LetsPlayALoveGame
Wielder of the Disco Stick
- 144
- Posts
- 11
- Years
- Age 32
- he/him
- Texas
- Seen Mar 9, 2023
Lookin' good, PokeCommunity. Today I'd like to post an in-depth breakdown of my main competitive team straight from my copy of X. This team has no particular theme to it and aims to be more of a jack-of-all-trades type thing. I'll warn you now that you're going to see a few less-than-traditional choices here, as I prefer to use my favorites rather than throwing together the most overpowered things I can find. That being said, I'm not going to tolerate posts that simply insult my team or anything else of a derogatory nature. Anyways, let's get down to it. This team has earned me more wins than losses in the past few months, but as with any team, there's always room for improvement, and I figured you guys would be the best to ask. The following will be a breakdown of each team member, their stats, and their roles on the team.
1). Speedy Special Attack Cat
Indigo (Espeon) (M) @ Colbur Berry
Ability: Magic Bounce
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Calm Mind
- Morning Sun
- Shadow Ball
- Psychic
Starting things off, we have my favorite Eeveelution. This kitty makes a great lead, because he can deter those that try to set-up early game with Stealth Rock, Spikes, status-inducing moves and the like with his amazing ability. His high Special attack and speed allows him to hit hard and fast, and he can boost his offenses while adding onto his SpD with CM, as well as heal with Morning Sun if needed. The main drawback here is that he is walled by Dark-types, but can soften the blow of a hard Sucker Punch with the Colbur Berry. Considering switching Morning Sun for Grass Knot or something of the like.
2). Bulkier SpA with a side of ParaFlinch
50 Cent (Togekiss) (M) @ Life Orb
Ability: Serene Grace
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Roost
- Thunder Wave
- Aura Sphere
- Air Slash
Next in line is a Pokemon that's always been special to me, Togekiss. Can hit just about as hard as Espeon with his massive SpA, but trades speed for excellent bulk. Went for the classic para-flinch set here, and I would've given him Nasty Plot if I'd known it was a breeding-only move. I like this set anyway because Aura Sphere gives it near-perfect coverage, and he has a lot of resistances. This one can safely switch into many things.
3). Did you just outspeed Deoxys?
Fontaine (Weavile) (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Poison Jab
- Night Slash
- Ice Punch
Another staple of my Gen 4 days, Fontaine works well as a lead if I don't want to use Indigo. His role is pretty simple - outspeed just about everything and hit hard. Focus Sash since he can't really take hits, and moves for some pretty outstanding coverage. I occasionally swap Poison Jab for Brick Break, but the former is better since it covers his fairy weakness. Notably managed to outspeed a Deoxys-A that was giving my team trouble not too long ago.
4). Sand Abuse + Physical Defense
Diggz (Sandslash) (M) @ Smooth Rock
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Swords Dance
- Sandstorm
- Brick Break
- Earthquake
Right off the bat, I know what you're thinking. "It's outclassed by _____!" But hear me out. Not only is this Pokemon special to me, being the first thing I ever EV-trained and transferred all the way from Sapphire version, but it's done more than prove its worth on my team, getting more sweeps than any other member on average. The first overhated member of my team, and his role is to take physical hits and dish them out with the help of sand support. Brick Break is there for levitating Pokemon and Ice-types, but I was thinking of totally revamping this set to have Rapid Spin to clear the way for Togekiss and Mantine, and Stone Edge to hurt flyers.
5). Are you seriously using this?
LoveGame (Mantine) (M) @ Assault Vest
Ability: Swift Swim
EVs: 4 Def / 252 SAtk / 252 HP
Modest Nature
- Signal Beam
- Ice Beam
- Air Slash
- Hydro Pump
Since its introduction, Mantine has been, by far, my all-time favorite Pokemon. I've always found this guy to be criminally underrated and overhated by the community. While it wasn't given the best typing, this Pokemon is far from inviable in the competitive scene, but it takes a true master to use one effectively. I've ran plenty of Mantine sets over the years, but with the introduction of the Assault Vest, this guy's finally seeing more use. With this item, Mantine doesn't need any EVs in his already massive SpD, and can hit just about anything for at least neutral damage with this set. Good to send out against any purely-special attacker especially one who doesn't carry electric moves like Hydreigion.
6). This week on MMA Pay-per-view
O.D.B. (Primeape) (M) @ Expert Belt
Ability: Vital Spirit
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bulk Up
- Aerial Ace
- Stone Edge
- Close Combat
I always had trouble picking a fighting-type because I honestly hate most of their designs, but this one is one I've liked from the start. He's also an oddity within his typing - many fighting types are generally slow and have to rely on things like paralysis, bulk, or Trick Room. Primeape on the other hand is quite fast while still being able to do respectable damage. Bulk Up is a valuable partner to his Close Combat, and Stone Edge covers flying-types. Aerial Ace for other Fighting-types, grass-types, and such. Excellent ability given how common Sleep moves are these days. Hilariously makes the perfect counter to Darkrai.
And that concludes my breakdown. What do you think could be changed or improved? What are your thoughts on the team overall? Let me know, and feel free to ask questions. Thanks!
