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LetsPlayALoveGame

Wielder of the Disco Stick
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    Lookin' good, PokeCommunity. Today I'd like to post an in-depth breakdown of my main competitive team straight from my copy of X. This team has no particular theme to it and aims to be more of a jack-of-all-trades type thing. I'll warn you now that you're going to see a few less-than-traditional choices here, as I prefer to use my favorites rather than throwing together the most overpowered things I can find. That being said, I'm not going to tolerate posts that simply insult my team or anything else of a derogatory nature. Anyways, let's get down to it. This team has earned me more wins than losses in the past few months, but as with any team, there's always room for improvement, and I figured you guys would be the best to ask. The following will be a breakdown of each team member, their stats, and their roles on the team.


    1). Speedy Special Attack Cat

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    Indigo (Espeon) (M) @ Colbur Berry
    Ability: Magic Bounce
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature
    - Calm Mind
    - Morning Sun
    - Shadow Ball
    - Psychic

    Starting things off, we have my favorite Eeveelution. This kitty makes a great lead, because he can deter those that try to set-up early game with Stealth Rock, Spikes, status-inducing moves and the like with his amazing ability. His high Special attack and speed allows him to hit hard and fast, and he can boost his offenses while adding onto his SpD with CM, as well as heal with Morning Sun if needed. The main drawback here is that he is walled by Dark-types, but can soften the blow of a hard Sucker Punch with the Colbur Berry. Considering switching Morning Sun for Grass Knot or something of the like.

    2). Bulkier SpA with a side of ParaFlinch

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    50 Cent (Togekiss) (M) @ Life Orb
    Ability: Serene Grace
    EVs: 252 HP / 252 SAtk / 4 SDef
    Modest Nature
    - Roost
    - Thunder Wave
    - Aura Sphere
    - Air Slash

    Next in line is a Pokemon that's always been special to me, Togekiss. Can hit just about as hard as Espeon with his massive SpA, but trades speed for excellent bulk. Went for the classic para-flinch set here, and I would've given him Nasty Plot if I'd known it was a breeding-only move. I like this set anyway because Aura Sphere gives it near-perfect coverage, and he has a lot of resistances. This one can safely switch into many things.

    3). Did you just outspeed Deoxys?

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    Fontaine (Weavile) (M) @ Focus Sash
    Ability: Pressure
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Swords Dance
    - Poison Jab
    - Night Slash
    - Ice Punch

    Another staple of my Gen 4 days, Fontaine works well as a lead if I don't want to use Indigo. His role is pretty simple - outspeed just about everything and hit hard. Focus Sash since he can't really take hits, and moves for some pretty outstanding coverage. I occasionally swap Poison Jab for Brick Break, but the former is better since it covers his fairy weakness. Notably managed to outspeed a Deoxys-A that was giving my team trouble not too long ago.

    4). Sand Abuse + Physical Defense

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    Diggz (Sandslash) (M) @ Smooth Rock
    Ability: Sand Rush
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Swords Dance
    - Sandstorm
    - Brick Break
    - Earthquake

    Right off the bat, I know what you're thinking. "It's outclassed by _____!" But hear me out. Not only is this Pokemon special to me, being the first thing I ever EV-trained and transferred all the way from Sapphire version, but it's done more than prove its worth on my team, getting more sweeps than any other member on average. The first overhated member of my team, and his role is to take physical hits and dish them out with the help of sand support. Brick Break is there for levitating Pokemon and Ice-types, but I was thinking of totally revamping this set to have Rapid Spin to clear the way for Togekiss and Mantine, and Stone Edge to hurt flyers.

    5). Are you seriously using this?

