This is my team on the Shoddy servers at the moment, the team has an impressive win rate, about 75%. I am thinking of re-creating it on my platinum. I am just looking to improve this team as much as possible before i begin to put time and effort into it on my ds.
Swampert @ Leftovers
Trait: Torrent
EV: 240 HP | 216 Def | 52 Sp Atk
Nature: Relaxed
- Stealth Rock
- Roar
- Ice Beam / Protect
- Earthquake
Standard Mix-Pert, I love this guy! I have tried many leads but I always come back to Swampert. General strategy is to set up rocks then try to trash the place. Surf is there for a reliable STAB move, as is Earthquake. The last move slot is debatable, Ice beam does provide a great coverage move to cover Swampert's 4x weakness to grass moves. However with the, large amounts of suicide leads, I tend to lean towards putting protect here instead, either to scout, or to screw-over exploding poke's.
Jolteon @ Choice Specs
Trait: Volt Absorb
EV: 4 HP | 252 Sp Atk | 252 Spd
Nature: Timid
- Thunderbolt
- Shadow Ball
- Hidden Power (Grass)
- Signal Beam / Baton Pass
Jolteon is my most expendable pokemon, He is really there to kill pesky Gyrados and provide a huge special attack. Thunderbolt is the go-to STAB move on any Jolteon, so no surprises there. Shadow Ball hits the likes of Celebi. Hidden Power Grass is there to hit bulky water pokemon. The last move slot is a choice between Signal Beam and Baton Pass. Baton Pass offers a scouting option, but Signal Beam can damage Tyranatar significantly.
Should I switch Jolteon out for another Poke'? (Infernae counter?)
Salamence @ Life Orb
Trait: Intimidate
EV: 232 Atk | 252 Spd | 24 Sp Atk (or 4 HP | 252 Atk | 252 Spd)
Nature: Naughty
- Dragon Dance
- Fire Blast / Fire Fang
- Outrage
- Earthquake
Salamence is the powerhouse of my team, after 1 or 2 Dragon Dances nothing can stand in his way. Fire Blast is for hitting Steel Types, like Jiraichi, Metagross (though earthquake works better here) and Skarmory. And earthquake provides a great coverage move or if I dont want to risk an outrage early in the match. I chose no to max Salamence's attack to the full 252evs so i could get a bit more power out of fire blast.
(I will try Salamence with Fire Fang and see what move I prefer, however I don't want to make my team overly Physical...)
Gyarados @ Life Orb
Trait: Intimidate
EV: 156 HP | 108 Atk | 76 Def | 168 Spd
Nature: Jolly
- Dragon Dance
- Waterfall
- Stone Edge
- Taunt / Ice Fang / Thunder Fang
Waterfall is a staple on gyarados and after a DD it becomes her best kill move. Stone Edge is there to hit fliers. Taunt is there to stop anything slower than it trying anything funny (sleeping it or trying to DD). The 168 speed evs are to out-speed the far more common bulky gyarados.
Togekiss @ Lum Berry
Trait: Serene Grace
EV: 4 HP | 252 Sp Atk | 252 Spd
Nature: Modest
- Air Slash
- Aura Sphere
- Roost
- Nasty Plot
Togekiss is my primary special attacker so 252 special attack and 252 speed are musts. The moves are standard Air Slash for STAB and flinch and Aura Sphere for hard hitting and additional coverage. Roost is for healing whenever I get the chance, thought it usually means sacrificing a nasty plot. Nasty plot is there to prepare to sweep, mostly in the late game.
Metagross @ Leftovers
Trait: Clear Body
EV: 252HP | 244 Def | 12 Spd
Nature: Impish
- Ice Punch / Thunder Punch
- Explosion
- Meteor Mash
- Earthquake
Metagross is this teams Jack-of-all-trades. An elemental punch for coverage, thought i don;t know which one to chose, if rocks are up then ice punch is less necessary as most dragons are 4x weak to SR. Earthquake as another coverage move and Meteor Mash provides a powerful STAB move, even if it does tend to miss when you need it the most. And after its job is done he explodes and tries to take something with him.