1). Speedy Special Attack Cat
![[PokeCommunity.com] Rating and general advice? [PokeCommunity.com] Rating and general advice?](https://www.serebii.net/xy/pokemon/196.png)
Indigo (Espeon) (M) @ Colbur Berry
Ability: Magic Bounce
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Calm Mind
- Morning Sun
- Shadow Ball
- Psychic
Starting things off, we have my favorite Eeveelution. This kitty makes a great lead, because he can deter those that try to set-up early game with Stealth Rock, Spikes, status-inducing moves and the like with his amazing ability. His high Special attack and speed allows him to hit hard and fast, and he can boost his offenses while adding onto his SpD with CM, as well as heal with Morning Sun if needed. The main drawback here is that he is walled by Dark-types, but can soften the blow of a hard Sucker Punch with the Colbur Berry. Considering switching Morning Sun for Grass Knot or something of the like.
2). Bulkier SpA with a side of ParaFlinch
![[PokeCommunity.com] Rating and general advice? [PokeCommunity.com] Rating and general advice?](https://www.serebii.net/xy/pokemon/468.png)
50 Cent (Togekiss) (M) @ Life Orb
Ability: Serene Grace
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Roost
- Thunder Wave
- Aura Sphere
- Air Slash
Next in line is a Pokemon that's always been special to me, Togekiss. Can hit just about as hard as Espeon with his massive SpA, but trades speed for excellent bulk. Went for the classic para-flinch set here, and I would've given him Nasty Plot if I'd known it was a breeding-only move. I like this set anyway because Aura Sphere gives it near-perfect coverage, and he has a lot of resistances. This one can safely switch into many things.
3). Did you just outspeed Deoxys?
![[PokeCommunity.com] Rating and general advice? [PokeCommunity.com] Rating and general advice?](https://www.serebii.net/xy/pokemon/461.png)
Fontaine (Weavile) (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Poison Jab
- Night Slash
- Ice Punch
Another staple of my Gen 4 days, Fontaine works well as a lead if I don't want to use Indigo. His role is pretty simple - outspeed just about everything and hit hard. Focus Sash since he can't really take hits, and moves for some pretty outstanding coverage. I occasionally swap Poison Jab for Brick Break, but the former is better since it covers his fairy weakness. Notably managed to outspeed a Deoxys-A that was giving my team trouble not too long ago.
4). Sand Abuse + Physical Defense
![[PokeCommunity.com] Rating and general advice? [PokeCommunity.com] Rating and general advice?](https://www.serebii.net/xy/pokemon/028.png)
Diggz (Sandslash) (M) @ Smooth Rock
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Swords Dance
- Sandstorm
- Brick Break
- Earthquake
Right off the bat, I know what you're thinking. "It's outclassed by _____!" But hear me out. Not only is this Pokemon special to me, being the first thing I ever EV-trained and transferred all the way from Sapphire version, but it's done more than prove its worth on my team, getting more sweeps than any other member on average. The first overhated member of my team, and his role is to take physical hits and dish them out with the help of sand support. Brick Break is there for levitating Pokemon and Ice-types, but I was thinking of totally revamping this set to have Rapid Spin to clear the way for Togekiss and Mantine, and Stone Edge to hurt flyers.
5). Are you seriously using this?
![[PokeCommunity.com] Rating and general advice? [PokeCommunity.com] Rating and general advice?](https://www.serebii.net/xy/pokemon/226.png)
LoveGame (Mantine) (M) @ Assault Vest
Ability: Swift Swim
EVs: 4 Def / 252 SAtk / 252 HP
Modest Nature
- Signal Beam
- Ice Beam
- Air Slash
- Hydro Pump
Since its introduction, Mantine has been, by far, my all-time favorite Pokemon. I've always found this guy to be criminally underrated and overhated by the community. While it wasn't given the best typing, this Pokemon is far from inviable in the competitive scene, but it takes a true master to use one effectively. I've ran plenty of Mantine sets over the years, but with the introduction of the Assault Vest, this guy's finally seeing more use. With this item, Mantine doesn't need any EVs in his already massive SpD, and can hit just about anything for at least neutral damage with this set. Good to send out against any purely-special attacker especially one who doesn't carry electric moves like Hydreigion.
6). This week on MMA Pay-per-view
![[PokeCommunity.com] Rating and general advice? [PokeCommunity.com] Rating and general advice?](https://www.serebii.net/xy/pokemon/057.png)
O.D.B. (Primeape) (M) @ Expert Belt
Ability: Vital Spirit
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bulk Up
- Aerial Ace
- Stone Edge
- Close Combat
I always had trouble picking a fighting-type because I honestly hate most of their designs, but this one is one I've liked from the start. He's also an oddity within his typing - many fighting types are generally slow and have to rely on things like paralysis, bulk, or Trick Room. Primeape on the other hand is quite fast while still being able to do respectable damage. Bulk Up is a valuable partner to his Close Combat, and Stone Edge covers flying-types. Aerial Ace for other Fighting-types, grass-types, and such. Excellent ability given how common Sleep moves are these days. Hilariously makes the perfect counter to Darkrai.
And that concludes my breakdown. What do you think could be changed or improved? What are your thoughts on the team overall? Let me know, and feel free to ask questions. Thanks!