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    LoveGame (Mantine) (M) @ Assault Vest
    Ability: Swift Swim
    EVs: 4 Def / 252 SAtk / 252 HP
    Modest Nature
    - Signal Beam
    - Ice Beam
    - Air Slash
    - Hydro Pump

    Since its introduction, Mantine has been, by far, my all-time favorite Pokemon. I've always found this guy to be criminally underrated and overhated by the community. While it wasn't given the best typing, this Pokemon is far from inviable in the competitive scene, but it takes a true master to use one effectively. I've ran plenty of Mantine sets over the years, but with the introduction of the Assault Vest, this guy's finally seeing more use. With this item, Mantine doesn't need any EVs in his already massive SpD, and can hit just about anything for at least neutral damage with this set. Good to send out against any purely-special attacker especially one who doesn't carry electric moves like Hydreigion.

    6). This week on MMA Pay-per-view

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    O.D.B. (Primeape) (M) @ Expert Belt
    Ability: Vital Spirit
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Bulk Up
    - Aerial Ace
    - Stone Edge
    - Close Combat

    I always had trouble picking a fighting-type because I honestly hate most of their designs, but this one is one I've liked from the start. He's also an oddity within his typing - many fighting types are generally slow and have to rely on things like paralysis, bulk, or Trick Room. Primeape on the other hand is quite fast while still being able to do respectable damage. Bulk Up is a valuable partner to his Close Combat, and Stone Edge covers flying-types. Aerial Ace for other Fighting-types, grass-types, and such. Excellent ability given how common Sleep moves are these days. Hilariously makes the perfect counter to Darkrai.



    And that concludes my breakdown. What do you think could be changed or improved? What are your thoughts on the team overall? Let me know, and feel free to ask questions. Thanks!
     
    Espeon is outclassed as an offensive Psychic Pokemon by Alakazam because the latter hits harder and faster. It's also outclassed by Speed Deoxys and Lati@s, since they boast better coverage. Espeon is limited to support roles as a result:

    Alakazam:
    -Psychic/Psyshock
    -Shadow Ball
    -Focus Blast
    -Hidden Power (Ice/Fire)/Dazzling Gleam
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Magic Guard

    Latias:
    -Draco Meteor
    -Psyshock/Thunderbolt
    -Defog
    -Healing Wish/Roost/Recover
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    Latios:
    -Draco Meteor
    -Psyshock
    -Thunderbolt/Hidden Power (Fighting)/Earthquake
    -Roost/Recover/Defog
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    Speed Deoxys:
    -Psycho Boost
    -Superpower
    -Ice Beam
    -Knock Off/Stealth Rock
    Nature: Naive
    EVs: 20 Atk/252 SAtk/236 Spe
    Item: Life Orb

    If you want to keep Espeon, it's best to leave it in a support role:
    -Reflect
    -Light Screen
    -Psychic/Psyshock/Yawn
    -Baton Pass
    Nature: Timid
    EVs: 252 HP/4 Def/252 Spe
    Item: Light Clay
    Ability: Magic Bounce

    A Speed-boosting nature is pointless for paraflinch Togekiss, IMO, as the opponent's Speed will be reduced by paralysis. This lets Togekiss focus more on bulk:
    -Thunder Wave/Nasty Plot
    -Air Slash
    -Dazzling Gleam/Aura Sphere/Flamethrower/Defog
    -Roost
    Nature: Calm
    EVs: 248 HP/8 Def/252 SDef
    Item: Leftovers
    Ability: Serene Grace

    or
    -Nasty Plot
    -Dazzling Gleam
    -Air Slash
    -Flamethrower/Aura Sphere/Roost
    Nature: Timid/Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb/Leftovers
    Ability: Serene Grace

    While Weavile is screwed over by Fairies, I don't think it needs Poison Jab. It's too frail to set up Swords Dance. Use Weavile at your own risk because it's screwed over badly by Scizor and Conkeldurr, who can KO it with their priority moves:
    -Knock Off
    -Ice Punch
    -Ice Shard
    -Low Kick
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb
    Ability: Pressure

    While Bisharp is also 4x weak to Fighting, I think it's worth considering over Weavile because it gets around Fairies more easily and laughs at Intimidate. It also has higher base Defense to help against priority moves that aren't Mach Punch or the rare Vacuum Wave:
    -Sucker Punch
    -Iron Head
    -Knock Off
    -Pursuit/Swords Dance
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Black Glasses/Dread Plate/Life Orb
    Ability: Defiant