Rate away, I look forward to any suggestions!
Changes in Bold~
Swampert @ Leftovers
Trait: Torrent
EV: 240 HP | 216 Def | 52 Sp Atk
Nature: Relaxed
- Stealth Rock
- Roar
- Ice Beam / Protect
- Earthquake
Standard Mix-Pert, I love this guy! I have tried many leads but I always come back to Swampert. General strategy is to set up rocks then try to trash the place. Surf is there for a reliable STAB move, as is Earthquake. The last move slot is debatable, Ice beam does provide a great coverage move to cover Swampert's 4x weakness to grass moves. However with the, large amounts of suicide leads, I tend to lean towards putting protect here instead, either to scout, or to screw-over exploding poke's.
Jolteon @ Choice Specs
Trait: Volt Absorb
EV: 4 HP | 252 Sp Atk | 252 Spd
Nature: Timid
- Thunderbolt
- Shadow Ball
- Hidden Power (Grass)
- Signal Beam / Baton Pass
Jolteon is my most expendable pokemon, He is really there to kill pesky Gyrados and provide a huge special attack. Thunderbolt is the go-to STAB move on any Jolteon, so no surprises there. Shadow Ball hits the likes of Celebi. Hidden Power Grass is there to hit bulky water pokemon. The last move slot is a choice between Signal Beam and Baton Pass. Baton Pass offers a scouting option, but Signal Beam can damage Tyranatar significantly.
Should I switch Jolteon out for another Poke'? (Infernae counter?)
Salamence @ Life Orb
Trait: Intimidate
EV: 232 Atk | 252 Spd | 24 Sp Atk (or 4 HP | 252 Atk | 252 Spd)
Nature: Naughty
- Dragon Dance
- Fire Blast / Fire Fang
- Outrage
- Earthquake
Salamence is the powerhouse of my team, after 1 or 2 Dragon Dances nothing can stand in his way. Fire Blast is for hitting Steel Types, like Jiraichi, Metagross (though earthquake works better here) and Skarmory. And earthquake provides a great coverage move or if I dont want to risk an outrage early in the match. I chose no to max Salamence's attack to the full 252evs so i could get a bit more power out of fire blast.
(I will try Salamence with Fire Fang and see what move I prefer, however I don't want to make my team overly Physical...)
Gyarados @ Life Orb
Trait: Intimidate
EV: 156 HP | 108 Atk | 76 Def | 168 Spd
Nature: Jolly
- Dragon Dance
- Waterfall
- Stone Edge
- Taunt / Ice Fang / Thunder Fang
Waterfall is a staple on gyarados and after a DD it becomes her best kill move. Stone Edge is there to hit fliers. Taunt is there to stop anything slower than it trying anything funny (sleeping it or trying to DD). The 168 speed evs are to out-speed the far more common bulky gyarados.
Togekiss @ Lum Berry
Trait: Serene Grace
EV: 4 HP | 252 Sp Atk | 252 Spd
Nature: Modest
- Air Slash
- Aura Sphere
- Roost
- Nasty Plot
Togekiss is my primary special attacker so 252 special attack and 252 speed are musts. The moves are standard Air Slash for STAB and flinch and Aura Sphere for hard hitting and additional coverage. Roost is for healing whenever I get the chance, thought it usually means sacrificing a nasty plot. Nasty plot is there to prepare to sweep, mostly in the late game.
Metagross @ Leftovers
Trait: Clear Body
EV: 252HP | 244 Def | 12 Spd
Nature: Impish
- Ice Punch / Thunder Punch
- Explosion
- Meteor Mash
- Earthquake
Metagross is this teams Jack-of-all-trades. An elemental punch for coverage, thought i don;t know which one to chose, if rocks are up then ice punch is less necessary as most dragons are 4x weak to SR. Earthquake as another coverage move and Meteor Mash provides a powerful STAB move, even if it does tend to miss when you need it the most. And after its job is done he explodes and tries to take something with him.
Rate away, I look forward to any suggestions!
Changes in Bold~
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