Rate my YGO Deck please!

hmmm if you're not following the ban list there are SO many options for your deck. I see what you have there but what are you trying to accomplish? I don't know how experienced you are but usually you want a deck that lets you win the same way everytime. Of course we'd all like to draw the final piece of exodia to clutch the win, or maybe summon shining blue eyes and finish off the opponent, but those types of decks are tough to pull off. That is why decks like warrior or gadget based work so well. On the other hand I HATE those two decks, I don't like to use the common played decks that you could just copy off the sj website. When I go to a tourney and everyone has a warrior deck it sickens me. You also can't have a deck that has a million different strategies, varying from fusion to rituals. You need the happy median. So ideally what type of deck do you want?
 
I'm not looking for people to make me a new deck.
 
I'm just looking for a rating and how it can be improved. I'm trying to make a deck out of Destiny and Elemental Hero monsters with some Neo-Spacians and some random cards I can use. I just want to know which ones I should take out, add in, etc.
 
I'm honestly not sure if you really are listening to yourself... Cause as improvement, I think everyone here suggested that you should get a more focused winning condition (ex: Horus, Destiny Hero, Elemental Hero, and etc) but you refuse to let go of all these different cards that stare at totally different directions...

The reason why all the suggestions so far seem to be saying "make a new deck" is because the current deck is like, trying to do 5 things at once. We take away 4 of the 5 every time in order to be more focused, but then that's a large portion of the deck, and thus why it looks like a totally new deck...

I think that we've said this *many* times now: All those different themes do not work together. (heck with it, I can't play neo spacian even if my entire deck is around them)


The other thing to consider is probability. Think about what are your chances to draw a particular card. With that in mind, try to add duplicate copies of the same card in order to increase the chances that you will draw it for consistency. (not everyone can Jaden their way through every situation)
 
I'm just looking for a rating and how it can be improved. I'm trying to make a deck out of Destiny and Elemental Hero monsters with some Neo-Spacians and some random cards I can use. I just want to know which ones I should take out, add in, etc.

Umm...it seems like the good folks here aren't quite getting their message across. There's more to a deck than a gimmick like 'e-heroes' or 'neo-spacians'; you also need some form of central strategy to secure your win. (As has already been noted, if you want to use e-heroes then the rush and recycle approach is probably your best bet) Typically, you'll either want to assemble a chain of moves that add up to a win (Such as the gadgets' principle of making one-for-one trade-offs, which usually resulted in the opponent running out of monsters while the gadgets kept replacing themselves) or a reasonably functional card combo that will seal your win. Note the words 'reasonably functional. For instance, summoning Ultimate Tyranno, equipping it with Big Bang Shot, activating Ojama Trio and then having Tyranno pwn the three tokens for game is a functional win condition since there are many ways to summon Tyranno and search out Big Bang Shot, not to mention that both those cards serve practical purposes on their own. On the other hand, wiping the field with Flash of the Forbidden Spell, using Polymerization to summon Blue-Eyes Ultimate Dragon then activating De-Fusion to summon three regular Blue-Eyes is not functional because the individual parts of the combo are far more numerous than those of the Tyranno OTKO, do not lend themselves for easy search, serve little to no purpose on their own and require a very specific set of circumstances to play out.

Sadly, your deck currently isn't doing much better than the fictional (and thank goodness it's only that) Blue-Eyes OTKO. First of all, it's ridiculously oversized (as Icha already pointed out) but more crucially; it lacks synergy. You have Horus' Servant who - as the name would imply - only serves Horus and is completely useless to you unless you get that one card out first (Because the other horus can only be summoned by the first). You've got Neo-Space (already a subpar field in its own right) which only serves to make Neos a rough equivalent of Blue-Eyes and whose second effect is going to waste since you have no Neo-Spacian monsters. Then you've got your e-heroes, many of them weak and/or situational. Their only real value here is in fusion, but you've only got two Polymerization cards to that end and even if you did draw them it wouldn't do squat, because - surprise - you only have one e-hero fusion. And finally; you've got your d-heroes, who are just all over the place and not really focused on accomplishing anything whatsoever. Diamond Dude would like to be chugging out a lot of vicious normal spells, but most of the time he'll either be tossing incompatible cards to the bottom of your deck or just plain losing you cards because he's stumbled into something situational (like Level Modulation or Level Up!) which he won't be able to use for the moment because Horus is still buried somewhere within the depths of your 56-card nightmare of a deck. And the others...well, I'm not quite clear on what they wanted to do in the first place. :\

How to say...it's perfectly sound for people to suggest scrapping most of the deck because it has no focus. Develop a strategy and then we'll talk.
 