    I'm sorry, but Sandslash seriously has to go. Manual sandstorm is a bad thing on something as slow as Sandslash, but even though Tyranitar and Hippowdon are slower than it is, they can set up the weather right off the bat thanks to their inherent ability, Sand Stream:

    Tyranitar:
    -Dragon Dance
    -Stone Edge/Crunch
    -Ice Punch/Crunch
    -Earthquake
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Tyranitarite
    Ability: Sand Stream

    or
    -Stone Edge
    -Crunch
    -Pursuit
    -Earthquake/Ice Punch
    Nature: Adamant/Jolly
    EVs: 180 HP/252 Atk/76 Spe (Adamant) or 252 Atk/4 Def/252 Spe (Jolly)
    Item: Choice Band (Adamant)/Choice Scarf (Jolly)
    Ability: Sand Stream

    or
    -Crunch
    -Stone Edge/Ice Beam
    -Earthquake
    -Fire Blast/Stealth Rock
    Nature: Relaxed/Impish
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Sand Stream

    Hippowdon:
    -Stealth Rock
    -Earthquake
    -Whirlwind/Toxic/Rock Slide
    -Slack Off
    Nature: Impish/Careful
    EVs: 252 HP/252 Def/4 SDef (Impish) or 252 HP/4 Def/252 SDef (Careful)
    Item: Leftovers

    Gyarados is a much better Water/Flying Pokemon to use than Mantine simply because it has better offensive presence. Goodra is in the same boat (minus the typing), but it boasts more special bulk and better coverage options. Even with Assault Vest, a Thunderbolt from something like Raikou can tear huge chunks out of Mantine's health. Incarnate Thundurus has a chance of OHKOing Assault Vest Mantine with Thunderbolt, while Therian Thundurus is guaranteed to get the job done:

    Gyarados:
    -Dragon Dance
    -Waterfall
    -Earthquake
    -Stone Edge/Ice Fang/Bite (Mega only)/Bounce (regular only)
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Gyaradosite/Life Orb/Lum Berry

    or
    -Dragon Dance
    -Waterfall
    -Bounce
    -Substitute/Taunt
    Nature: Adamant
    EVs: 88 HP/192 Atk/4 Def/224 Spe
    Item: Leftovers
    Ability: Intimidate

    Goodra:
    -Draco Meteor
    -Fire Blast
    -Thunderbolt/Earthquake
    -Dragon Tail/Earthquake
    Nature: Quiet/Sassy
    EVs: 248 HP/252 SAtk/8 SDef
    Item: Assault Vest
    Ability: Gooey/Sap Sipper

    Primeape is too frail for Bulk Up. Even at +1 Defense, it's still prone to physical moves. Mega Medicham, Keldeo and Infernape are better fast Pokemon to fall back on:

    Mega Medicham:
    -High Jump Kick
    -Zen Headbutt
    -Fire Punch/Ice Punch
    -Substitute/Fake Out
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Medichamite
    Ability: Pure Power

    Infernape:
    -Fire Blast/Flare Blitz
    -Close Combat
    -Thunder Punch
    -Hidden Power (Ice)/U-turn/Mach Punch
    Nature: Naive
    EVs: 212 Atk/44 SAtk/252 Spe
    Item: Life Orb

    Keldeo:
    -Hydro Pump
    -Secret Sword
    -Icy Wind/Hidden Power (Flying)
    -Scald
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    or
    -Calm Mind
    -Hydro Pump/Scald
    -Secret Sword
    -Hidden Power (Flying)
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Leftovers
     
    Espeon is outclassed as an offensive Psychic Pokemon by Alakazam because the latter hits harder and faster. It's also outclassed by Speed Deoxys and Lati@s, since they boast better coverage. Espeon is limited to support roles as a result:

    Alakazam:
    -Psychic/Psyshock
    -Shadow Ball
    -Focus Blast
    -Hidden Power (Ice/Fire)/Dazzling Gleam
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Magic Guard

