtk)
    - Aerial Ace
    - Frustration
    - Hidden Power [Ground]
    - Quick Attack

    Another UU cber :P

    Go with HP Fighting, you already have a Ground move. You're wasting a point which might make a difference

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