I'm just looking for a rating and how it can be improved. I'm trying to make a deck out of Destiny and Elemental Hero monsters with some Neo-Spacians and some random cards I can use. I just want to know which ones I should take out, add in, etc.

The ones you should take out:

-Neo Spacians
-EVERY SINGLE ONE OF THOSE "RANDOM CARDS"
-Destiny Heroes

Apparently the idea still isn't getting across: sticking multiple themes into a deck DOES NOT WORK. True, E-Heroes and D-Heroes do have common links (Ocean, Stratos, etc), but adding in those links takes up valuable deckspace, resulting in only a few spaces available for each Hero set and overall weak decks. You need to focus on one hero set and one hero set only. Decklists have been given for E-Heroes, so I would suggest going for those (Frostweaver's Big City setup isn't that bad).
 
Oh, I forgot Ocean. (Shoot, I knew he had to be in there somewhere...)

Actually, Bladedge makes the cut IMO because he's the best E-Hero has to offer in terms of a beatstick that can hurt Cyber Dragon or Monarch, which is really saying a lot for the failings of E-Hero when it comes to big monsters. Necroshade.... I'm trying to remember how to dump him, but I've forgotten already. But you're right, I suppose that with DD Assailant/DDWL and Exiled Force controlling the field, he's kind of superfluous unless you run into a massive beatstick. I'd lurve to play Neos dearly myself, but I don't want to lose the game, so I don't. (BTW, Rescue Cat OTK is hilarious but usually ineffectual. Any decktype using it may as well be playing Exodia instead and avoiding the risk of being laughed to death. XD)

Hrm... we may as well show off the other decktypes that could be used here, but since my knowledge of decks is slim, I'd back off. (BTW, Big City does side deck Cyber Dragon as I recall.)
 
It's precisely how no elemental heroes can live Cyber Dragon and Monarchs that you can't have bladedge, because nothing lives on the field to get him out. Also, whatever he can offer, 2 equip cards can always do the same, yet at least even equip cards are not as much of a dead-draw as bladedge being a 2 tribute can be. If you really want to ensure that you live cyber dragon and monarchs by the means of attack power with pierce, go for equip cards like mage power and big bang shot instead. If you think that you need bladedge just for the bigger beatsticks, go for shrink or enemy controller (like wise, cyber dragon can always run over bladedge with the same methods too, so I don't see how bladedge is really a valid card choice. If I want wildedge, that's a definite job for king of the swamp.)

Personally, I'll eat the attack, revive it by Hero City or Ocean's effect, then nuke them with spells and attack directly with the small heroes. Like what the over-generalization always say, LP is expendable as long as it does not hit zero.

I honestly don't think that now is a good time to talk about sidedeck, though I agree that Cyber Dragon can be in the sidedeck. Let's stay with the maindeck, because I think we got enough to work with. Also, sidedecking involves knowing about all the different types of decks out there, which is a lot to learn... I have no clue what i'm doing with sidedecks sometimes x_x;



If we insist on pulling off Elemental Heroes, there's always the traditional fusions.


Monsters- 18
3 Cyber Dragon
1 Breaker the Magical Warrior
1 Elemental Hero Stratos
3 Elemental Hero Wildheart
2 Elemental Hero Sparkman
1 Elemental Hero Clayman
1 Neo Spacian Grand Mole
1 Card Trooper
1 Snipe Hunter
3 King of the Swamp
1 Morphing Jar

Spells- 16
2 Polymerization
2 Miracle Fusion
2 Reinforcement of the Army
1 E- Emergency Call
1 Mystical Space Typhoon
1 Heavy Storm
2 My Body as Shield
2 Nobleman of Crossout
1 Premature Burial
1 Smashing Ground
1 Fissure
1 Lightning Vortex

Traps- 6
1 Mirror Force
1 Call of the Haunted
1 Torrential Tribute
3 Bottomless Traphole



It's sorta random >>; I personally think 2 poly/2 miracle is the best ratio for elemental heroes, but who knows... Also, you see that I excluded all sakuretsu armor, and suddenly bottomless traphole went sky high. That is because in SJC, Zombie Master and Il Bud totally dominated apprentice monarch (only one apprentice monarch survived, 2 of them are WAVE MOTION CANNON-included burn *w00t*, 2-3 destiny hero variants, 2 gadgets, and the other 8 of the top 16 are all zombies. Six Samurai remains popular and very threatening.)