    Latias:
    -Draco Meteor
    -Psyshock/Thunderbolt
    -Defog
    -Healing Wish/Roost/Recover
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    Latios:
    -Draco Meteor
    -Psyshock
    -Thunderbolt/Hidden Power (Fighting)/Earthquake
    -Roost/Recover/Defog
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    Speed Deoxys:
    -Psycho Boost
    -Superpower
    -Ice Beam
    -Knock Off/Stealth Rock
    Nature: Naive
    EVs: 20 Atk/252 SAtk/236 Spe
    Item: Life Orb

    If you want to keep Espeon, it's best to leave it in a support role:
    -Reflect
    -Light Screen
    -Psychic/Psyshock/Yawn
    -Baton Pass
    Nature: Timid
    EVs: 252 HP/4 Def/252 Spe
    Item: Light Clay
    Ability: Magic Bounce

    A Speed-boosting nature is pointless for paraflinch Togekiss, IMO, as the opponent's Speed will be reduced by paralysis. This lets Togekiss focus more on bulk:
    -Thunder Wave/Nasty Plot
    -Air Slash
    -Dazzling Gleam/Aura Sphere/Flamethrower/Defog
    -Roost
    Nature: Calm
    EVs: 248 HP/8 Def/252 SDef
    Item: Leftovers
    Ability: Serene Grace

    or
    -Nasty Plot
    -Dazzling Gleam
    -Air Slash
    -Flamethrower/Aura Sphere/Roost
    Nature: Timid/Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb/Leftovers
    Ability: Serene Grace

    While Weavile is screwed over by Fairies, I don't think it needs Poison Jab. It's too frail to set up Swords Dance. Use Weavile at your own risk because it's screwed over badly by Scizor and Conkeldurr, who can KO it with their priority moves:
    -Knock Off
    -Ice Punch
    -Ice Shard
    -Low Kick
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb
    Ability: Pressure

    While Bisharp is also 4x weak to Fighting, I think it's worth considering over Weavile because it gets around Fairies more easily and laughs at Intimidate. It also has higher base Defense to help against priority moves that aren't Mach Punch or the rare Vacuum Wave:
    -Sucker Punch
    -Iron Head
    -Knock Off
    -Pursuit/Swords Dance
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Black Glasses/Dread Plate/Life Orb
    Ability: Defiant

    I'm sorry, but Sandslash seriously has to go. Manual sandstorm is a bad thing on something as slow as Sandslash, but even though Tyranitar and Hippowdon are slower than it is, they can set up the weather right off the bat thanks to their inherent ability, Sand Stream:

    Tyranitar:
    -Dragon Dance
    -Stone Edge/Crunch
    -Ice Punch/Crunch
    -Earthquake
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Tyranitarite
    Ability: Sand Stream

    or
    -Stone Edge
    -Crunch
    -Pursuit
    -Earthquake/Ice Punch
    Nature: Adamant/Jolly
    EVs: 180 HP/252 Atk/76 Spe (Adamant) or 252 Atk/4 Def/252 Spe (Jolly)
    Item: Choice Band (Adamant)/Choice Scarf (Jolly)
    Ability: Sand Stream

    or
    -Crunch
    -Stone Edge/Ice Beam
    -Earthquake
    -Fire Blast/Stealth Rock
    Nature: Relaxed/Impish
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Sand Stream

    Hippowdon:
    -Stealth Rock
    -Earthquake
    -Whirlwind/Toxic/Rock Slide
    -Slack Off
    Nature: Impish/Careful
    EVs: 252 HP/252 Def/4 SDef (Impish) or 252 HP/4 Def/252 SDef (Careful)
    Item: Leftovers

    Gyarados is a much better Water/Flying Pokemon to use than Mantine simply because it has better offensive presence. Goodra is in the same boat (minus the typing), but it boasts more special bulk and better coverage options. Even with Assault Vest, a Thunderbolt from something like Raikou can tear huge chunks out of Mantine's health. Incarnate Thundurus has a chance of OHKOing Assault Vest Mantine with Thunderbolt, while Therian Thundurus is guaranteed to get the job done:

    Gyarados:
    -Dragon Dance
    -Waterfall
    -Earthquake
    -Stone Edge/Ice Fang/Bite (Mega only)/Bounce (regular only)
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Gyaradosite/Life Orb/Lum Berry

    or
    -Dragon Dance
    -Waterfall
    -Bounce
    -Substitute/Taunt
    Nature: Adamant
    EVs: 88 HP/192 Atk/4 Def/224 Spe
    Item: Leftovers
    Ability: Intimidate

    Goodra:
    -Draco Meteor
    -Fire Blast
    -Thunderbolt/Earthquake
    -Dragon Tail/Earthquake
    Nature: Quiet/Sassy
    EVs: 248 HP/252 SAtk/8 SDef
    Item: Assault Vest
    Ability: Gooey/Sap Sipper

    Primeape is too frail for Bulk Up. Even at +1 Defense, it's still prone to physical moves. Mega Medicham, Keldeo and Infernape are better fast Pokemon to fall back on:

    Mega Medicham:
    -High Jump Kick
    -Zen Headbutt
    -Fire Punch/Ice Punch
    -Substitute/Fake Out
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Medichamite
    Ability: Pure Power

    Infernape:
    -Fire Blast/Flare Blitz
    -Close Combat
    -Thunder Punch
    -Hidden Power (Ice)/U-turn/Mach Punch
    Nature: Naive
    EVs: 212 Atk/44 SAtk/252 Spe
    Item: Life Orb

    Keldeo:
    -Hydro Pump
    -Secret Sword
    -Icy Wind/Hidden Power (Flying)
    -Scald
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    or
    -Calm Mind
    -Hydro Pump/Scald
    -Secret Sword
    -Hidden Power (Flying)
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Leftovers

    *Sigh*

    Look, I know you mean well and you more or less did what my thread asked for, so I don't wanna come off as mean or abrasive here. The thing is, I'm just one of those people who tries to do their best with their favorites. I'm not the type to not use something for the sheer fact that it's "outclassed" by whatever. I've been hearing the Espeon/Alakazam thing since my 4th gen days, and I think the fact that it gets Magic Bounce now makes it far more viable. To comment more on the specific things you pointed out:

    I didn't go for a speed nature on Togekiss, I went for a Special Attacking one. My apologies if you read that wrong.

    Normally too frail to set up, yes. But with a Focus Sash, it can get off at least one as long as the enemy isn't carrying priority, which I'd probably be wary of to begin with given how many times I've fought priority users.

    I only had the sand-centric things on Sandslash because it was a set I was experimenting with and I wanted to make use of its inherent abilities. If I actually liked the Sand-summoners, I'd probably use them more, and I might make a Sand team one day that includes both Sandslash and Tyranitar. If you'll read the text I added after each entry, I was thinking of going for Stone Edge and Rapid Spin over Sandstorm and Brick Break.

    Don't get me wrong, I love Gyarados and have actually used him together with Mantine on rain/water-centric teams, but this team already has enough physical offense. Also, why would I not switch a Mantine out against a Thundurus? Think, man. (not that I shouldn't be prepared for anything, but isn't he Uber anyways?)

    My online experiences beg to differ about Primeape. If anything, his defenses are middle-of-the-road, and I can usually take most physical hits after at least one Bulk Up. Plus, it's better to have that than to get it lowered even further by repeated CCs.

    All in all, thanks for the constructive post. It just seemed like you were trying to make this too much like your own. I forget what else I was gonna say because I got up and left in the middle of typing this, but yeah.
     
    *Sigh*

    Look, I know you mean well and you more or less did what my thread asked for, so I don't wanna come off as mean or abrasive here. The thing is, I'm just one of those people who tries to do their best with their favorites. I'm not the type to not use something for the sheer fact that it's "outclassed" by whatever. I've been hearing the Espeon/Alakazam thing since my 4th gen days, and I think the fact that it gets Magic Bounce now makes it far more viable. To comment more on the specific things you pointed out:

    I didn't go for a speed nature on Togekiss, I went for a Special Attacking one. My apologies if you read that wrong.