k I counted wrong, it's just 5, but that's still "the era of Il Bud" XD;
 
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I've gotta ask why Nobleman of Crossout when shield crush works just as well for defense busting, but you're the expert. Anyway, in your "E-Hero" fusion deck, the only fusable monsters are Spark and Clay. I suppose King of the Swamp fills in for the others, but I'd personally throw in -1 Premature Burial or Call of the haunted +1 Burstinatrix to take advantage of either Rampart Blaster or Wingman. Alternatively, I'd throw out Premature Burial and Call of the Haunted for +2 Hero City, which does work pretty well with this deck what with the fusion heroes or Stratos returning to the field. Still, I've got to say one thing for this deck: it works on a bit of a budget. I've got most of those supporters already, all I'm missing are the E-Heroes which are available from Jaden Yuki packs. You know, I'm almost tempted to build it right now. XD
 
I've gotta ask why Nobleman of Crossout when shield crush works just as well for defense busting, but you're the expert. Anyway, in your "E-Hero" fusion deck, the only fusable monsters are Spark and Clay. I suppose King of the Swamp fills in for the others, but I'd personally throw in -1 Premature Burial or Call of the haunted +1 Burstinatrix to take advantage of either Rampart Blaster or Wingman. Alternatively, I'd throw out Premature Burial and Call of the Haunted for +2 Hero City, which does work pretty well with this deck what with the fusion heroes or Stratos returning to the field. Still, I've got to say one thing for this deck: it works on a bit of a budget. I've got most of those supporters already, all I'm missing are the E-Heroes which are available from Jaden Yuki packs. You know, I'm almost tempted to build it right now. XD

Pyramid Turtle eating shield crush is not as good as being destroyed by battle (ideal), but far better than getting nobleman of crossout-ed. The most recent SJC has a lot of what you may see as "strange opening moves" such as reaper in attack mode, and that is the end of turn. It results in eating a lot of damage, perhaps, but it ensures that reaper is alive and won't get shield crushed or crossed. Right now, safe to say that it's mainly destiny heroes and zombies (and monarchs are always ALWAYS there of course), both of which uses the graveyard heavily and thus my selection to remove things from play instead.


Now to think in detail about it, there's actually plenty of good merits to rely on Rampart Blaster over Shining Flare Wingman (Sparkman + King of the Swamp), because defense position monsters make zombies cry ^^, since they got nothing to suicide into anymore (but you may cry if they creature swap. You really can't do much against your own Blaster). I still prefer Shining Flare personally (thus 2 sparkman) but I agree that premature burial and/or call of the haunted can be dropped:

-1 or 2 Call of the Haunted or Premature Burial
+1 or 2 lightning vortex/Elemental Hero Clayman/"stuff"


Technically, Nobleman of Crossout can be switched with other monster destruction. If you're against players who know what they're doing, they will not let any zombies be in facedown. Apprentice engine simply doesn't care too much, because apprentice is not a flip and seer/old vindictive magician are in low numbers of a max to 2. I'll leave that for you.

I will not get Hero City in no matter what, though. It doesn't help immediately. It doesn't have Ocean to back it up. Fusions are usually too strong to be destroyed by battle anyway (not to mention, can't be special summoned.) Those who do get destroyed by battle, I DO want them in the graveyard so I can miracle fusion anyway (and best of all, hope that trooper can just dump them to the graveyard directly so I don't have to face the atrocity of drawing the Sparkman.)
 
Oopsies, forgot special summoning fusion heroes was a no-no. XD Anyway, I forgot that clayman was in there for Rampart and swamp was able to sub for Shining Flare (who I thought required specific materials 0.o), so I'm going to slap myself now. Moving on..

Alright, I'm going to toss around an idea for a decktype that I'll be posting. I still say Shield Crush over Crossout 'cuz of the whole "facedown" requirement, but that's also personal prejudice since I love Shield Crush.
 
Wow... If you haven't been losing much with that deck that means whoever you verse must be really terrible. Every deck needs a theme as most people here have said. Yours is just a bunch of cards that seem to fit together but they don't really. Unless your theme is to use random cards, I suggest you take the advice of everyone here. I might as well give a rating since you asked for on. 2/10
 
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