    Normally too frail to set up, yes. But with a Focus Sash, it can get off at least one as long as the enemy isn't carrying priority, which I'd probably be wary of to begin with given how many times I've fought priority users.

    I only had the sand-centric things on Sandslash because it was a set I was experimenting with and I wanted to make use of its inherent abilities. If I actually liked the Sand-summoners, I'd probably use them more, and I might make a Sand team one day that includes both Sandslash and Tyranitar. If you'll read the text I added after each entry, I was thinking of going for Stone Edge and Rapid Spin over Sandstorm and Brick Break.

    Don't get me wrong, I love Gyarados and have actually used him together with Mantine on rain/water-centric teams, but this team already has enough physical offense. Also, why would I not switch a Mantine out against a Thundurus? Think, man. (not that I shouldn't be prepared for anything, but isn't he Uber anyways?)

    My online experiences beg to differ about Primeape. If anything, his defenses are middle-of-the-road, and I can usually take most physical hits after at least one Bulk Up. Plus, it's better to have that than to get it lowered even further by repeated CCs.

    All in all, thanks for the constructive post. It just seemed like you were trying to make this too much like your own. I forget what else I was gonna say because I got up and left in the middle of typing this, but yeah.
    I'm going to address Weavile in this post. Even with Focus Sash, it will still get picked off by priority; in some situations that will most likely happen, it will only get off a single Swords Dance, and that's it. Either play Weavile as an all-out attacker or use Bisharp as a Swords Dance setter.
     
    A couple of little things:

    Replace Morning Sun with Dazzling Gleam. Espeon is kinda frail, so the damage it heals off will just be lost when it gets hit again. Dazzling Gleam prevents it from being walled by Dark types.

    Fire Punch or Ice Punch would be better than Aerial Ace on Primeape. Close Combat hits opposing Fighting types harder than a supereffective Aerial Ace. Fire Punch/Ice Punch hits Grass types a bit harder than AA would, and gives Primeape better coverage.
     
    Favorites teams have a pretty low ceiling, especially when using stuff like Mantine which gets mutilated by stall and, really, offense too (if they're prepared for Greninja already...), but you seem to be okay with that which is fine. It would be helpful though if we could have a few other favorites to mix and match things at least a little bit? In any case, working within your framework here...

    Espeon probably wants HP Fire. You have three SR weaks, so Espeon is crucial, and with Skarmory and Ferrothorn being two premier SR setters, you should be able to hit them so that even if Espeon dies, they won't get the chance to set up again. I'd also just use Grass Knot as well to at least dent Tyranitar and do major damage to Hippowdon. It's not like you're going to be Calm Mind sweeping with Espeon when blobs/stall in general, Ferrothorn, Bisharp, SDef Heatran, Tyranitar, Mega Gyarados, etc. are everywhere. You might as well make it a hazard control specialist.

    Togekiss looks fine.

    Weavile actually has a decent niche, but SD sweeper is not it. Too difficult to get in and set up, too vulnerable to residual damage (thus ruining its Sash), too weak, too vulnerable to priority. I would definitely run a Life Orb set with Knock Off, Ice Shard, Ice Punch, and Low Kick, which plays to Weavile's strengths a lot better. Weavile is a hit and run Pokemon that gives offense trouble. I would use it as such. Also, Knock Off is almost always better than Night Slash.

    Sandslash doesn't need BB for Ice-types when Earthquakes pretty much hits them for the same damage, and the only Levitators you'll find in OU are things like Lati@s, Gengar, and Rotom-W (who is walling you no matter what). You might as well use Stone Edge to get decent coverage, even though the accuracy sucks.

    Trying to respect the favorites theme here, but Mantine is really pretty terrible. If you're intent on keeping it, I'm tempted to tell you to drop the Assault Vest so that you can run Toxic, as that will probably end up doing more damage.

    Primeape seems fine, though Bulk Up and CC are working against each other a little bit.
     
    Favorites teams have a pretty low ceiling, especially when using stuff like Mantine which gets mutilated by stall and, really, offense too (if they're prepared for Greninja already...), but you seem to be okay with that which is fine. It would be helpful though if we could have a few other favorites to mix and match things at least a little bit? In any case, working within your framework here...

    Espeon probably wants HP Fire. You have three SR weaks, so Espeon is crucial, and with Skarmory and Ferrothorn being two premier SR setters, you should be able to hit them so that even if Espeon dies, they won't get the chance to set up again. I'd also just use Grass Knot as well to at least dent Tyranitar and do major damage to Hippowdon. It's not like you're going to be Calm Mind sweeping with Espeon when blobs/stall in general, Ferrothorn, Bisharp, SDef Heatran, Tyranitar, Mega Gyarados, etc. are everywhere. You might as well make it a hazard control specialist.

    Togekiss looks fine.

    Weavile actually has a decent niche, but SD sweeper is not it. Too difficult to get in and set up, too vulnerable to residual damage (thus ruining its Sash), too weak, too vulnerable to priority. I would definitely run a Life Orb set with Knock Off, Ice Shard, Ice Punch, and Low Kick, which plays to Weavile's strengths a lot better. Weavile is a hit and run Pokemon that gives offense trouble. I would use it as such. Also, Knock Off is almost always better than Night Slash.

    Sandslash doesn't need BB for Ice-types when Earthquakes pretty much hits them for the same damage, and the only Levitators you'll find in OU are things like Lati@s, Gengar, and Rotom-W (who is walling you no matter what). You might as well use Stone Edge to get decent coverage, even though the accuracy sucks.

    Trying to respect the favorites theme here, but Mantine is really pretty terrible. If you're intent on keeping it, I'm tempted to tell you to drop the Assault Vest so that you can run Toxic, as that will probably end up doing more damage.

    Primeape seems fine, though Bulk Up and CC are working against each other a little bit.

    At the end of this post I'll insert a pic of my "team" box containing all the stuff I've trained competitively thus far. Winning with your favorites is hard, but it's also oh so satisfying. After I reworked it the other night, I won against two guys who brought ubers into the mix without telling me. Lmao.

    Agreed here. Morning Sun was really just a leftover move from my Sun Team. Grass Knot sounds really useful, and this team does miss my usual fire offense quite a bit, especially against the likes of Scizor (Though usually my Sandslash can handle it with a 2HKO Earthquake). Espeon's walled by most Dark Types, but bear in mind I'm running three fighting moves too. Duly noted.

    Glad you agree. Aura Sphere has helped me out more than Nasty Plot in the long run.

    Indeed my old Weavile set was a high risk/high reward one. It was really satisfying to sweep after an SD, but Sand and priority really did mess me up at times. On the other hand, it also gave me a learning experience. Through it I was able to find out who had priority and predict/prepare for it. Dunno why I did Night Slash over Knock Off tbh. Residual from 4/5th gen? Side note - I always thought Low Kick did more damage to male pokes as a kid. Like you were kicking them in the groin.

    Already swapped out my set here. It's now Swords Dance/Rapid Spin/Stone Edge/Earthquake with Leftovers. Forgot that Rock was good against Ice too lol. I could potentially use Wide Lens, but I think lefties works better with Slash's good physical def.

    While there are a lot of things I wish GF would do with my favorite Pokemon (it's a water/flying with Swift Swim, give it Hurricane ffs), it's still proven its worth in the hands of someone who's been using it since its debut gen. I like that idea too (used confuse ray on it in past gens a few times as well) but everyone on PS! has been telling me it's actually more viable with an AV. So I dunno.

    Most sets/people online recommended me this. They all said Bulk Up over a different boost move. I'll probably replace AA with Ice Punch, though.

    Aaand here's the pic:
    [PokeCommunity.com] Rating and general advice?

    The bottom row is stuff I haven't trained yet but want to.
     
    At the end of this post I'll insert a pic of my "team" box containing all the stuff I've trained competitively thus far. Winning with your favorites is hard, but it's also oh so satisfying. After I reworked it the other night, I won against two guys who brought ubers into the mix without telling me. Lmao.

    Agreed here. Morning Sun was really just a leftover move from my Sun Team. Grass Knot sounds really useful, and this team does miss my usual fire offense quite a bit, especially against the likes of Scizor (Though usually my Sandslash can handle it with a 2HKO Earthquake). Espeon's walled by most Dark Types, but bear in mind I'm running three fighting moves too. Duly noted.

    Glad you agree. Aura Sphere has helped me out more than Nasty Plot in the long run.

    Indeed my old Weavile set was a high risk/high reward one. It was really satisfying to sweep after an SD, but Sand and priority really did mess me up at times. On the other hand, it also gave me a learning experience. Through it I was able to find out who had priority and predict/prepare for it. Dunno why I did Night Slash over Knock Off tbh. Residual from 4/5th gen? Side note - I always thought Low Kick did more damage to male pokes as a kid. Like you were kicking them in the groin.

    Already swapped out my set here. It's now Swords Dance/Rapid Spin/Stone Edge/Earthquake with Leftovers. Forgot that Rock was good against Ice too lol. I could potentially use Wide Lens, but I think lefties works better with Slash's good physical def.

    While there are a lot of things I wish GF would do with my favorite Pokemon (it's a water/flying with Swift Swim, give it Hurricane ffs), it's still proven its worth in the hands of someone who's been using it since its debut gen. I like that idea too (used confuse ray on it in past gens a few times as well) but everyone on PS! has been telling me it's actually more viable with an AV. So I dunno.

    Most sets/people online recommended me this. They all said Bulk Up over a different boost move. I'll probably replace AA with Ice Punch, though.

    Aaand here's the pic:
    [PokeCommunity.com] Rating and general advice?

    The bottom row is stuff I haven't trained yet but want to.

    Low Kick does more damage to heavy Pokemon. It's a staple on Weavile because it deals with Pokemon such as Ferrothorn and Tyranitar, who are not only weak to Fighting, but are also very heavy.

    Out of all the Pokemon in your box, only Charizard, Noivern, Kingdra, Vaporeon and Houndoom are viable. Mewtwo and Giratina are Ubers, while everyone else...is eh.

    Charizard:
    -Dragon Dance
    -Flare Blitz/Fire Punch
    -Dragon Claw/Outrage
    -Earthquake/Roost
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Dragon Dance
    -Dragon Claw
    -Fire Punch/Earthquake
    -Roost
    Nature: Adamant
    EVs: 144 HP/244 Atk/120 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Fire Punch/Earthquake
    -Dragon Claw
    -Will-o-Wisp
    -Roost
    Nature: Careful
    EVs: 248 HP/148 SDef/112 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Fire Blast
    -Solar Beam
    -Focus Blast
    -Dragon Pulse/Roost
    Nature: Timid/Modest
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Charizardite Y

    Noivern:
    -Draco Meteor
    -Flamethrower
    -Focus Blast
    -Switcheroo/Hurricane/U-turn
    Nature: Timid/Naive
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs
    Ability: Frisk/Infiltrator

    or
    -Draco Meteor
    -Flamethrower
    -Focus Blast
    -U-turn/Roost/Dragon Pulse
    Nature: Naive/Timid
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Frisk/Infiltrator

    Kingdra (not listing Swift Swim sets here, as they need Politoed or Rain Dance support to work, which this team lacks):
    -Focus Energy
    -Hydro Pump/Surf
    -Draco Meteor
    -Hidden Power (Fire/Poison)/Agility
    Nature: Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Scope Lens
    Ability: Sniper

    Vaporeon:
    -Wish
    -Protect
    -Scald
    -Ice Beam/Roar/Toxic
    Nature: Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Water Absorb

    Houndoom:
    -Nasty Plot
    -Fire Blast
    -Dark Pulse
    -Taunt/Destiny Bond
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Houndoominite
    Ability: Flash Fire
     
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